Updated README.
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@ -28,6 +28,10 @@ There are several branches, each with one main feature (and sometimes some extra
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* WIP interframe-blended lamp lights at night, i.e in Rustboro.
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* HGSS-style alpha-blended shadows for object events.
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**just-lighting** branch:
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* `lighting-expanded-id` but with following pokémon code & assets completely removed. (This allows for more than 255 OW graphics)
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* Saves with following pokémon can safely be loaded.
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Additional branches to mention:
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* `followers-expanded-id` - like `followers`, but includes backwards-compatible 16-bit graphics IDs for object events.
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