fixed bad switchinabilities call in TerrainSeedLoop
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@ -8839,7 +8839,6 @@ BattleScript_TerrainSeedLoop_NextBattler:
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addbyte gBattlerTarget, 0x1
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jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TerrainSeedLoopIter
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restoretarget
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call BattleScript_ActivateSwitchInAbilities
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return
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BattleScript_ActivateSwitchInAbilities:
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