diff --git a/src/data/union_room.h b/src/data/union_room.h index e4694884ab..9529675942 100644 --- a/src/data/union_room.h +++ b/src/data/union_room.h @@ -448,7 +448,7 @@ ALIGNED(4) static const u8 sText_TradingBoardInfo[] = _("交换平台是用来\n "你现在需要登记\n你的宝可梦吗?"); ALIGNED(4) static const u8 sText_ThankYouForRegistering[] = _("我们已经登记了你的宝可梦\n放在交换平台用来交换。\p感谢使用这项服务!\p"); // unused ALIGNED(4) static const u8 sText_NobodyHasRegistered[] = _("没人登记宝可梦\n在交换平台用来交换。\p\n"); // unused -ALIGNED(4) static const u8 sText_ChooseRequestedMonType[] = _("请选择宝可梦类型\n用于交换。\n"); +ALIGNED(4) static const u8 sText_ChooseRequestedMonType[] = _("请选择宝可梦属性\n用于交换。\n"); ALIGNED(4) static const u8 sText_WhichMonWillYouOffer[] = _("你将会拿什么宝可梦\n用来交换呢?\p"); ALIGNED(4) static const u8 sText_RegistrationCanceled[] = _("登记取消。\p"); ALIGNED(4) static const u8 sText_RegistrationCompleted[] = _("登记完成。\p"); diff --git a/src/pokemon_storage_system.c b/src/pokemon_storage_system.c index 3df3841c12..82a9603082 100644 --- a/src/pokemon_storage_system.c +++ b/src/pokemon_storage_system.c @@ -850,7 +850,7 @@ void UpdateSpeciesSpritePSS(struct BoxPokemon *boxmon); static const u8 gText_JustOnePkmn[] = _("这样就没有可战斗的宝可梦了!"); static const u8 gText_PartyFull[] = _("同行的宝可梦已经满了!"); -static const u8 gText_Box[] = _("箱子 "); +static const u8 gText_Box[] = _("盒子 "); struct { const u8 *text; @@ -1038,29 +1038,29 @@ static const struct SpriteTemplate sSpriteTemplate_DisplayMon = .callback = SpriteCallbackDummy, }; -static const u8 gText_PkmnIsSelected[] = _("要对{DYNAMIC 0}做什么?"); +static const u8 gText_PkmnIsSelected[] = _("要拿{DYNAMIC 0}怎么办?"); static const struct StorageMessage sMessages[] = { - [MSG_EXIT_BOX] = {COMPOUND_STRING("要停止对箱子的操作吗?"), MSG_VAR_NONE}, - [MSG_WHAT_YOU_DO] = {COMPOUND_STRING("要对这个箱子做什么?"), MSG_VAR_NONE}, + [MSG_EXIT_BOX] = {COMPOUND_STRING("要停止对盒子的操作吗?"), MSG_VAR_NONE}, + [MSG_WHAT_YOU_DO] = {COMPOUND_STRING("要对这个盒子做什么?"), MSG_VAR_NONE}, [MSG_PICK_A_THEME] = {COMPOUND_STRING("要选择哪一种壁纸主题?"), MSG_VAR_NONE}, [MSG_PICK_A_WALLPAPER] = {COMPOUND_STRING("要选择哪一种壁纸?"), MSG_VAR_NONE}, [MSG_IS_SELECTED] = {gText_PkmnIsSelected, MSG_VAR_MON_NAME_1}, - [MSG_JUMP_TO_WHICH_BOX] = {COMPOUND_STRING("要跳转到哪个箱子?"), MSG_VAR_NONE}, - [MSG_DEPOSIT_IN_WHICH_BOX] = {COMPOUND_STRING("要存放到哪个箱子中?"), MSG_VAR_NONE}, + [MSG_JUMP_TO_WHICH_BOX] = {COMPOUND_STRING("要跳转到哪个盒子?"), MSG_VAR_NONE}, + [MSG_DEPOSIT_IN_WHICH_BOX] = {COMPOUND_STRING("要存放到哪个盒子中?"), MSG_VAR_NONE}, [MSG_WAS_DEPOSITED] = {COMPOUND_STRING("存放了{DYNAMIC 0}!"), MSG_VAR_MON_NAME_1}, - [MSG_BOX_IS_FULL] = {COMPOUND_STRING("这个箱子已经满了!"), MSG_VAR_NONE}, + [MSG_BOX_IS_FULL] = {COMPOUND_STRING("这个盒子已经满了!"), MSG_VAR_NONE}, [MSG_RELEASE_POKE] = {COMPOUND_STRING("真的要放生吗?"), MSG_VAR_NONE}, [MSG_WAS_RELEASED] = {COMPOUND_STRING("已将{DYNAMIC 0}放生了!"), MSG_VAR_RELEASE_MON_1}, [MSG_BYE_BYE] = {COMPOUND_STRING("再见了!{DYNAMIC 0}!"), MSG_VAR_RELEASE_MON_3}, [MSG_MARK_POKE] = {COMPOUND_STRING("请选择标记。"), MSG_VAR_NONE}, - [MSG_LAST_POKE] = {COMPOUND_STRING("没有可以战斗的宝可梦了!"), MSG_VAR_NONE}, + [MSG_LAST_POKE] = {COMPOUND_STRING("这样就没有可战斗的宝可梦了!"), MSG_VAR_NONE}, [MSG_PARTY_FULL] = {gText_YourPartysFull, MSG_VAR_NONE}, [MSG_HOLDING_POKE] = {COMPOUND_STRING("正在抓着宝可梦!"), MSG_VAR_NONE}, [MSG_WHICH_ONE_WILL_TAKE] = {COMPOUND_STRING("请选择要带走的宝可梦!"), MSG_VAR_NONE}, - [MSG_CANT_RELEASE_EGG] = {COMPOUND_STRING("你不能放生宝可梦蛋!"), MSG_VAR_NONE}, - [MSG_CONTINUE_BOX] = {COMPOUND_STRING("要继续对箱子的操作吗?"), MSG_VAR_NONE}, + [MSG_CANT_RELEASE_EGG] = {COMPOUND_STRING("无法将蛋放生!"), MSG_VAR_NONE}, + [MSG_CONTINUE_BOX] = {COMPOUND_STRING("要继续对盒子的操作吗?"), MSG_VAR_NONE}, [MSG_CAME_BACK] = {COMPOUND_STRING("{DYNAMIC 0}回来了!"), MSG_VAR_MON_NAME_1}, [MSG_WORRIED] = {COMPOUND_STRING("它是在担心你吗?"), MSG_VAR_NONE}, [MSG_SURPRISE] = {COMPOUND_STRING("… … … … !"), MSG_VAR_NONE}, @@ -8004,7 +8004,7 @@ static const u8 *const sMenuTexts[] = { [MENU_CANCEL] = COMPOUND_STRING("取消"), [MENU_STORE] = COMPOUND_STRING("寄放"), - [MENU_WITHDRAW] = COMPOUND_STRING("同行"), + [MENU_WITHDRAW] = COMPOUND_STRING("带走"), [MENU_MOVE] = COMPOUND_STRING("移动"), [MENU_SHIFT] = COMPOUND_STRING("交换"), [MENU_PLACE] = COMPOUND_STRING("放下"), @@ -8017,7 +8017,7 @@ static const u8 *const sMenuTexts[] = [MENU_TAKE] = COMPOUND_STRING("取下"), [MENU_GIVE] = gPCText_Give, [MENU_GIVE_2] = gPCText_Give, - [MENU_SWITCH] = COMPOUND_STRING("调换"), + [MENU_SWITCH] = COMPOUND_STRING("移动"), [MENU_BAG] = COMPOUND_STRING("放回包包"), [MENU_INFO] = COMPOUND_STRING("查看信息"), [MENU_SCENERY_1] = COMPOUND_STRING("风景1"), diff --git a/src/strings.c b/src/strings.c index 9ef21f4fe4..bf3d94c3df 100644 --- a/src/strings.c +++ b/src/strings.c @@ -1095,7 +1095,7 @@ const u8 gText_FromSpace[] = _("从"); const u8 gText_MixingRecords[] = _("混合存档中…"); const u8 gText_RecordMixingComplete[] = _("存档混合完成。\n感谢您的等待。"); const u8 gText_YourName[] = _("你的名字?"); -const u8 gText_BoxName[] = _("箱子的名字?"); +const u8 gText_BoxName[] = _("盒子的名字?"); const u8 gText_PkmnsNickname[] = _("{STR_VAR_1}的昵称?"); const u8 gText_TellHimTheWords[] = _("告诉他那个单词。"); const u8 gText_MoveOkBack[] = _("{DPAD_NONE}移动 {A_BUTTON}确认 {B_BUTTON}返回");