fix anim particle config options
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6c20a49dc6
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@ -89,20 +89,20 @@
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#define B_SLEEP_TURNS GEN_6 // In Gen5+, sleep lasts for 1-3 turns instead of 2-5 turns.
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// Animation Settings
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#define NEW_SWORD_PARTICLE // update swords dance particle
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#define NEW_LEECH_SEED_PARTICLE //update leech seed's animation particle
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#define NEW_HORN_ATTACK_PARTICLE //update horn attack's horn
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#define NEW_LEAF_PARTICLE // update leaf particle
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#define NEW_EMBER_PARTICLES //updates ember fire particle
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#define NEW_MEAN_LOOK_PARTICLE //update mean look eye
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#define NEW_TEETH_PARTICLE //update bite/crunch teeth particle
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#define NEW_HANDS_FEET_PARTICLE //update chop/kick/punch particles
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#define NEW_SPIKES_PARTICLE //update spikes particle
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#define NEW_FLY_BUBBLE_PARTICLE //update fly 'bubble' particle
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#define NEW_CURSE_NAIL_PARTICLE //updates curse nail
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#define NEW_BATON_PASS_BALL_PARTICLE //update baton pass pokeball sprite
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#define NEW_MORNING_SUN_STAR_PARTICLE //updates morning sun star particles
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#define NEW_IMPACT_PALETTE //updates the basic 'hit' particle
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#define NEW_SURF_PARTICLE_PALETTE //updates the surf wave palette
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#define NEW_SWORD_PARTICLE TRUE // update swords dance particle
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#define NEW_LEECH_SEED_PARTICLE TRUE //update leech seed's animation particle
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#define NEW_HORN_ATTACK_PARTICLE TRUE //update horn attack's horn
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#define NEW_LEAF_PARTICLE TRUE // update leaf particle
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#define NEW_EMBER_PARTICLES TRUE //updates ember fire particle
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#define NEW_MEAN_LOOK_PARTICLE TRUE //update mean look eye
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#define NEW_TEETH_PARTICLE TRUE //update bite/crunch teeth particle
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#define NEW_HANDS_FEET_PARTICLE TRUE //update chop/kick/punch particles
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#define NEW_SPIKES_PARTICLE TRUE //update spikes particle
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#define NEW_FLY_BUBBLE_PARTICLE TRUE //update fly 'bubble' particle
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#define NEW_CURSE_NAIL_PARTICLE TRUE //updates curse nail
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#define NEW_BATON_PASS_BALL_PARTICLE TRUE //update baton pass pokeball sprite
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#define NEW_MORNING_SUN_STAR_PARTICLE TRUE //updates morning sun star particles
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#define NEW_IMPACT_PALETTE TRUE //updates the basic 'hit' particle
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#define NEW_SURF_PARTICLE_PALETTE TRUE //updates the surf wave palette
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#endif // GUARD_CONSTANTS_BATTLE_CONFIG_H
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@ -17,6 +17,7 @@
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#include "sprite.h"
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#include "task.h"
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#include "constants/battle_anim.h"
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#include "constants/battle_config.h"
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#define ANIM_SPRITE_INDEX_COUNT 8
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@ -1130,12 +1131,12 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_Pencil, 0x0200, ANIM_TAG_PENCIL},
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{gBattleAnimSpriteGfx_AirWave, 0x0100, ANIM_TAG_AIR_WAVE},
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{gBattleAnimSpriteGfx_Orb, 0x0200, ANIM_TAG_ORB},
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#ifdef NEW_SWORD_PARTICLE
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#if NEW_SWORD_PARTICLE
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{gBattleAnimSpriteGfx_NewSword, 0x0400, ANIM_TAG_SWORD},
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#else
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{gBattleAnimSpriteGfx_Sword, 0x0400, ANIM_TAG_SWORD},
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#endif
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#ifdef NEW_LEECH_SEED_PARTICLE
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#if NEW_LEECH_SEED_PARTICLE
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{gBattleAnimSpriteGfx_NewLeechSeed, 0x0180, ANIM_TAG_SEED},
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#else
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{gBattleAnimSpriteGfx_Seed, 0x0180, ANIM_TAG_SEED},
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@ -1162,7 +1163,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_HitDuplicate, 0x0A00, ANIM_TAG_HIT_DUPLICATE},
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{gBattleAnimSpriteGfx_Leer, 0x0A00, ANIM_TAG_LEER},
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{gBattleAnimSpriteGfx_BlueBurst, 0x0A00, ANIM_TAG_BLUE_BURST},
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#ifdef NEW_EMBER_PARTICLES
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#if NEW_EMBER_PARTICLES
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{gBattleAnimSpriteGfx_NewEmbers, 0x0A00, ANIM_TAG_SMALL_EMBER},
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#else
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{gBattleAnimSpriteGfx_SmallEmber, 0x0A00, ANIM_TAG_SMALL_EMBER},
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@ -1195,7 +1196,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_RedFist, 0x0200, ANIM_TAG_RED_FIST},
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{gBattleAnimSpriteGfx_SlamHit, 0x1000, ANIM_TAG_SLAM_HIT},
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{gBattleAnimSpriteGfx_Ring, 0x0180, ANIM_TAG_RING},
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#ifdef NEW_ROCKS_PARTICLE
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#if NEW_ROCKS_PARTICLE
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{gBattleAnimSpriteGfx_NewRocks, 0x0C00, ANIM_TAG_ROCKS},
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#else
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{gBattleAnimSpriteGfx_Rocks, 0x0C00, ANIM_TAG_ROCKS},
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@ -1204,7 +1205,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_YellowUnk2, 0x0040, ANIM_TAG_YELLOW_UNK_2},
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{gBattleAnimSpriteGfx_AirSlash, 0x0180, ANIM_TAG_AIR_SLASH},
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{gBattleAnimSpriteGfx_SpinningGreenOrbs, 0x0800, ANIM_TAG_SPINNING_GREEN_ORBS},
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#ifdef NEW_LEAF_PARTICLE
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#if NEW_LEAF_PARTICLE
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{gBattleAnimSpriteGfx_NewLeaf, 0x0480, ANIM_TAG_LEAF},
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#else
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{gBattleAnimSpriteGfx_Leaf, 0x0480, ANIM_TAG_LEAF},
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@ -1272,7 +1273,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_Shock2, 0x0600, ANIM_TAG_SHOCK_2},
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{gBattleAnimSpriteGfx_ClosingEye2, 0x0200, ANIM_TAG_CLOSING_EYE_2},
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{gBattleAnimSpriteGfx_MetalBall, 0x0080, ANIM_TAG_METAL_BALL},
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#ifdef NEW_SUBSTITUTE_PARTICLE
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#if NEW_SUBSTITUTE_PARTICLE
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{gBattleAnimSpriteGfx_NewSubstituteFront, 0x0200, ANIM_TAG_MONSTER_DOLL},
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#else
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{gBattleAnimSpriteGfx_MonsterDoll, 0x0200, ANIM_TAG_MONSTER_DOLL},
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@ -1288,7 +1289,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_CircleImpact, 0x0020, ANIM_TAG_CIRCLE_IMPACT},
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{gBattleAnimSpriteGfx_Scratch, 0x0a00, ANIM_TAG_SCRATCH},
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{gBattleAnimSpriteGfx_Cut, 0x0800, ANIM_TAG_CUT},
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#ifdef NEW_TEETH_PARTICLE
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#if NEW_TEETH_PARTICLE
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{gBattleAnimSpriteGfx_NewTeeth, 0x0800, ANIM_TAG_SHARP_TEETH},
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#else
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{gBattleAnimSpriteGfx_SharpTeeth, 0x0800, ANIM_TAG_SHARP_TEETH},
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@ -1296,7 +1297,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_RainbowRings, 0x00c0, ANIM_TAG_RAINBOW_RINGS},
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{gBattleAnimSpriteGfx_IceCrystals, 0x01c0, ANIM_TAG_ICE_CRYSTALS},
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{gBattleAnimSpriteGfx_IceSpikes, 0x0100, ANIM_TAG_ICE_SPIKES},
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#ifdef NEW_HANDS_FEET_PARTICLE
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#if NEW_HANDS_FEET_PARTICLE
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{gBattleAnimSpriteGfx_NewHandsAndFeet, 0x0800, ANIM_TAG_HANDS_AND_FEET},
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#else
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{gBattleAnimSpriteGfx_HandsAndFeet, 0x0800, ANIM_TAG_HANDS_AND_FEET},
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@ -1309,7 +1310,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_WaterOrb, 0x0200, ANIM_TAG_WATER_ORB},
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{gBattleAnimSpriteGfx_PoisonBubble, 0x0180, ANIM_TAG_POISON_BUBBLE},
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{gBattleAnimSpriteGfx_ToxicBubble, 0x0400, ANIM_TAG_TOXIC_BUBBLE},
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#ifdef NEW_SPIKES_PARTICLE
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#if NEW_SPIKES_PARTICLE
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{gBattleAnimSpriteGfx_NewSpikes, 0x0080, ANIM_TAG_SPIKES},
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#else
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{gBattleAnimSpriteGfx_Spikes, 0x0080, ANIM_TAG_SPIKES},
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@ -1317,7 +1318,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_HornHit2, 0x0100, ANIM_TAG_HORN_HIT_2},
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{gBattleAnimSpriteGfx_AirWave2, 0x0100, ANIM_TAG_AIR_WAVE_2},
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{gBattleAnimSpriteGfx_SmallBubbles, 0x0140, ANIM_TAG_SMALL_BUBBLES},
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#ifdef NEW_FLY_BUBBLE_PARTICLE
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#if NEW_FLY_BUBBLE_PARTICLE
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{gBattleAnimSpriteGfx_NewFly, 0x0800, ANIM_TAG_ROUND_SHADOW},
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#else
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{gBattleAnimSpriteGfx_RoundShadow, 0x0800, ANIM_TAG_ROUND_SHADOW},
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@ -1352,7 +1353,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_FocusEnergy, 0x0400, ANIM_TAG_FOCUS_ENERGY},
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{gBattleAnimSpriteGfx_SphereToCube, 0x0a00, ANIM_TAG_SPHERE_TO_CUBE},
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{gBattleAnimSpriteGfx_Tendrils, 0x1000, ANIM_TAG_TENDRILS},
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#ifdef NEW_MEAN_LOOK_PARTICLE
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#if NEW_MEAN_LOOK_PARTICLE
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{gBattleAnimSpriteGfx_NewEye, 0x0800, ANIM_TAG_EYE},
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#else
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{gBattleAnimSpriteGfx_Eye, 0x0800, ANIM_TAG_EYE},
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@ -1368,7 +1369,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_Spiral, 0x0800, ANIM_TAG_SPIRAL},
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{gBattleAnimSpriteGfx_SnoreZ, 0x0200, ANIM_TAG_SNORE_Z},
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{gBattleAnimSpriteGfx_Explosion, 0x0800, ANIM_TAG_EXPLOSION},
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#ifdef NEW_CURSE_NAIL_PARTICLE
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#if NEW_CURSE_NAIL_PARTICLE
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{gBattleAnimSpriteGfx_NewNail, 0x0400, ANIM_TAG_NAIL},
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#else
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{gBattleAnimSpriteGfx_Nail, 0x0400, ANIM_TAG_NAIL},
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@ -1399,7 +1400,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_Roots, 0x0800, ANIM_TAG_ROOTS},
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{gBattleAnimSpriteGfx_ItemBag, 0x0200, ANIM_TAG_ITEM_BAG},
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{gBattleAnimSpriteGfx_JaggedMusicNote, 0x0400, ANIM_TAG_JAGGED_MUSIC_NOTE},
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#ifdef NEW_BATON_PASS_BALL_PARTICLE
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#if NEW_BATON_PASS_BALL_PARTICLE
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{gBattleAnimSpriteGfx_NewPokeball, 0x0080, ANIM_TAG_POKEBALL},
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#else
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{gBattleAnimSpriteGfx_Pokeball, 0x0080, ANIM_TAG_POKEBALL},
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@ -1418,7 +1419,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_PinkPetal, 0x0080, ANIM_TAG_PINK_PETAL},
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{gBattleAnimSpriteGfx_PainSplit, 0x0180, ANIM_TAG_PAIN_SPLIT},
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{gBattleAnimSpriteGfx_Confetti, 0x0180, ANIM_TAG_CONFETTI},
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#ifdef NEW_MORNING_SUN_STAR_PARTICLE
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#if NEW_MORNING_SUN_STAR_PARTICLE
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{gBattleAnimSpriteGfx_NewGreenStar, 0x0200, ANIM_TAG_GREEN_STAR},
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#else
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{gBattleAnimSpriteGfx_GreenStar, 0x0200, ANIM_TAG_GREEN_STAR},
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@ -1573,12 +1574,12 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_Pencil, ANIM_TAG_PENCIL},
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{gBattleAnimSpritePal_AirWave, ANIM_TAG_AIR_WAVE},
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{gBattleAnimSpritePal_Orb, ANIM_TAG_ORB},
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#ifdef NEW_SWORD_PARTICLE
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#if NEW_SWORD_PARTICLE
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{gBattleAnimSpritePal_NewSword, ANIM_TAG_SWORD},
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#else
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{gBattleAnimSpritePal_Sword, ANIM_TAG_SWORD},
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#endif
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#ifdef NEW_LEECH_SEED_PARTICLE
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#if NEW_LEECH_SEED_PARTICLE
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{gBattleAnimSpritePal_NewLeechSeed, ANIM_TAG_SEED},
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#else
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{gBattleAnimSpritePal_Seed, ANIM_TAG_SEED},
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@ -1596,7 +1597,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_BlackSmoke, ANIM_TAG_BLACK_BALL},
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{gBattleAnimSpritePal_Conversion, ANIM_TAG_CONVERSION},
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{gBattleAnimSpritePal_Glass, ANIM_TAG_GLASS},
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#ifdef NEW_HORN_ATTACK_PARTICLE
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#if NEW_HORN_ATTACK_PARTICLE
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{gBattleAnimSpritePal_NewHornHit, ANIM_TAG_HORN_HIT},
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#else
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{gBattleAnimSpritePal_HornHit, ANIM_TAG_HORN_HIT},
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@ -1609,7 +1610,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_HitDuplicate, ANIM_TAG_HIT_DUPLICATE},
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{gBattleAnimSpritePal_Leer, ANIM_TAG_LEER},
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{gBattleAnimSpritePal_BlueBurst, ANIM_TAG_BLUE_BURST},
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#ifdef NEW_EMBER_PARTICLES
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#if NEW_EMBER_PARTICLES
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{gBattleAnimSpritePal_NewEmbers, ANIM_TAG_SMALL_EMBER},
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#else
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{gBattleAnimSpritePal_SmallEmber, ANIM_TAG_SMALL_EMBER},
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@ -1642,7 +1643,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_RED_FIST},
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{gBattleAnimSpritePal_SlamHit, ANIM_TAG_SLAM_HIT},
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{gBattleAnimSpritePal_Ring, ANIM_TAG_RING},
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#ifdef NEW_ROCKS_PARTICLE
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#if NEW_ROCKS_PARTICLE
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{gBattleAnimSpritePal_NewRocks, ANIM_TAG_ROCKS},
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#else
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{gBattleAnimSpritePal_Rocks, ANIM_TAG_ROCKS},
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@ -1651,7 +1652,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_YellowUnk2, ANIM_TAG_YELLOW_UNK_2},
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{gBattleAnimSpritePal_AirSlash, ANIM_TAG_AIR_SLASH},
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{gBattleAnimSpritePal_SpinningGreenOrbs, ANIM_TAG_SPINNING_GREEN_ORBS},
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#ifdef NEW_LEAF_PARTICLE
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#if NEW_LEAF_PARTICLE
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{gBattleAnimSpritePal_NewLeaf, ANIM_TAG_LEAF},
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#else
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{gBattleAnimSpritePal_Leaf, ANIM_TAG_LEAF},
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@ -1719,7 +1720,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_Shock2, ANIM_TAG_SHOCK_2},
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{gBattleAnimSpritePal_ClosingEye2, ANIM_TAG_CLOSING_EYE_2},
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{gBattleAnimSpritePal_MetalBall, ANIM_TAG_METAL_BALL},
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#ifdef NEW_SUBSTITUTE_PARTICLE
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#if NEW_SUBSTITUTE_PARTICLE
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{gBattleAnimSpritePal_NewSubstituteFront, ANIM_TAG_MONSTER_DOLL},
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#else
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{gBattleAnimSpritePal_MonsterDoll, ANIM_TAG_MONSTER_DOLL},
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@ -1731,7 +1732,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_Tongue, ANIM_TAG_TONGUE},
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{gBattleAnimSpritePal_Smoke, ANIM_TAG_SMOKE},
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{gBattleAnimSpritePal_Smoke, ANIM_TAG_SMOKE_2},
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#ifdef NEW_IMPACT_PALETTE
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#if NEW_IMPACT_PALETTE
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{gBattleAnimSpritePal_NewImpact, ANIM_TAG_IMPACT},
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#else
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{gBattleAnimSpritePal_Impact, ANIM_TAG_IMPACT},
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@ -1739,7 +1740,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_CircleImpact, ANIM_TAG_CIRCLE_IMPACT},
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{gBattleAnimSpritePal_Impact, ANIM_TAG_SCRATCH},
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{gBattleAnimSpritePal_Impact, ANIM_TAG_CUT},
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#ifdef NEW_TEETH_PARTICLE
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#if NEW_TEETH_PARTICLE
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{gBattleAnimSpritePal_NewTeeth, ANIM_TAG_SHARP_TEETH},
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#else
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{gBattleAnimSpritePal_SharpTeeth, ANIM_TAG_SHARP_TEETH},
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@ -1747,7 +1748,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_RainbowRings, ANIM_TAG_RAINBOW_RINGS},
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{gBattleAnimSpritePal_IceCrystals, ANIM_TAG_ICE_CRYSTALS},
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{gBattleAnimSpritePal_IceCrystals, ANIM_TAG_ICE_SPIKES},
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#ifdef NEW_HANDS_FEET_PARTICLE
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#if NEW_HANDS_FEET_PARTICLE
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{gBattleAnimSpritePal_NewHandsAndFeet, ANIM_TAG_HANDS_AND_FEET},
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#else
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{gBattleAnimSpritePal_HandsAndFeet, ANIM_TAG_HANDS_AND_FEET},
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@ -1760,7 +1761,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_WaterImpact, ANIM_TAG_WATER_ORB},
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{gBattleAnimSpritePal_PoisonBubble, ANIM_TAG_POISON_BUBBLE},
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{gBattleAnimSpritePal_PoisonBubble, ANIM_TAG_TOXIC_BUBBLE},
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#ifdef NEW_SPIKES_PARTICLE
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#if NEW_SPIKES_PARTICLE
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{gBattleAnimSpritePal_NewSpikes, ANIM_TAG_SPIKES},
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#else
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{gBattleAnimSpritePal_Spikes, ANIM_TAG_SPIKES},
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@ -1768,7 +1769,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_HornHit2, ANIM_TAG_HORN_HIT_2},
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{gBattleAnimSpritePal_AirWave2, ANIM_TAG_AIR_WAVE_2},
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{gBattleAnimSpritePal_SmallBubbles, ANIM_TAG_SMALL_BUBBLES},
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#ifdef NEW_FLY_BUBBLE_PARTICLE
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#if NEW_FLY_BUBBLE_PARTICLE
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{gBattleAnimSpritePal_NewFly, ANIM_TAG_ROUND_SHADOW},
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#else
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{gBattleAnimSpritePal_RoundShadow, ANIM_TAG_ROUND_SHADOW},
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@ -1803,7 +1804,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_FocusEnergy, ANIM_TAG_FOCUS_ENERGY},
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{gBattleAnimSpritePal_SphereToCube, ANIM_TAG_SPHERE_TO_CUBE},
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{gBattleAnimSpritePal_Tendrils, ANIM_TAG_TENDRILS},
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#ifdef NEW_MEAN_LOOK_PARTICLE
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#if NEW_MEAN_LOOK_PARTICLE
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{gBattleAnimSpritePal_NewEye, ANIM_TAG_EYE},
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#else
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{gBattleAnimSpritePal_Eye, ANIM_TAG_EYE},
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@ -1846,7 +1847,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_Roots, ANIM_TAG_ROOTS},
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{gBattleAnimSpritePal_ItemBag, ANIM_TAG_ITEM_BAG},
|
||||
{gBattleAnimSpritePal_JaggedMusicNote, ANIM_TAG_JAGGED_MUSIC_NOTE},
|
||||
#ifdef NEW_BATON_PASS_BALL_PARTICLE
|
||||
#if NEW_BATON_PASS_BALL_PARTICLE
|
||||
{gBattleAnimSpritePal_NewPokeball, ANIM_TAG_POKEBALL},
|
||||
#else
|
||||
{gBattleAnimSpritePal_Pokeball, ANIM_TAG_POKEBALL},
|
||||
@ -1865,7 +1866,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
|
||||
{gBattleAnimSpritePal_PinkPetal, ANIM_TAG_PINK_PETAL},
|
||||
{gBattleAnimSpritePal_PainSplit, ANIM_TAG_PAIN_SPLIT},
|
||||
{gBattleAnimSpritePal_Confetti, ANIM_TAG_CONFETTI},
|
||||
#ifdef NEW_MORNING_SUN_STAR_PARTICLE
|
||||
#if NEW_MORNING_SUN_STAR_PARTICLE
|
||||
{gBattleAnimSpritePal_NewGreenStar, ANIM_TAG_GREEN_STAR},
|
||||
#else
|
||||
{gBattleAnimSpritePal_GreenStar, ANIM_TAG_GREEN_STAR},
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user