fix: use BackPickId to calculate player intro ball throw animation palette (#7193)

This commit is contained in:
Pablo Pena 2025-06-24 01:45:12 +08:00 committed by GitHub
parent a75a49710f
commit e449a612f5
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -2330,7 +2330,8 @@ static void PlayerHandleOneReturnValue_Duplicate(u32 battler)
static void PlayerHandleIntroTrainerBallThrow(u32 battler)
{
const u16 *trainerPal = gTrainerBacksprites[gSaveBlock2Ptr->playerGender].palette.data;
const u32 paletteIndex = PlayerGetTrainerBackPicId();
const u16 *trainerPal = gTrainerBacksprites[paletteIndex].palette.data;
BtlController_HandleIntroTrainerBallThrow(battler, 0xD6F8, trainerPal, 31, Intro_TryShinyAnimShowHealthbox);
}