Wrote some tests (#7563)

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Eduardo Quezada 2025-08-18 13:54:28 -04:00 committed by GitHub
parent 1a39ebd7da
commit e974adcbeb
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3 changed files with 165 additions and 6 deletions

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@ -44,4 +44,32 @@ SINGLE_BATTLE_TEST("Safety Goggles blocks damage from Sandstorm")
}
}
TO_DO_BATTLE_TEST("Safety Goggles blocks Effect Spore's effect");
SINGLE_BATTLE_TEST("Safety Goggles blocks Effect Spore's effect")
{
PASSES_RANDOMLY(100, 100, RNG_EFFECT_SPORE);
GIVEN {
ASSUME(MoveMakesContact(MOVE_SCRATCH));
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_SAFETY_GOGGLES); }
OPPONENT(SPECIES_BRELOOM) { Ability(ABILITY_EFFECT_SPORE); }
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
NONE_OF {
ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
MESSAGE("Wobbuffet was poisoned by the opposing Breloom's Effect Spore!");
STATUS_ICON(player, poison: TRUE);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player);
MESSAGE("The opposing Breloom's Effect Spore paralyzed Wobbuffet, so it may be unable to move!");
STATUS_ICON(player, paralysis: TRUE);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, player);
MESSAGE("The opposing Breloom's Effect Spore made Wobbuffet sleep!");
STATUS_ICON(player, sleep: TRUE);
}
}
}

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@ -130,6 +130,91 @@ SINGLE_BATTLE_TEST("Belly Drum minimizes the user's Attack stat with Contrary",
}
}
TO_DO_BATTLE_TEST("Belly Drum maximizes the user's Attack stat, even when below 0");
TO_DO_BATTLE_TEST("Belly Drum fails if the user's Attack is already at +6, even with Contrary");
TO_DO_BATTLE_TEST("Belly Drum deducts HP if the user has contrary and is at -6");
SINGLE_BATTLE_TEST("Belly Drum maximizes the user's Attack stat, even when below 0", s16 damage)
{
bool32 raiseAttack;
PARAMETRIZE { raiseAttack = FALSE; }
PARAMETRIZE { raiseAttack = TRUE; }
GIVEN {
ASSUME(GetMoveCategory(MOVE_SCRATCH) == DAMAGE_CATEGORY_PHYSICAL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (raiseAttack) TURN { MOVE(opponent, MOVE_GROWL); MOVE(player, MOVE_BELLY_DRUM); }
TURN { MOVE(player, MOVE_SCRATCH); }
} SCENE {
if (raiseAttack) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_BELLY_DRUM, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet cut its own HP and maximized its Attack!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} THEN {
if (raiseAttack) EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 6);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(4), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Belly Drum fails if the user's Attack is already at +6, even with Contrary")
{
KNOWN_FAILING;
GIVEN {
ASSUME(GetMoveEffect(MOVE_CHARM) == EFFECT_ATTACK_DOWN_2);
PLAYER(SPECIES_SERPERIOR) { Ability(ABILITY_CONTRARY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_CHARM); }
TURN { MOVE(opponent, MOVE_CHARM); }
TURN { MOVE(opponent, MOVE_CHARM); }
TURN { MOVE(player, MOVE_BELLY_DRUM); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Serperior's Attack sharply rose!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Serperior's Attack sharply rose!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Serperior's Attack sharply rose!");
MESSAGE("But it failed!");
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_BELLY_DRUM, player);
HP_BAR(player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
}
}
}
SINGLE_BATTLE_TEST("Belly Drum deducts HP if the user has Contrary and is at -6")
{
KNOWN_FAILING;
GIVEN {
ASSUME(GetMoveEffect(MOVE_SWORDS_DANCE) == EFFECT_ATTACK_UP_2);
PLAYER(SPECIES_SERPERIOR) { Ability(ABILITY_CONTRARY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SWORDS_DANCE); }
TURN { MOVE(player, MOVE_SWORDS_DANCE); }
TURN { MOVE(player, MOVE_SWORDS_DANCE); }
TURN { MOVE(player, MOVE_BELLY_DRUM); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Serperior's Attack harshly fell!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Serperior's Attack harshly fell!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Serperior's Attack harshly fell!");
NOT MESSAGE("But it failed!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_BELLY_DRUM, player);
s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
HP_BAR(player, hp: maxHP / 2);
MESSAGE("Wobbuffet cut its own HP and maximized its Attack!");
}
}

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@ -1,5 +1,51 @@
#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("Bolt Beak's base power is doubled if it attacks before the target");
TO_DO_BATTLE_TEST("Bolt Beak's base power is doubled the target switches out");
SINGLE_BATTLE_TEST("Bolt Beak's base power is doubled if it attacks before the target", s16 damage)
{
u32 speed;
PARAMETRIZE { speed = 1; }
PARAMETRIZE { speed = 3; }
GIVEN {
ASSUME(GetMoveEffect(MOVE_BOLT_BEAK) == EFFECT_BOLT_BEAK);
PLAYER(SPECIES_DRACOZOLT) { Speed(speed); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
} WHEN {
TURN { MOVE(player, MOVE_BOLT_BEAK); }
} SCENE {
if (speed == 1) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_BOLT_BEAK, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
if (speed == 3) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
}
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Bolt Beak's base power is doubled the target switches out", s16 damage)
{
bool32 switchOut;
PARAMETRIZE { switchOut = FALSE; }
PARAMETRIZE { switchOut = TRUE; }
GIVEN {
ASSUME(GetMoveEffect(MOVE_BOLT_BEAK) == EFFECT_BOLT_BEAK);
PLAYER(SPECIES_DRACOZOLT) { Speed(1); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
} WHEN {
TURN {
MOVE(player, MOVE_BOLT_BEAK);
if (switchOut)
SWITCH(opponent, 1);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_BOLT_BEAK, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
}
}