From f3b677ee3f9ea46006ac400ccc872d6afa52cd61 Mon Sep 17 00:00:00 2001 From: PhallenTree <168426989+PhallenTree@users.noreply.github.com> Date: Sun, 16 Mar 2025 19:09:24 +0000 Subject: [PATCH] Fixes Known Failing Mold Breaker Sleep Clause test (#6434) --- test/battle/sleep_clause.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/test/battle/sleep_clause.c b/test/battle/sleep_clause.c index 7537fb437a..bb967020ac 100644 --- a/test/battle/sleep_clause.c +++ b/test/battle/sleep_clause.c @@ -1390,7 +1390,6 @@ SINGLE_BATTLE_TEST("Sleep Clause: Suppressing and then sleeping Vital Spirit / I SINGLE_BATTLE_TEST("Sleep Clause: Mold Breaker Pokémon sleeping Vital Spirit / Insomnia activates sleep clause") { - KNOWN_FAILING; // Interaction between Mold Breaker and Vital Spirit / Insomnia is broken. Issue #5578 https://github.com/rh-hideout/pokeemerald-expansion/issues/5578 u32 ability; PARAMETRIZE { ability = ABILITY_VITAL_SPIRIT; } PARAMETRIZE { ability = ABILITY_INSOMNIA; } @@ -1410,7 +1409,7 @@ SINGLE_BATTLE_TEST("Sleep Clause: Mold Breaker Pokémon sleeping Vital Spirit / ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent); MESSAGE("The opposing Delibird fell asleep!"); STATUS_ICON(opponent, sleep: TRUE); - MESSAGE("Sleep Clause kept the opposing Delibird awake!"); + ABILITY_POPUP(opponent, ability); ANIMATION(ANIM_TYPE_MOVE, MOVE_SPORE, player); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent); MESSAGE("The opposing Zigzagoon fell asleep!");