Fix ohko moves ai tests

This commit is contained in:
Jamie Foster 2025-11-20 16:38:55 +01:00
parent 9b16204705
commit e41de2544a

View File

@ -9,7 +9,6 @@
AI_DOUBLE_BATTLE_TEST("AI uses Final Gambit")
{
KNOWN_FAILING;
GIVEN {
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT);
PLAYER(SPECIES_WOBBUFFET);
@ -20,13 +19,12 @@ AI_DOUBLE_BATTLE_TEST("AI uses Final Gambit")
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { EXPECT_MOVE(opponentLeft, MOVE_FINAL_GAMBIT); }
TURN { EXPECT_MOVE(opponentLeft, MOVE_FINAL_GAMBIT); SEND_OUT(playerLeft, 2); }
}
}
AI_DOUBLE_BATTLE_TEST("AI uses Guillotine")
{
KNOWN_FAILING;
GIVEN {
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT);
PLAYER(SPECIES_WOBBUFFET);
@ -37,13 +35,12 @@ AI_DOUBLE_BATTLE_TEST("AI uses Guillotine")
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { EXPECT_MOVE(opponentLeft, MOVE_GUILLOTINE); }
TURN { EXPECT_MOVE(opponentLeft, MOVE_GUILLOTINE); SEND_OUT(playerLeft, 2); }
}
}
AI_DOUBLE_BATTLE_TEST("AI uses Sheer Cold")
{
KNOWN_FAILING;
GIVEN {
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT);
PLAYER(SPECIES_WOBBUFFET);
@ -54,7 +51,7 @@ AI_DOUBLE_BATTLE_TEST("AI uses Sheer Cold")
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { EXPECT_MOVE(opponentLeft, MOVE_SHEER_COLD); }
TURN { EXPECT_MOVE(opponentLeft, MOVE_SHEER_COLD); SEND_OUT(playerLeft, 2); }
}
}