fix style
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@ -746,7 +746,7 @@ s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef, u8 *typeEffectiveness,
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gBattleStruct->dynamicMoveType = 0;
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if (move == MOVE_NATURE_POWER)
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move = GetNaturePowerMove();
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move = GetNaturePowerMove();
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SetTypeBeforeUsingMove(move, battlerAtk);
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GET_MOVE_TYPE(move, moveType);
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