Implement optional Gen1 type immunity logic. (#3627)

* Implement optional Gen1 type immunity logic.

* Add tests against Gen1 burn, freeze and paralysis.

* !fixup Expand tests with Gen1 paths.

* Fixup tests.

Remove superflous defines.
Explicitly ASSUME used move type and effect.

* Fix flipped definitions on Freezing Glare test.

---------

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
This commit is contained in:
Zimmermann Gyula 2023-12-23 16:34:24 +01:00 committed by GitHub
parent 72615a7c35
commit f700466e8d
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5 changed files with 117 additions and 0 deletions

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@ -46,6 +46,7 @@
#define B_PRANKSTER_DARK_TYPES GEN_LATEST // In Gen7+, Prankster-elevated status moves do not affect Dark type Pokémon.
#define B_SHEER_COLD_IMMUNITY GEN_LATEST // In Gen7+, Ice-types are immune to Sheer Cold
#define B_ROOST_PURE_FLYING GEN_LATEST // In Gen5+, Roost makes pure Flying-types into Normal-type.
#define B_STATUS_TYPE_IMMUNITY GEN_LATEST // In Gen1, Pokémon were immune to paralysis/freeze/burn side effects of attacking moves, if they shared a type with the move.
// Turn settings
#define B_BINDING_TURNS GEN_LATEST // In Gen5+, binding moves last for 4-5 turns instead of 2-5 turns. (With Grip Claw, 7 and 5 turns respectively.)

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@ -2933,12 +2933,27 @@ void SetMoveEffect(bool32 primary, u32 certain)
RESET_RETURN
}
if (B_STATUS_TYPE_IMMUNITY == GEN_1)
{
u8 moveType = 0;
GET_MOVE_TYPE(gCurrentMove, moveType);
if (primary == FALSE && certain != MOVE_EFFECT_CERTAIN && IS_BATTLER_OF_TYPE(gEffectBattler, moveType))
break;
}
if (!CanBeBurned(gEffectBattler))
break;
statusChanged = TRUE;
break;
case STATUS1_FREEZE:
if (B_STATUS_TYPE_IMMUNITY == GEN_1)
{
u8 moveType = 0;
GET_MOVE_TYPE(gCurrentMove, moveType);
if (primary == FALSE && certain != MOVE_EFFECT_CERTAIN && IS_BATTLER_OF_TYPE(gEffectBattler, moveType))
break;
}
if (!CanBeFrozen(gEffectBattler))
break;
@ -2972,6 +2987,13 @@ void SetMoveEffect(bool32 primary, u32 certain)
else
break;
}
if (B_STATUS_TYPE_IMMUNITY == GEN_1)
{
u8 moveType = 0;
GET_MOVE_TYPE(gCurrentMove, moveType);
if (primary == FALSE && certain != MOVE_EFFECT_CERTAIN && IS_BATTLER_OF_TYPE(gEffectBattler, moveType))
break;
}
if (!CanParalyzeType(gBattleScripting.battler, gEffectBattler)
&& (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
@ -3036,6 +3058,13 @@ void SetMoveEffect(bool32 primary, u32 certain)
}
break;
case STATUS1_FROSTBITE:
if (B_STATUS_TYPE_IMMUNITY == GEN_1)
{
u8 moveType = 0;
GET_MOVE_TYPE(gCurrentMove, moveType);
if (primary == FALSE && certain != MOVE_EFFECT_CERTAIN && IS_BATTLER_OF_TYPE(gEffectBattler, moveType))
break;
}
if (!CanGetFrostbite(gEffectBattler))
break;

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@ -38,3 +38,32 @@ SINGLE_BATTLE_TEST("Ember cannot burn a Fire-type Pokémon")
}
}
}
#if B_STATUS_TYPE_IMMUNITY > GEN_1
SINGLE_BATTLE_TEST("Scald should burn a Water-type Pokémon")
#else
SINGLE_BATTLE_TEST("Scald shouldn't burn a Water-type Pokémon")
#endif
{
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_SQUIRTLE].types[0] == TYPE_WATER);
ASSUME(gBattleMoves[MOVE_SCALD].effect == EFFECT_BURN_HIT);
ASSUME(gBattleMoves[MOVE_SCALD].type == TYPE_WATER);
PLAYER(SPECIES_SQUIRTLE);
OPPONENT(SPECIES_SQUIRTLE);
} WHEN {
TURN { MOVE(player, MOVE_SCALD); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCALD, player);
HP_BAR(opponent);
#if B_STATUS_TYPE_IMMUNITY > GEN_1
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
STATUS_ICON(opponent, burn: TRUE);
#else
NONE_OF {
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
STATUS_ICON(opponent, burn: TRUE);
}
#endif
}
}

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@ -66,3 +66,32 @@ SINGLE_BATTLE_TEST("Blizzard bypasses accuracy checks in Hail and Snow")
NOT MESSAGE("Wobbuffet's attack missed!");
}
}
#if B_STATUS_TYPE_IMMUNITY > GEN_1
SINGLE_BATTLE_TEST("Freezing Glare should freeze Psychic-types")
#else
SINGLE_BATTLE_TEST("Freezing Glare shouldn't freeze Psychic-types")
#endif
{
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_ARTICUNO_GALARIAN].types[0] == TYPE_PSYCHIC);
ASSUME(gBattleMoves[MOVE_FREEZING_GLARE].effect == EFFECT_FREEZE_HIT);
ASSUME(gBattleMoves[MOVE_FREEZING_GLARE].type == TYPE_PSYCHIC);
PLAYER(SPECIES_ARTICUNO_GALARIAN);
OPPONENT(SPECIES_ARTICUNO_GALARIAN);
} WHEN {
TURN { MOVE(player, MOVE_FREEZING_GLARE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FREEZING_GLARE, player);
HP_BAR(opponent);
#if B_STATUS_TYPE_IMMUNITY > GEN_1
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, opponent);
STATUS_ICON(opponent, freeze: TRUE);
#else
NONE_OF {
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, opponent);
STATUS_ICON(opponent, freeze: TRUE);
}
#endif
}
}

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@ -39,3 +39,32 @@ SINGLE_BATTLE_TEST("Thunder Shock cannot paralyze an Electric-type")
}
}
}
#if B_STATUS_TYPE_IMMUNITY > GEN_1
SINGLE_BATTLE_TEST("Body Slam should paralyze Normal-types")
#else
SINGLE_BATTLE_TEST("Body Slam shouldn't paralyze Normal-types")
#endif
{
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_TAUROS].types[0] == TYPE_NORMAL);
ASSUME(gBattleMoves[MOVE_BODY_SLAM].effect == EFFECT_PARALYZE_HIT);
ASSUME(gBattleMoves[MOVE_BODY_SLAM].type == TYPE_NORMAL);
PLAYER(SPECIES_TAUROS);
OPPONENT(SPECIES_TAUROS);
} WHEN {
TURN { MOVE(player, MOVE_BODY_SLAM); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_BODY_SLAM, player);
HP_BAR(opponent);
#if B_STATUS_TYPE_IMMUNITY > GEN_1
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, opponent);
STATUS_ICON(opponent, paralysis: TRUE);
#else
NONE_OF {
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, opponent);
STATUS_ICON(opponent, paralysis: TRUE);
}
#endif
}
}