Fixes Neutralizing Gas / Intim interaction freezing the game (#4668)
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@ -5775,7 +5775,7 @@ BattleScript_PrintFullBox::
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BattleScript_ActionSwitch::
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hpthresholds2 BS_ATTACKER
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copybyte sSAVED_BATTLER, gBattlerAttacker
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saveattacker
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printstring STRINGID_RETURNMON
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jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_PursuitSwitchDmgSetMultihit
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setmultihit 1
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@ -5793,7 +5793,7 @@ BattleScript_DoSwitchOut::
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switchoutabilities BS_ATTACKER
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updatedynamax
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waitstate
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copybyte gBattlerAttacker, sSAVED_BATTLER
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restoreattacker
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returnatktoball
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waitstate
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drawpartystatussummary BS_ATTACKER
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@ -7820,7 +7820,7 @@ BattleScript_TryIntimidateHoldEffectsRet:
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return
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BattleScript_IntimidateActivates::
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copybyte sSAVED_BATTLER, gBattlerTarget
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savetarget
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.if B_ABILITY_POP_UP == TRUE
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showabilitypopup BS_ATTACKER
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pause B_WAIT_TIME_LONG
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@ -7858,7 +7858,7 @@ BattleScript_IntimidateLoopIncrement:
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BattleScript_IntimidateEnd:
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copybyte sBATTLER, gBattlerAttacker
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destroyabilitypopup
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copybyte gBattlerTarget, sSAVED_BATTLER
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restoretarget
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pause B_WAIT_TIME_MED
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end3
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@ -7891,7 +7891,7 @@ BattleScript_IntimidateInReverse:
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goto BattleScript_IntimidateLoopIncrement
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BattleScript_SupersweetSyrupActivates::
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copybyte sSAVED_BATTLER, gBattlerTarget
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savetarget
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.if B_ABILITY_POP_UP == TRUE
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showabilitypopup BS_ATTACKER
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pause B_WAIT_TIME_LONG
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@ -7924,7 +7924,7 @@ BattleScript_SupersweetSyrupLoopIncrement:
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BattleScript_SupersweetSyrupEnd:
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copybyte sBATTLER, gBattlerAttacker
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destroyabilitypopup
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copybyte gBattlerTarget, sSAVED_BATTLER
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restoretarget
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pause B_WAIT_TIME_MED
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end3
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@ -107,9 +107,9 @@ SINGLE_BATTLE_TEST("Intimidate and Eject Button force the opponent to Attack")
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OPPONENT(SPECIES_HITMONTOP) { Moves(MOVE_TACKLE); }
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} WHEN {
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TURN {
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MOVE(player, MOVE_QUICK_ATTACK);
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MOVE(opponent, MOVE_TACKLE);
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SEND_OUT(opponent, 1);
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MOVE(player, MOVE_QUICK_ATTACK);
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MOVE(opponent, MOVE_TACKLE);
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SEND_OUT(opponent, 1);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, player);
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@ -210,3 +210,21 @@ SINGLE_BATTLE_TEST("Intimidate can not further lower opponents Atk stat if it is
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EXPECT_EQ(player->statStages[STAT_ATK], MIN_STAT_STAGE);
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}
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}
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SINGLE_BATTLE_TEST("Intimidate activates when it's no longer effected by Neutralizing Gas")
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{
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GIVEN {
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PLAYER(SPECIES_WEEZING) { Ability(ABILITY_NEUTRALIZING_GAS); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
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} WHEN {
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TURN { SWITCH(player, 1); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_NEUTRALIZING_GAS);
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MESSAGE("Neutralizing Gas filled the area!");
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MESSAGE("Weezing, that's enough! Come back!");
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MESSAGE("The effects of Neutralizing Gas wore off!");
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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MESSAGE("Go! Wobbuffet!");
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}
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}
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