Fixed missing SHEDINJA and updated ingame evolution description, thanks to juan.je7
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@ -7193,6 +7193,13 @@ static void PrintEvolutionTargetSpeciesAndMethod(u8 taskId, u16 species)
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StringExpandPlaceholders(gStringVar4, gText_EVO_LEVEL_NINJASK );
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PrintInfoScreenTextSmall(gStringVar4, base_x+base_x_offset, base_y + base_offset*base_i);
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break;
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case EVO_LEVEL_SHEDINJA:
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ConvertIntToDecimalStringN(gStringVar2, gEvolutionTable[species][i].param, STR_CONV_MODE_LEADING_ZEROS, EVO_SCREEN_LVL_DIGITS); //level
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targetSpecies = gEvolutionTable[species][i].targetSpecies;
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handleTargetSpeciesPrint(taskId, targetSpecies, base_x, base_y, base_offset, base_i); //evolution mon name
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StringExpandPlaceholders(gStringVar4, gText_EVO_LEVEL_SHEDINJA );
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PrintInfoScreenTextSmall(gStringVar4, base_x+base_x_offset, base_y + base_offset*base_i);
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break;
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case EVO_BEAUTY:
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ConvertIntToDecimalStringN(gStringVar2, gEvolutionTable[species][i].param, STR_CONV_MODE_LEADING_ZEROS, 3); //beauty
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targetSpecies = gEvolutionTable[species][i].targetSpecies;
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@ -1894,8 +1894,8 @@ const u8 gText_EVO_LEVEL_ATK_EQ_DEF[] = _("Lvl up to {STR_VAR_2} w
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const u8 gText_EVO_LEVEL_ATK_LT_DEF[] = _("Lvl up to {STR_VAR_2} with attack < defense");
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const u8 gText_EVO_LEVEL_SILCOON[] = _("Lvl up to {STR_VAR_2} with Silcoon persona");
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const u8 gText_EVO_LEVEL_CASCOON[] = _("Lvl up to {STR_VAR_2} with Cascoon persona");
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const u8 gText_EVO_LEVEL_NINJASK[] = _("Lvl up to {STR_VAR_2} (special value for Ninjask)");
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const u8 gText_EVO_LEVEL_SHEDINJA[] = _("Lvl up to {STR_VAR_2} (special value for Shedinja)");
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const u8 gText_EVO_LEVEL_NINJASK[] = _("Lvl up to {STR_VAR_2}");
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const u8 gText_EVO_LEVEL_SHEDINJA[] = _("Lvl up to {STR_VAR_2}, party<6, 1x POKéBALL");
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const u8 gText_EVO_BEAUTY[] = _("Lvl up with beauty >= {STR_VAR_2}");
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const u8 gText_EVO_LEVEL_FEMALE[] = _("Lvl up to {STR_VAR_2}, is female");
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const u8 gText_EVO_LEVEL_MALE[] = _("Lvl up to {STR_VAR_2}, is male");
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