From f6c6ed6956c74fcdf22931ed1f20b16731315d68 Mon Sep 17 00:00:00 2001 From: FosterProgramming Date: Thu, 16 Oct 2025 13:37:36 +0200 Subject: [PATCH] Fix follower NPC sidewaystair movement (#7909) --- src/event_object_movement.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/event_object_movement.c b/src/event_object_movement.c index 84f810e95a..6d0cf86cf6 100644 --- a/src/event_object_movement.c +++ b/src/event_object_movement.c @@ -6591,7 +6591,7 @@ bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *objectEvent) static u8 TryUpdateMovementActionOnStairs(struct ObjectEvent *objectEvent, u8 movementActionId) { - if (objectEvent->isPlayer || objectEvent->localId == OBJ_EVENT_ID_FOLLOWER) + if (objectEvent->isPlayer || objectEvent->localId == OBJ_EVENT_ID_FOLLOWER || objectEvent->localId == OBJ_EVENT_ID_NPC_FOLLOWER) return movementActionId; // handled separately if (!ObjectMovingOnRockStairs(objectEvent, objectEvent->movementDirection))