From e4fb9c4593c8f37700005376b55c6e14c7a3a63d Mon Sep 17 00:00:00 2001 From: ghoulslash Date: Tue, 31 Aug 2021 12:51:03 -0400 Subject: [PATCH] fix throwing ball in wild doubles --- src/battle_main.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/battle_main.c b/src/battle_main.c index c728ae266a..9e08fbbbcf 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -4055,6 +4055,7 @@ static void HandleTurnActionSelectionState(void) gBattleCommunication[gActiveBattler]++; break; case B_ACTION_THROW_BALL: + gBattleStruct->throwingPokeBall = TRUE; gBattleCommunication[gActiveBattler]++; break; case B_ACTION_SAFARI_POKEBLOCK: @@ -4170,6 +4171,13 @@ static void HandleTurnActionSelectionState(void) if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattlersCount) { sub_818603C(1); + + if (WILD_DOUBLE_BATTLE && gBattleStruct->throwingPokeBall) { + // if we choose to throw a ball with our second mon, skip the action of the first + // (if we have chosen throw ball with first, second's is already skipped) + gChosenActionByBattler[B_POSITION_PLAYER_LEFT] = B_ACTION_NOTHING_FAINTED; + } + gBattleMainFunc = SetActionsAndBattlersTurnOrder; if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)