From f07189b1be74b37ce19f7792f1f08aad9611109f Mon Sep 17 00:00:00 2001 From: kittenchilly Date: Wed, 28 Aug 2024 15:15:09 -0500 Subject: [PATCH] More missing AI logic (#5279) * More missing AI logic * Update battle_ai_switch_items.c * Update battle_ai_main.c --- src/battle_ai_main.c | 41 +++++++++++++++++++++++++++++++----- src/battle_ai_switch_items.c | 2 +- 2 files changed, 37 insertions(+), 6 deletions(-) diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index be8e0eb0e3..cf650f1c14 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -857,6 +857,8 @@ static s32 AI_CheckBadMove(u32 battlerAtk, u32 battlerDef, u32 move, s32 score) case EFFECT_COUNTER: case EFFECT_MIRROR_COAT: case EFFECT_METAL_BURST: + case EFFECT_FINAL_GAMBIT: + case EFFECT_GUARDIAN_OF_ALOLA: break; default: RETURN_SCORE_MINUS(10); @@ -1828,6 +1830,7 @@ static s32 AI_CheckBadMove(u32 battlerAtk, u32 battlerDef, u32 move, s32 score) break; case EFFECT_TRICK: case EFFECT_KNOCK_OFF: + case EFFECT_CORROSIVE_GAS: if (aiData->abilities[battlerDef] == ABILITY_STICKY_HOLD) ADJUST_SCORE(-10); break; @@ -2176,6 +2179,17 @@ static s32 AI_CheckBadMove(u32 battlerAtk, u32 battlerDef, u32 move, s32 score) else if (IsAbilityOfRating(aiData->abilities[battlerAtk], 5)) ADJUST_SCORE(-4); break; + case EFFECT_DOODLE: // Same as Role Play, but also check if the partner's ability should be replaced + if (aiData->abilities[battlerAtk] == aiData->abilities[battlerDef] + || aiData->abilities[BATTLE_PARTNER(battlerAtk)] == aiData->abilities[battlerDef] + || aiData->abilities[battlerDef] == ABILITY_NONE + || gAbilitiesInfo[aiData->abilities[battlerAtk]].cantBeSuppressed + || gAbilitiesInfo[aiData->abilities[BATTLE_PARTNER(battlerAtk)]].cantBeSuppressed + || gAbilitiesInfo[aiData->abilities[battlerDef]].cantBeCopied) + ADJUST_SCORE(-10); + else if (IsAbilityOfRating(aiData->abilities[battlerAtk], 5) || IsAbilityOfRating(aiData->abilities[BATTLE_PARTNER(battlerAtk)], 5)) + ADJUST_SCORE(-4); + break; case EFFECT_WISH: if (gWishFutureKnock.wishCounter[battlerAtk] != 0) ADJUST_SCORE(-10); @@ -2889,7 +2903,7 @@ static s32 AI_DoubleBattle(u32 battlerAtk, u32 battlerDef, u32 move, s32 score) switch (atkPartnerAbility) { case ABILITY_ANGER_POINT: - if (gMovesInfo[move].alwaysCriticalHit == TRUE + if (gMovesInfo[move].alwaysCriticalHit == TRUE && BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK) && AI_IsFaster(battlerAtk, battlerAtkPartner, move) && !CanIndexMoveFaintTarget(battlerAtk, battlerAtkPartner, AI_THINKING_STRUCT->movesetIndex, 1)) @@ -3498,6 +3512,7 @@ static u32 AI_CalcMoveEffectScore(u32 battlerAtk, u32 battlerDef, u32 move) break; case EFFECT_MULTI_HIT: case EFFECT_TRIPLE_KICK: + case EFFECT_POPULATION_BOMB: if (AI_MoveMakesContact(aiData->abilities[battlerAtk], aiData->holdEffects[battlerAtk], move) && aiData->abilities[battlerAtk] != ABILITY_MAGIC_GUARD && aiData->holdEffects[battlerDef] == HOLD_EFFECT_ROCKY_HELMET) @@ -4098,11 +4113,27 @@ static u32 AI_CalcMoveEffectScore(u32 battlerAtk, u32 battlerDef, u32 move) } } break; + case EFFECT_CORROSIVE_GAS: + if (CanKnockOffItem(battlerDef, aiData->items[battlerDef])) + { + switch (aiData->holdEffects[battlerDef]) + { + case HOLD_EFFECT_IRON_BALL: + if (HasMoveEffect(battlerDef, EFFECT_FLING)) + ADJUST_SCORE(DECENT_EFFECT); + break; + case HOLD_EFFECT_LAGGING_TAIL: + case HOLD_EFFECT_STICKY_BARB: + break; + default: + ADJUST_SCORE(DECENT_EFFECT); + break; + } + } + break; case EFFECT_ROLE_PLAY: - if (!gAbilitiesInfo[aiData->abilities[battlerAtk]].cantBeSuppressed - && !gAbilitiesInfo[aiData->abilities[battlerDef]].cantBeCopied - && !IsAbilityOfRating(aiData->abilities[battlerAtk], 5) - && IsAbilityOfRating(aiData->abilities[battlerDef], 5)) + case EFFECT_DOODLE: + if (IsAbilityOfRating(aiData->abilities[battlerDef], 5)) ADJUST_SCORE(DECENT_EFFECT); break; case EFFECT_INGRAIN: diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c index ad03c27c9f..b087cf3939 100644 --- a/src/battle_ai_switch_items.c +++ b/src/battle_ai_switch_items.c @@ -2002,7 +2002,7 @@ static u32 GetBestMonIntegrated(struct Pokemon *party, int firstId, int lastId, } // If ace mon is the last available Pokemon and U-Turn/Volt Switch was used - switch to the mon. if (aceMonId != PARTY_SIZE - && (gMovesInfo[gLastUsedMove].effect == EFFECT_HIT_ESCAPE || gMovesInfo[gLastUsedMove].effect == EFFECT_PARTING_SHOT || gMovesInfo[gLastUsedMove].effect == EFFECT_BATON_PASS || gMovesInfo[gLastUsedMove].effect == EFFECT_CHILLY_RECEPTION)) + && (gMovesInfo[gLastUsedMove].effect == EFFECT_HIT_ESCAPE || gMovesInfo[gLastUsedMove].effect == EFFECT_PARTING_SHOT || gMovesInfo[gLastUsedMove].effect == EFFECT_BATON_PASS || gMovesInfo[gLastUsedMove].effect == EFFECT_CHILLY_RECEPTION || gMovesInfo[gLastUsedMove].effect == EFFECT_SHED_TAIL)) return aceMonId; return PARTY_SIZE;