Fixes defrosting if frozon mon is not damaged by opponent (#6016)

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
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Alex 2025-01-13 10:09:55 +01:00 committed by GitHub
parent 536f386bed
commit f1eebc978d
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2 changed files with 19 additions and 0 deletions

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@ -5846,6 +5846,7 @@ static void Cmd_moveend(void)
break;
case MOVEEND_DEFROST: // defrosting check
if (gBattleMons[gBattlerTarget].status1 & STATUS1_FREEZE
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(gBattlerTarget)
&& gBattlerAttacker != gBattlerTarget
&& (moveType == TYPE_FIRE || CanBurnHitThaw(gCurrentMove))

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@ -43,3 +43,21 @@ SINGLE_BATTLE_TEST("Freeze is thawed by user's Flame Wheel")
MESSAGE("Wobbuffet used Flame Wheel!");
}
}
SINGLE_BATTLE_TEST("Freeze isn't thawed if opponent is asleep during thawing attack")
{
PASSES_RANDOMLY(80, 100, RNG_FROZEN);
GIVEN {
ASSUME(GetMoveType(MOVE_EMBER) == TYPE_FIRE);
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FREEZE); }
OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP); };
} WHEN {
TURN { MOVE(opponent, MOVE_EMBER); MOVE(player, MOVE_CELEBRATE); }
} SCENE {
NONE_OF {
MESSAGE("The opposing Wobbuffet used Ember!");
MESSAGE("Wobbuffet thawed out!");
STATUS_ICON(player, none: TRUE);
}
}
}