diff --git a/test/battle/move_effect_secondary/dire_claw.c b/test/battle/move_effect_secondary/dire_claw.c index ea0a8ae6a2..e45b8e3947 100644 --- a/test/battle/move_effect_secondary/dire_claw.c +++ b/test/battle/move_effect_secondary/dire_claw.c @@ -63,21 +63,16 @@ SINGLE_BATTLE_TEST("Dire Claw cannot poison/paralyze poison/electric types respe SINGLE_BATTLE_TEST("Dire Claw cannot poison/paralyze/cause to fall asleep Pokémon with abilities preventing respective statuses") { - KNOWN_FAILING; u8 statusAnim; u16 species; enum Ability ability; u32 rng; - if (B_REDIRECT_ABILITY_IMMUNITY >= GEN_5) - PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_RAICHU; ability = ABILITY_LIGHTNING_ROD; } - PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_JOLTEON; ability = ABILITY_VOLT_ABSORB; } - PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_ELECTIVIRE; ability = ABILITY_MOTOR_DRIVE; } - PARAMETRIZE { statusAnim = B_ANIM_STATUS_PSN; rng = MOVE_EFFECT_POISON; species = SPECIES_ZANGOOSE; ability = ABILITY_IMMUNITY; } - PARAMETRIZE { statusAnim = B_ANIM_STATUS_SLP; rng = MOVE_EFFECT_SLEEP; species = SPECIES_VIGOROTH; ability = ABILITY_VITAL_SPIRIT; } - PARAMETRIZE { statusAnim = B_ANIM_STATUS_SLP; rng = MOVE_EFFECT_SLEEP; species = SPECIES_HYPNO; ability = ABILITY_INSOMNIA; } + PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_PERSIAN; ability = ABILITY_LIMBER; } + PARAMETRIZE { statusAnim = B_ANIM_STATUS_PSN; rng = MOVE_EFFECT_POISON; species = SPECIES_ZANGOOSE; ability = ABILITY_IMMUNITY; } + PARAMETRIZE { statusAnim = B_ANIM_STATUS_SLP; rng = MOVE_EFFECT_SLEEP; species = SPECIES_VIGOROTH; ability = ABILITY_VITAL_SPIRIT; } + PARAMETRIZE { statusAnim = B_ANIM_STATUS_SLP; rng = MOVE_EFFECT_SLEEP; species = SPECIES_HYPNO; ability = ABILITY_INSOMNIA; } GIVEN { - WITH_CONFIG(CONFIG_PARALYZE_ELECTRIC, GEN_5); // To prevent Electric paralysis immunity from affecting the test PLAYER(SPECIES_WOBBUFFET); OPPONENT(species) { Ability(ability); } } WHEN {