Fixes to Commander and Emergency Exit (#9040)

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Alex 2026-01-28 15:47:07 +01:00 committed by GitHub
parent b88554198e
commit ec9ba22f87
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GPG Key ID: B5690EEEBB952194
4 changed files with 94 additions and 2 deletions

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@ -2851,7 +2851,7 @@ static void Cmd_printselectionstringfromtable(void)
bool32 HasBattlerActedThisTurn(u32 battler)
{
u32 i;
for (i = 0; i < gCurrentTurnActionNumber; i++)
for (i = 0; i <= gCurrentTurnActionNumber; i++)
{
if (gBattlerByTurnOrder[i] == battler)
return TRUE;
@ -6848,7 +6848,9 @@ static void Cmd_moveend(void)
for (i = 0; i < gBattlersCount; i++)
{
if (IsBattlerTurnDamaged(i) && EmergencyExitCanBeTriggered(i))
if (!IsBattleMoveStatus(gCurrentMove)
&& !(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
&& EmergencyExitCanBeTriggered(i))
{
emergencyExitBattlers |= 1u << i;
numEmergencyExitBattlers++;

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@ -4602,6 +4602,7 @@ u32 AbilityBattleEffects(enum AbilityEffect caseID, u32 battler, enum Ability ab
&& IsBattlerAlive(battler)
&& gBattleStruct->battlerState[partner].commanderSpecies == SPECIES_NONE
&& gBattleMons[partner].species == SPECIES_DONDOZO
&& (gChosenActionByBattler[partner] != B_ACTION_SWITCH || HasBattlerActedThisTurn(partner))
&& GET_BASE_SPECIES_ID(GetMonData(GetBattlerMon(battler), MON_DATA_SPECIES)) == SPECIES_TATSUGIRI)
{
SaveBattlerAttacker(gBattlerAttacker);

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@ -455,3 +455,22 @@ DOUBLE_BATTLE_TEST("Commander prevent Dondozo from switch out by Dragon Tail")
NOT MESSAGE("Wobbuffet was dragged out!");
}
}
DOUBLE_BATTLE_TEST("Commander will not activate if partner Dondozo is about to switch out")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_DONDOZO);
PLAYER(SPECIES_TATSUGIRI) { Ability(ABILITY_COMMANDER); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {
SWITCH(playerLeft, 2);
SWITCH(playerRight, 3);
}
} SCENE {
NOT ABILITY_POPUP(playerRight, ABILITY_COMMANDER);
}
}

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@ -209,3 +209,73 @@ WILD_BATTLE_TEST("Emergency Exit activates when taking residual damage and falli
EXPECT_EQ(gBattleOutcome, B_OUTCOME_PLAYER_TELEPORTED);
}
}
SINGLE_BATTLE_TEST("Emergency Exit will trigger due to recoil damage")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_MIND_BLOWN) == EFFECT_MAX_HP_50_RECOIL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(262); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_MIND_BLOWN); SEND_OUT(opponent, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, opponent);
HP_BAR(player);
HP_BAR(opponent);
ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}
SINGLE_BATTLE_TEST("Emergency Exit will trigger due to confusion damage")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_CONFUSE_RAY) == EFFECT_CONFUSE);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(133); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {
MOVE(player, MOVE_CONFUSE_RAY);
MOVE(opponent, MOVE_POUND);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, opponent);
HP_BAR(opponent);
NOT ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}
SINGLE_BATTLE_TEST("Emergency Exit is not triggered by Pain Split")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_PAIN_SPLIT) == EFFECT_PAIN_SPLIT);
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(133); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_PAIN_SPLIT); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_PAIN_SPLIT, player);
HP_BAR(opponent);
NOT ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}
SINGLE_BATTLE_TEST("Emergency Exit will trigger due to Jump Kick recoil")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_JUMP_KICK) == EFFECT_RECOIL_IF_MISS);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(262); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_JUMP_KICK, hit: FALSE); SEND_OUT(opponent, 1); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_JUMP_KICK, opponent);
HP_BAR(opponent);
ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}