Put the gen 1 compression tests behind a config (#7033)
Co-authored-by: Hedara <hedara90@gmail.com>
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@ -8,6 +8,8 @@
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#include "config/test.h"
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#include "config/general.h"
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#define ENABLE_ALL_COMPRESSION_TESTS FALSE
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#ifdef NDEBUG
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void CycleCountStart();
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u32 CycleCountEnd();
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@ -1073,6 +1075,7 @@ TEST("Compression test: table generation 32 32")
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EXPECT_EQ(areEqual, TRUE);
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}
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#if ENABLE_ALL_COMPRESSION_TESTS
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TEST("Compression test: Bulbasaur Smol")
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{
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static const u32 origFile[] = INCBIN_U32("graphics/pokemon/bulbasaur/anim_front.4bpp");
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@ -6221,6 +6224,7 @@ TEST("Compression test: Mew fastSmol")
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bool32 areEqual = DecompressImgPrintResults(compFile, origFile, "Mew", COMPRESSION_FASTSMOL, sizeof(compFile));
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EXPECT_EQ(areEqual, TRUE);
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}
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#endif // ENABLE_ALL_COMPRESSION_TESTS
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TEST("Compression test: tilemap small smolTM")
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{
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