fix: use BackPickId to calculate player intro ball throw animation palette (#7193)
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@ -2330,7 +2330,8 @@ static void PlayerHandleOneReturnValue_Duplicate(u32 battler)
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static void PlayerHandleIntroTrainerBallThrow(u32 battler)
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{
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const u16 *trainerPal = gTrainerBacksprites[gSaveBlock2Ptr->playerGender].palette.data;
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const u32 paletteIndex = PlayerGetTrainerBackPicId();
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const u16 *trainerPal = gTrainerBacksprites[paletteIndex].palette.data;
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BtlController_HandleIntroTrainerBallThrow(battler, 0xD6F8, trainerPal, 31, Intro_TryShinyAnimShowHealthbox);
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}
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