InitSpritePosToAnimAttacker documentation (#6781)

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Eduardo Quezada 2025-05-06 15:51:26 -04:00 committed by GitHub
parent 1f23fe0dd3
commit f12c321845
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GPG Key ID: B5690EEEBB952194
5 changed files with 31 additions and 31 deletions

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@ -1581,7 +1581,7 @@ static void VoltSwitch_Step(struct Sprite* sprite)
void AnimTask_VoltSwitch(struct Sprite* sprite)
{
InitSpritePosToAnimAttacker(sprite, 0);
InitSpritePosToAnimAttacker(sprite, FALSE);
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];

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@ -1434,21 +1434,21 @@ static u8 UNUSED GetSpritePalIdxByPosition(u8 position)
// 2, 3 as some control variables
void AnimSpriteOnMonPos(struct Sprite *sprite)
{
bool8 var;
bool8 respectMonPicOffsets;
if (!sprite->data[0])
{
if (!gBattleAnimArgs[3])
var = TRUE;
respectMonPicOffsets = TRUE;
else
var = FALSE;
respectMonPicOffsets = FALSE;
if (gBattleAnimArgs[2] == 0)
InitSpritePosToAnimAttacker(sprite, var);
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
else if (gBattleAnimArgs[2] == 1)
InitSpritePosToAnimTarget(sprite, var);
InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
else if (gBattleAnimArgs[2] == 2)
InitSpritePosToAnimAttackerPartner(sprite, var);
InitSpritePosToAnimAttackerPartner(sprite, respectMonPicOffsets);
sprite->data[0]++;
@ -1520,32 +1520,32 @@ static void AnimThrowProjectile_Step(struct Sprite *sprite)
void AnimTravelDiagonally(struct Sprite *sprite)
{
bool8 r4;
bool8 respectOffsets;
u8 battlerId, coordType;
if (!gBattleAnimArgs[6])
{
r4 = TRUE;
respectOffsets = TRUE;
coordType = BATTLER_COORD_Y_PIC_OFFSET;
}
else
{
r4 = FALSE;
respectOffsets = FALSE;
coordType = BATTLER_COORD_Y;
}
if (gBattleAnimArgs[5] == ANIM_ATTACKER)
{
InitSpritePosToAnimAttacker(sprite, r4);
InitSpritePosToAnimAttacker(sprite, respectOffsets);
battlerId = gBattleAnimAttacker;
}
else
{
InitSpritePosToAnimTarget(sprite, r4);
InitSpritePosToAnimTarget(sprite, respectOffsets);
battlerId = gBattleAnimTarget;
}
if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
InitSpritePosToAnimTarget(sprite, r4);
InitSpritePosToAnimTarget(sprite, respectOffsets);
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(battlerId, coordType) + gBattleAnimArgs[3];

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@ -7538,28 +7538,28 @@ static void AnimBlastBurnTargetPlume_Step1(struct Sprite *sprite)
static void SpriteCB_SpriteToCentreOfSide(struct Sprite *sprite)
{
bool8 var;
bool8 respectMonPicOffsets;
if (!sprite->data[0])
{
if (!gBattleAnimArgs[3])
var = TRUE;
respectMonPicOffsets = TRUE;
else
var = FALSE;
respectMonPicOffsets = FALSE;
if (gBattleAnimArgs[2] == 0) //Attacker
{
if (IsDoubleBattle())
InitSpritePosToAnimAttackersCentre(sprite, var);
InitSpritePosToAnimAttackersCentre(sprite, respectMonPicOffsets);
else
InitSpritePosToAnimAttacker(sprite, var);
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
}
else
{
if (IsDoubleBattle())
InitSpritePosToAnimTargetsCentre(sprite, var);
InitSpritePosToAnimTargetsCentre(sprite, respectMonPicOffsets);
else
InitSpritePosToAnimTarget(sprite, var);
InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
}
sprite->data[0]++;
@ -7698,21 +7698,21 @@ static void SpriteCB_CoreEnforcerBeam(struct Sprite *sprite)
static void SpriteCB_TranslateAnimSpriteToTargetMonLocationDoubles(struct Sprite *sprite)
{
bool8 v1;
bool8 respectMonPicOffsets;
u8 target;
u8 coordType;
if (!(gBattleAnimArgs[5] & 0xff00))
v1 = TRUE;
respectMonPicOffsets = TRUE;
else
v1 = FALSE;
respectMonPicOffsets = FALSE;
if (!(gBattleAnimArgs[5] & 0xff))
coordType = BATTLER_COORD_Y_PIC_OFFSET;
else
coordType = BATTLER_COORD_Y;
InitSpritePosToAnimAttacker(sprite, v1);
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@ -8068,7 +8068,7 @@ static void SpriteCB_PyroBallRockBounceStep(struct Sprite *sprite)
static void InitSpritePositionForPyroBall(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 0);
InitSpritePosToAnimAttacker(sprite, FALSE);
sprite->y += 20; //Move closer to attacker's feet
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)

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@ -516,7 +516,7 @@ static void AnimPsychoCut(struct Sprite *sprite)
}
}
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];

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@ -614,7 +614,7 @@ static void AnimAquaTail(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
if (gBattleAnimArgs[2] == 0)
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
else
InitSpritePosToAnimTarget(sprite, TRUE);
@ -945,7 +945,7 @@ static void AnimHydroCannonCharge_Step(struct Sprite *sprite)
// Flashing blue orbs move from the attacker to the target. Second stage of Hydro Cannon
static void AnimHydroCannonBeam(struct Sprite *sprite)
{
bool8 animType;
bool8 respectMonPicOffsets;
u8 coordType;
if (IsBattlerAlly(gBattleAnimAttacker, gBattleAnimTarget))
{
@ -954,14 +954,14 @@ static void AnimHydroCannonBeam(struct Sprite *sprite)
gBattleAnimArgs[0] *= -1;
}
if ((gBattleAnimArgs[5] & 0xFF00) == 0)
animType = TRUE;
respectMonPicOffsets = TRUE;
else
animType = FALSE;
respectMonPicOffsets = FALSE;
if ((u8)gBattleAnimArgs[5] == 0)
coordType = BATTLER_COORD_Y_PIC_OFFSET;
else
coordType = BATTLER_COORD_Y;
InitSpritePosToAnimAttacker(sprite, animType);
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];