Wrote some tests (#7563)
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@ -44,4 +44,32 @@ SINGLE_BATTLE_TEST("Safety Goggles blocks damage from Sandstorm")
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}
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}
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TO_DO_BATTLE_TEST("Safety Goggles blocks Effect Spore's effect");
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SINGLE_BATTLE_TEST("Safety Goggles blocks Effect Spore's effect")
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{
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PASSES_RANDOMLY(100, 100, RNG_EFFECT_SPORE);
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GIVEN {
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ASSUME(MoveMakesContact(MOVE_SCRATCH));
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_SAFETY_GOGGLES); }
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OPPONENT(SPECIES_BRELOOM) { Ability(ABILITY_EFFECT_SPORE); }
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} WHEN {
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TURN { MOVE(player, MOVE_SCRATCH); }
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TURN {}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
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NONE_OF {
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ABILITY_POPUP(opponent, ABILITY_EFFECT_SPORE);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
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MESSAGE("Wobbuffet was poisoned by the opposing Breloom's Effect Spore!");
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STATUS_ICON(player, poison: TRUE);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player);
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MESSAGE("The opposing Breloom's Effect Spore paralyzed Wobbuffet, so it may be unable to move!");
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STATUS_ICON(player, paralysis: TRUE);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, player);
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MESSAGE("The opposing Breloom's Effect Spore made Wobbuffet sleep!");
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STATUS_ICON(player, sleep: TRUE);
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}
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}
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}
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@ -130,6 +130,91 @@ SINGLE_BATTLE_TEST("Belly Drum minimizes the user's Attack stat with Contrary",
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}
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}
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TO_DO_BATTLE_TEST("Belly Drum maximizes the user's Attack stat, even when below 0");
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TO_DO_BATTLE_TEST("Belly Drum fails if the user's Attack is already at +6, even with Contrary");
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TO_DO_BATTLE_TEST("Belly Drum deducts HP if the user has contrary and is at -6");
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SINGLE_BATTLE_TEST("Belly Drum maximizes the user's Attack stat, even when below 0", s16 damage)
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{
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bool32 raiseAttack;
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PARAMETRIZE { raiseAttack = FALSE; }
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PARAMETRIZE { raiseAttack = TRUE; }
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GIVEN {
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ASSUME(GetMoveCategory(MOVE_SCRATCH) == DAMAGE_CATEGORY_PHYSICAL);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (raiseAttack) TURN { MOVE(opponent, MOVE_GROWL); MOVE(player, MOVE_BELLY_DRUM); }
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TURN { MOVE(player, MOVE_SCRATCH); }
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} SCENE {
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if (raiseAttack) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BELLY_DRUM, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Wobbuffet cut its own HP and maximized its Attack!");
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} THEN {
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if (raiseAttack) EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 6);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(4), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Belly Drum fails if the user's Attack is already at +6, even with Contrary")
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{
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KNOWN_FAILING;
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_CHARM) == EFFECT_ATTACK_DOWN_2);
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PLAYER(SPECIES_SERPERIOR) { Ability(ABILITY_CONTRARY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_CHARM); }
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TURN { MOVE(opponent, MOVE_CHARM); }
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TURN { MOVE(opponent, MOVE_CHARM); }
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TURN { MOVE(player, MOVE_BELLY_DRUM); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Serperior's Attack sharply rose!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Serperior's Attack sharply rose!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Serperior's Attack sharply rose!");
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MESSAGE("But it failed!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BELLY_DRUM, player);
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HP_BAR(player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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}
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}
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}
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SINGLE_BATTLE_TEST("Belly Drum deducts HP if the user has Contrary and is at -6")
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{
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KNOWN_FAILING;
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_SWORDS_DANCE) == EFFECT_ATTACK_UP_2);
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PLAYER(SPECIES_SERPERIOR) { Ability(ABILITY_CONTRARY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SWORDS_DANCE); }
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TURN { MOVE(player, MOVE_SWORDS_DANCE); }
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TURN { MOVE(player, MOVE_SWORDS_DANCE); }
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TURN { MOVE(player, MOVE_BELLY_DRUM); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Serperior's Attack harshly fell!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Serperior's Attack harshly fell!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Serperior's Attack harshly fell!");
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NOT MESSAGE("But it failed!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BELLY_DRUM, player);
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s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
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HP_BAR(player, hp: maxHP / 2);
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MESSAGE("Wobbuffet cut its own HP and maximized its Attack!");
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}
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}
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@ -1,5 +1,51 @@
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#include "global.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("Bolt Beak's base power is doubled if it attacks before the target");
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TO_DO_BATTLE_TEST("Bolt Beak's base power is doubled the target switches out");
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SINGLE_BATTLE_TEST("Bolt Beak's base power is doubled if it attacks before the target", s16 damage)
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{
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u32 speed;
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PARAMETRIZE { speed = 1; }
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PARAMETRIZE { speed = 3; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_BOLT_BEAK) == EFFECT_BOLT_BEAK);
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PLAYER(SPECIES_DRACOZOLT) { Speed(speed); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
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} WHEN {
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TURN { MOVE(player, MOVE_BOLT_BEAK); }
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} SCENE {
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if (speed == 1) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BOLT_BEAK, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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if (speed == 3) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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}
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Bolt Beak's base power is doubled the target switches out", s16 damage)
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{
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bool32 switchOut;
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PARAMETRIZE { switchOut = FALSE; }
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PARAMETRIZE { switchOut = TRUE; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_BOLT_BEAK) == EFFECT_BOLT_BEAK);
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PLAYER(SPECIES_DRACOZOLT) { Speed(1); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
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} WHEN {
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TURN {
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MOVE(player, MOVE_BOLT_BEAK);
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if (switchOut)
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SWITCH(opponent, 1);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BOLT_BEAK, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
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}
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}
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