parent
6a3d95b422
commit
e1e3bcfa91
@ -18066,6 +18066,155 @@ PopulationBombContinue:
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gBattleAnimMove_RevivalBlessing::
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goto gBattleAnimMove_LunarBlessing
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gBattleAnimMove_TeraStarstorm::
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loadspritegfx ANIM_TAG_STARSTORM
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loadspritegfx ANIM_TAG_YELLOW_STAR
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loadspritegfx ANIM_TAG_IMPACT
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fadetobg BG_COSMIC
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waitbgfadein
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playsewithpan SE_FALL, SOUND_PAN_ATTACKER
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call TeraStarstormCreateBeam
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delay 2
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call TeraStarstormCreateBeam
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delay 2
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call TeraStarstormCreateBeam
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delay 2
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call TeraStarstormCreateBeam
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delay 2
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call TeraStarstormCreateBeam
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delay 2
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call TeraStarstormCreateBeam
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delay 2
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call TeraStarstormCreateBeam
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delay 2
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call TeraStarstormCreateBeam
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delay 2
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call TeraStarstormCreateBeam
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delay 2
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jumpifmovetypeequal TYPE_STELLAR, TeraStarstormStellar
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goto TeraStarstormSingle
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TeraStarstormStellar:
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jumpifdoublebattle TeraStarstormDouble
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TeraStarstormSingle:
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 10, 0, 30, 0, 1
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delay 3
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 0, 0, 30, 0, 1
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delay 2
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, -10, 0, 30, 0, 1
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delay 3
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 5, -5, 30, 0, 1
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delay 2
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 5, 5, 30, 0, 1
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delay 3
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playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 5, 1, 1
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, -5, 5, 30, 0, 1
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delay 2
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 10, -5, 30, 0, 1
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delay 3
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playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 5, 1, 1
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 0, 0, 30, 0, 1
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delay 2
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, -10, 5, 30, 0, 1
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delay 3
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playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 5, 1, 1
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 5, -5, 30, 0, 1
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delay 2
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 5, 5, 30, 0, 1
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delay 3
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, -5, 5, 30, 0, 1
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playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 5, 1, 1
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delay 5
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playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 5, 1, 1
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delay 5
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playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 5, 1, 1
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waitforvisualfinish
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restorebg
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waitbgfadeout
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end
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TeraStarstormDouble:
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 10, 0, 30, 0, 1
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 10, 0, 30, 1, 1
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delay 2
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 0, 0, 30, 0, 1
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 0, 0, 30, 1, 1
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delay 3
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, -10, 0, 30, 0, 1
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, -10, 0, 30, 1, 1
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delay 2
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 5, -5, 30, 0, 1
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 5, -5, 30, 1, 1
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delay 3
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 5, 5, 30, 0, 1
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 5, 5, 30, 1, 1
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delay 2
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, -5, 5, 30, 0, 1
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, -5, 5, 30, 1, 1
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delay 3
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, -5, 10, 30, 0, 1
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, -5, 10, 30, 1, 1
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playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 5, 1, 1
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createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 5, 5, 1, 1
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delay 2
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 10, 0, 30, 0, 1
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 10, 0, 30, 1, 1
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delay 3
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 0, 0, 30, 0, 1
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 0, 0, 30, 1, 1
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playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 5, 1, 1
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createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 5, 5, 1, 1
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delay 2
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, -10, 0, 30, 0, 1
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, -10, 0, 30, 1, 1
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delay 3
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 5, -5, 30, 0, 1
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 5, -5, 30, 1, 1
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playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 5, 1, 1
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createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 5, 5, 1, 1
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delay 2
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 5, 5, 30, 0, 1
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, 5, 5, 30, 1, 1
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delay 3
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, -5, 5, 30, 0, 1
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createsprite gTeraStarSpriteTemplate, ANIM_BATTLER, 3, 0, 0, -5, 5, 30, 1, 1
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playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 5, 1, 1
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createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 5, 5, 1, 1
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delay 5
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playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 5, 1, 1
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createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 5, 5, 1, 1
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delay 5
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playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 5, 1, 1
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createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 5, 5, 1, 1
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delay 5
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playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 5, 1, 1
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createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 5, 5, 1, 1
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waitforvisualfinish
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restorebg
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waitbgfadeout
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end
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TeraStarstormCreateBeam::
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createsprite gTeraStarstormBeamSpriteTemplate, ANIM_BATTLER, 1, -3, 1, 0, 0, 20
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createsprite gTeraStarstormBeamSpriteTemplate, ANIM_BATTLER, 1, 1, 0, 0, 0, 20
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createsprite gTeraStarstormBeamSpriteTemplate, ANIM_BATTLER, 1, 3, -1, 0, 0, 20
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createsprite gTeraStarstormBeamSpriteTemplate, ANIM_BATTLER, 1, -2, 0, 0, 0, 20
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createsprite gTeraStarstormBeamSpriteTemplate, ANIM_BATTLER, 1, 0, 1, 0, 0, 20
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createsprite gTeraStarstormBeamSpriteTemplate, ANIM_BATTLER, 1, -1, -1, 0, 0, 20
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createsprite gTeraStarstormBeamSpriteTemplate, ANIM_BATTLER, 1, 2, 0, 0, 0, 20
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return
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gBattleAnimMove_TeraBlast::
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gBattleAnimMove_OrderUp::
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gBattleAnimMove_GlaiveRush::
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@ -18083,7 +18232,6 @@ gBattleAnimMove_CombatTorque::
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gBattleAnimMove_MagicalTorque::
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gBattleAnimMove_Psyblade::
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gBattleAnimMove_MatchaGotcha::
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gBattleAnimMove_TeraStarstorm::
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gBattleAnimMove_MightyCleave::
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gBattleAnimMove_TachyonCutter::
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gBattleAnimMove_SupercellSlam::
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BIN
graphics/battle_anims/sprites/starstorm_beam.png
Normal file
BIN
graphics/battle_anims/sprites/starstorm_beam.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 300 B |
@ -267,6 +267,7 @@ void AnimConversion(struct Sprite *sprite);
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void AnimCuttingSlice(struct Sprite *sprite);
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void AnimThoughtBubble(struct Sprite *sprite);
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void AnimTranslateLinearSingleSineWave(struct Sprite *sprite);
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void AnimTeraStarstormStars(struct Sprite *sprite);
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void AnimGrantingStars(struct Sprite *sprite);
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void AnimFollowMeFinger(struct Sprite *sprite);
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extern const union AnimCmd *const gRazorLeafParticleAnimTable[];
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@ -417,6 +417,7 @@
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#define ANIM_TAG_RED_EXPLOSION (ANIM_SPRITES_START + 403)
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#define ANIM_TAG_PURPLE_CHAIN (ANIM_SPRITES_START + 404)
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#define ANIM_TAG_PINKVIO_ORB (ANIM_SPRITES_START + 405)
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#define ANIM_TAG_STARSTORM (ANIM_SPRITES_START + 406)
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// battlers
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#define ANIM_ATTACKER 0
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@ -2893,6 +2893,8 @@ extern const u32 gBattleAnimSpritePal_IvyCudgelRock[];
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extern const u32 gBattleAnimSpritePal_IvyCudgelWater[];
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extern const u32 gBattleAnimSpriteGfx_PinkVioletOrb[];
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extern const u32 gBattleAnimSpritePal_PinkVioletOrb[];
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extern const u32 gBattleAnimSpriteGfx_TeraStarstormBeam[];
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extern const u32 gBattleAnimSpritePal_TeraStarstormBeam[];
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extern const u32 gBattleAnimBgImage_Dark[];
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extern const u32 gBattleAnimBgImage_Ghost[];
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@ -30,6 +30,9 @@ static void AnimPetalDanceSmallFlower_Step(struct Sprite *);
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static void AnimRazorLeafParticle(struct Sprite *);
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static void AnimRazorLeafParticle_Step1(struct Sprite *);
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static void AnimRazorLeafParticle_Step2(struct Sprite *);
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static void AnimTeraStarstormBeam(struct Sprite *sprite);
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static void AnimTeraStarstormBeam_Step(struct Sprite *);
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static void AnimTeraStarstormStars_Step(struct Sprite *);
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static void AnimLeechSeed(struct Sprite *);
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static void AnimLeechSeed_Step(struct Sprite *);
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static void AnimLeechSeedSprouts(struct Sprite *);
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@ -3989,6 +3992,153 @@ static void AnimRazorLeafParticle_Step2(struct Sprite *sprite)
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DestroyAnimSprite(sprite);
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}
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static const union AnimCmd sAnim_TeraStarstormBeamRing_0[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_TeraStarstormBeamRing_1[] =
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{
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sAnims_TeraStarstormBeamRing[] =
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{
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sAnim_TeraStarstormBeamRing_0,
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sAnim_TeraStarstormBeamRing_1,
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};
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static const union AffineAnimCmd sAffineAnim_TeraStarstormBeamRing[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
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AFFINEANIMCMD_FRAME(0x60, 0x60, 0, 1),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_TeraStarstormBeamRing[] =
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{
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sAffineAnim_TeraStarstormBeamRing,
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};
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const struct SpriteTemplate gTeraStarstormBeamSpriteTemplate =
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{
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.tileTag = ANIM_TAG_STARSTORM,
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.paletteTag = ANIM_TAG_STARSTORM,
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.oam = &gOamData_AffineOff_ObjNormal_16x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimTeraStarstormBeam,
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};
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// arg0: start offset x
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// arg1: start offset y
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// arg2: end offset x
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// arg3: end offset y
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// arg4: duration
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static void AnimTeraStarstormBeam(struct Sprite *sprite)
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{
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gBattleAnimArgs[0] += 4;
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gBattleAnimArgs[1] -= 30;
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InitSpritePosToAnimAttacker(sprite, TRUE);
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sprite->data[0] = gBattleAnimArgs[4];
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sprite->data[3] = 0;
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sprite->data[4] = -70;
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InitAnimLinearTranslation(sprite);
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sprite->callback = AnimTeraStarstormBeam_Step;
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sprite->affineAnimPaused = TRUE;
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sprite->callback(sprite);
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}
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static void AnimTeraStarstormBeam_Step(struct Sprite *sprite)
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{
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if (AnimTranslateLinear(sprite))
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DestroyAnimSprite(sprite);
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}
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const union AffineAnimCmd gTeraStarAffineAnimCmds[] = {
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AFFINEANIMCMD_FRAME(0, 0, 0, 1),
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AFFINEANIMCMD_JUMP(0),
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};
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const union AffineAnimCmd *const gTeraStarAffineAnimTable[] = {
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gTeraStarAffineAnimCmds,
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};
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// arg0: start offset x
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// arg1: start offset y
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// arg2: end offset x
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// arg3: end offset y
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// arg4: duration
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// arg5: target partner
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// arg6: ?????
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const struct SpriteTemplate gTeraStarSpriteTemplate =
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{
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.tileTag = ANIM_TAG_YELLOW_STAR,
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.paletteTag = ANIM_TAG_YELLOW_STAR,
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.oam = &gOamData_AffineNormal_ObjNormal_32x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gTeraStarAffineAnimTable,
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.callback = AnimTeraStarstormStars,
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};
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void AnimTeraStarstormStars(struct Sprite *sprite)
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{
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gBattleAnimArgs[0] += 4;
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gBattleAnimArgs[1] -= 100;
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InitSpritePosToAnimAttacker(sprite, TRUE);
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sprite->data[0] = gBattleAnimArgs[4];
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sprite->data[1] = sprite->x;
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sprite->data[3] = sprite->y;
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if (gBattleAnimArgs[5] == 1)
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{
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u32 targetPartner;
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if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
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{
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if (gBattleAnimTarget == 0)
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targetPartner = 2;
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else
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targetPartner = 0;
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}
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else
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{
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if (gBattleAnimTarget == 1)
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targetPartner = 3;
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else
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targetPartner = 1;
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}
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sprite->data[2] = GetBattlerSpriteCoord(targetPartner, BATTLER_COORD_X_2) + gBattleAnimArgs[2] ;
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sprite->data[4] = GetBattlerSpriteCoord(targetPartner, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
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}
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else
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{
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2] ;
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
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}
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InitAnimLinearTranslation(sprite);
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sprite->callback = AnimTeraStarstormStars_Step;
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sprite->affineAnimPaused = TRUE;
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sprite->callback(sprite);
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}
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static void AnimTeraStarstormStars_Step(struct Sprite *sprite)
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{
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if (AnimTranslateLinear(sprite))
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DestroyAnimSprite(sprite);
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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{
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StartSpriteAnim(sprite, 1);
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sprite->affineAnimPaused = FALSE;
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}
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}
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// Animates a sprite that moves linearly from one location to another, with a
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// single-cycle sine wave added to the y position along the way.
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// Used by Razor Leaf and Magical Leaf.
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@ -1466,6 +1466,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_Beam, 0x0800, ANIM_TAG_BEAM},
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{gBattleAnimSpriteGfx_PurpleChain, 0x1000, ANIM_TAG_PURPLE_CHAIN},
|
||||
{gBattleAnimSpriteGfx_PinkVioletOrb, 0x0080, ANIM_TAG_PINKVIO_ORB},
|
||||
{gBattleAnimSpriteGfx_TeraStarstormBeam, 0x200, ANIM_TAG_STARSTORM},
|
||||
};
|
||||
|
||||
const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
|
||||
@ -1933,6 +1934,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
|
||||
{gBattleAnimSpritePal_Beam, ANIM_TAG_BEAM},
|
||||
{gBattleAnimSpritePal_PurpleChain, ANIM_TAG_PURPLE_CHAIN},
|
||||
{gBattleAnimSpritePal_PinkVioletOrb, ANIM_TAG_PINKVIO_ORB},
|
||||
{gBattleAnimSpritePal_TeraStarstormBeam, ANIM_TAG_STARSTORM},
|
||||
};
|
||||
|
||||
const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
|
||||
|
||||
@ -1287,6 +1287,9 @@ const u32 gBattleAnimSpritePal_Meteor[] = INCBIN_U32("graphics/battle_anims/spri
|
||||
const u32 gBattleAnimSpriteGfx_FlatRock[] = INCBIN_U32("graphics/battle_anims/sprites/flat_rock.4bpp.lz");
|
||||
const u32 gBattleAnimSpritePal_FlatRock[] = INCBIN_U32("graphics/battle_anims/sprites/flat_rock.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimSpriteGfx_TeraStarstormBeam[] = INCBIN_U32("graphics/battle_anims/sprites/starstorm_beam.4bpp.lz");
|
||||
const u32 gBattleAnimSpritePal_TeraStarstormBeam[] = INCBIN_U32("graphics/battle_anims/sprites/starstorm_beam.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimUnusedPal_Unknown2[] = INCBIN_U32("graphics/battle_anims/unused/unknown_2.gbapal.lz");
|
||||
|
||||
#include "data/graphics/trainers.h"
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user