diff --git a/include/battle_ai_util.h b/include/battle_ai_util.h index 1e03090dde..059809d6a5 100644 --- a/include/battle_ai_util.h +++ b/include/battle_ai_util.h @@ -61,7 +61,7 @@ bool32 IsAiVsAiBattle(void); bool32 BattlerHasAi(u32 battlerId); bool32 IsAiBattlerAware(u32 battlerId); bool32 IsAiBattlerAssumingStab(void); -bool32 IsAiBattlerAssumingPowerfulStatus(void); +bool32 IsAiBattlerAssumingStatusMoves(void); bool32 ShouldRecordStatusMove(u32 move); void ClearBattlerMoveHistory(u32 battlerId); void RecordLastUsedMoveBy(u32 battlerId, u32 move); diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index a14ebd4c1a..a659c6befa 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -544,7 +544,7 @@ void RecordMovesBasedOnStab(u32 battler) } } -void RecordPowerfulStatusMoves(u32 battler) +void RecordStatusMoves(u32 battler) { u32 i; for (i = 0; i < MAX_MON_MOVES; i++) @@ -571,8 +571,8 @@ void SetBattlerAiData(u32 battler, struct AiLogicData *aiData) if (IsAiBattlerAssumingStab()) RecordMovesBasedOnStab(battler); - if (IsAiBattlerAssumingPowerfulStatus()) - RecordPowerfulStatusMoves(battler); + if (IsAiBattlerAssumingStatusMoves()) + RecordStatusMoves(battler); } #define BYPASSES_ACCURACY_CALC 101 // 101 indicates for ai that the move will always hit diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index c14dddacf5..77aabccb11 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -141,7 +141,7 @@ bool32 IsAiBattlerAssumingStab() return FALSE; } -bool32 IsAiBattlerAssumingPowerfulStatus() +bool32 IsAiBattlerAssumingStatusMoves() { if (gAiThinkingStruct->aiFlags[B_POSITION_OPPONENT_LEFT] & AI_FLAG_ASSUME_STATUS_MOVES || gAiThinkingStruct->aiFlags[B_POSITION_OPPONENT_RIGHT] & AI_FLAG_ASSUME_STATUS_MOVES)