Fixed OrbEffect hanging when follower pokemon is out.
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@ -1174,6 +1174,9 @@ static void Task_OrbEffect(u8 taskId)
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tState = 4;
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break;
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case 4:
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// If the caller script is delayed after starting the orb effect, a `waitstate` might be reached *after*
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// we enable the ScriptContext in case 2; enabling it here as well avoids softlocks in this scenario
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EnableBothScriptContexts();
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if (--tShakeDelay == 0)
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{
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s32 panning;
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