Merge pull request #2024 from TheXaman/rhh_BE_B_SLEEP_TURNS
Yawn now uses B_SLEEP_TURNS
This commit is contained in:
commit
eba4c36189
@ -2962,7 +2962,7 @@ u8 DoBattlerEndTurnEffects(void)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
gBattleMons[gActiveBattler].status1 |= (Random() & 3) + 2;
|
gBattleMons[gActiveBattler].status1 |= (B_SLEEP_TURNS >= GEN_5) ? ((Random() % 3) + 2) : ((Random() % 4) + 3);
|
||||||
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
||||||
MarkBattlerForControllerExec(gActiveBattler);
|
MarkBattlerForControllerExec(gActiveBattler);
|
||||||
BattleScriptExecute(BattleScript_YawnMakesAsleep);
|
BattleScriptExecute(BattleScript_YawnMakesAsleep);
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user