From f74a1b07660ad5fd8c2e205074f1e265df98657d Mon Sep 17 00:00:00 2001 From: CallmeEchoo Date: Mon, 24 Apr 2023 22:26:56 +0200 Subject: [PATCH] fix strings after update --- test/item_effect_cure_status.c | 61 +++++++------------------ test/item_effect_heal_and_cure_status.c | 5 +- test/item_effect_revive.c | 10 ++-- 3 files changed, 23 insertions(+), 53 deletions(-) diff --git a/test/item_effect_cure_status.c b/test/item_effect_cure_status.c index f014a29b78..c593aa016c 100644 --- a/test/item_effect_cure_status.c +++ b/test/item_effect_cure_status.c @@ -10,7 +10,7 @@ SINGLE_BATTLE_TEST("Cure Status: Paralyze Heal heals a battler from being paraly } WHEN { TURN { USE_ITEM(player, ITEM_PARALYZE_HEAL, partyIndex: 0); } } SCENE { - MESSAGE("Paralyze Heal cured Wobbuffet's status!"); + MESSAGE("Wobbuffet had its status healed!"); } } @@ -23,7 +23,7 @@ SINGLE_BATTLE_TEST("Cure Status: Antidote heals a battler from being poisoned") } WHEN { TURN { USE_ITEM(player, ITEM_ANTIDOTE, partyIndex: 0); } } SCENE { - MESSAGE("Antidote cured Wobbuffet's status!"); + MESSAGE("Wobbuffet had its status healed!"); } } @@ -36,7 +36,7 @@ SINGLE_BATTLE_TEST("Cure Status: Antidote heals a battler from being badly poiso } WHEN { TURN { USE_ITEM(player, ITEM_ANTIDOTE, partyIndex: 0); } } SCENE { - MESSAGE("Antidote cured Wobbuffet's status!"); + MESSAGE("Wobbuffet had its status healed!"); } } @@ -49,7 +49,7 @@ SINGLE_BATTLE_TEST("Cure Status: Awakening heals a battler from being asleep") } WHEN { TURN { USE_ITEM(player, ITEM_AWAKENING, partyIndex: 0); } } SCENE { - MESSAGE("Awakening cured Wobbuffet's status!"); + MESSAGE("Wobbuffet had its status healed!"); } } @@ -62,7 +62,7 @@ SINGLE_BATTLE_TEST("Cure Status: Burn Heal heals a battler from being burned") } WHEN { TURN { USE_ITEM(player, ITEM_BURN_HEAL, partyIndex: 0); } } SCENE { - MESSAGE("Burn Heal cured Wobbuffet's status!"); + MESSAGE("Wobbuffet had its status healed!"); } } @@ -75,7 +75,7 @@ SINGLE_BATTLE_TEST("Cure Status: Ice Heal heals a battler from being paralyzed") } WHEN { TURN { USE_ITEM(player, ITEM_ICE_HEAL, partyIndex: 0); } } SCENE { - MESSAGE("Ice Heal cured Wobbuffet's status!"); + MESSAGE("Wobbuffet had its status healed!"); } } @@ -95,7 +95,7 @@ SINGLE_BATTLE_TEST("Cure Status: Full Heal heals a battler from any primary stat } WHEN { TURN { USE_ITEM(player, ITEM_FULL_HEAL, partyIndex: 0); } } SCENE { - MESSAGE("Full Heal cured Wobbuffet's status!"); + MESSAGE("Wobbuffet had its status healed!"); } } @@ -115,7 +115,7 @@ SINGLE_BATTLE_TEST("Cure Status: Pewter Crunchies heals a battler from any prima } WHEN { TURN { USE_ITEM(player, ITEM_PEWTER_CRUNCHIES, partyIndex: 0); } } SCENE { - MESSAGE("PewtrCrnches cured Wobbuffet's status!"); + MESSAGE("Wobbuffet had its status healed!"); } } @@ -135,7 +135,7 @@ SINGLE_BATTLE_TEST("Cure Status: Lava Cookies heals a battler from any primary s } WHEN { TURN { USE_ITEM(player, ITEM_LAVA_COOKIE, partyIndex: 0); } } SCENE { - MESSAGE("Lava Cookie cured Wobbuffet's status!"); + MESSAGE("Wobbuffet had its status healed!"); } } @@ -155,7 +155,7 @@ SINGLE_BATTLE_TEST("Cure Status: Rage Candy Bar heals a battler from any primary } WHEN { TURN { USE_ITEM(player, ITEM_RAGE_CANDY_BAR, partyIndex: 0); } } SCENE { - MESSAGE("RageCandyBar cured Wobbuffet's status!"); + MESSAGE("Wobbuffet had its status healed!"); } } @@ -175,7 +175,7 @@ SINGLE_BATTLE_TEST("Cure Status: Old Gateu heals a battler from any primary stat } WHEN { TURN { USE_ITEM(player, ITEM_OLD_GATEAU, partyIndex: 0); } } SCENE { - MESSAGE("Old Gateau cured Wobbuffet's status!"); + MESSAGE("Wobbuffet had its status healed!"); } } @@ -195,7 +195,7 @@ SINGLE_BATTLE_TEST("Cure Status: Casteliacone heals a battler from any primary s } WHEN { TURN { USE_ITEM(player, ITEM_CASTELIACONE, partyIndex: 0); } } SCENE { - MESSAGE("Casteliacone cured Wobbuffet's status!"); + MESSAGE("Wobbuffet had its status healed!"); } } @@ -215,7 +215,7 @@ SINGLE_BATTLE_TEST("Cure Status: Lumiose Galette heals a battler from any primar } WHEN { TURN { USE_ITEM(player, ITEM_LUMIOSE_GALETTE, partyIndex: 0); } } SCENE { - MESSAGE("LumioseGlete cured Wobbuffet's status!"); + MESSAGE("Wobbuffet had its status healed!");; } } @@ -235,7 +235,7 @@ SINGLE_BATTLE_TEST("Cure Status: Shalour Sable heals a battler from any primary } WHEN { TURN { USE_ITEM(player, ITEM_SHALOUR_SABLE, partyIndex: 0); } } SCENE { - MESSAGE("ShalourSable cured Wobbuffet's status!"); + MESSAGE("Wobbuffet had its status healed!"); } } @@ -255,7 +255,7 @@ SINGLE_BATTLE_TEST("Cure Status: Big Malasada heals a battler from any primary s } WHEN { TURN { USE_ITEM(player, ITEM_BIG_MALASADA, partyIndex: 0); } } SCENE { - MESSAGE("Big Malasada cured Wobbuffet's status!"); + MESSAGE("Wobbuffet had its status healed!"); } } @@ -279,35 +279,6 @@ SINGLE_BATTLE_TEST("Cure Status: Full Heal and local specialties heal a battler TURN { MOVE(opponent, MOVE_CONFUSE_RAY); } TURN { USE_ITEM(player, item, partyIndex: 0); } } SCENE { - switch (item) - { - case ITEM_FULL_HEAL: - MESSAGE("Full Heal cured Wobbuffet's status!"); - break; - case ITEM_PEWTER_CRUNCHIES: - MESSAGE("PewtrCrnches cured Wobbuffet's status!"); - break; - case ITEM_LAVA_COOKIE: - MESSAGE("Lava Cookie cured Wobbuffet's status!"); - break; - case ITEM_RAGE_CANDY_BAR: - MESSAGE("RageCandyBar cured Wobbuffet's status!"); - break; - case ITEM_OLD_GATEAU: - MESSAGE("Old Gateau cured Wobbuffet's status!"); - break; - case ITEM_CASTELIACONE: - MESSAGE("Casteliacone cured Wobbuffet's status!"); - break; - case ITEM_LUMIOSE_GALETTE: - MESSAGE("LumioseGlete cured Wobbuffet's status!"); - break; - case ITEM_SHALOUR_SABLE: - MESSAGE("ShalourSable cured Wobbuffet's status!"); - break; - case ITEM_BIG_MALASADA: - MESSAGE("Big Malasada cured Wobbuffet's status!"); - break; - } + MESSAGE("Wobbuffet had its status healed!"); } } diff --git a/test/item_effect_heal_and_cure_status.c b/test/item_effect_heal_and_cure_status.c index d9bf0cf7c8..95f97fbaa3 100644 --- a/test/item_effect_heal_and_cure_status.c +++ b/test/item_effect_heal_and_cure_status.c @@ -17,7 +17,7 @@ SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures any primary s } WHEN { TURN{ USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); } } SCENE { - MESSAGE("Full Restore restored Wobbuffet's health!"); + MESSAGE("Wobbuffet had its HP restored!"); } FINALLY { EXPECT_EQ(player->hp, player->maxHP); EXPECT_EQ(player->status1, STATUS1_NONE); @@ -28,7 +28,6 @@ SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures confusion") { // known failing bc even though it passes there is an underlying bug still that is only obvious in the replay. see #2938 // this also means that this test is likely not very good so I advice this to be redone - KNOWN_FAILING; GIVEN { ASSUME(gItems[ITEM_FULL_RESTORE].battleUsage == EFFECT_ITEM_HEAL_AND_CURE_STATUS); PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300);}; @@ -38,7 +37,7 @@ SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures confusion") TURN{ USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); } TURN{ MOVE(player, MOVE_TACKLE); } } SCENE { - MESSAGE("Full Restore restored Wobbuffet's health!"); + MESSAGE("Wobbuffet had its HP restored!"); NONE_OF { MESSAGE("Wobbuffet is confused!"); } } FINALLY { EXPECT_EQ(player->hp, player->maxHP); diff --git a/test/item_effect_revive.c b/test/item_effect_revive.c index 9ced527f4e..695361892e 100644 --- a/test/item_effect_revive.c +++ b/test/item_effect_revive.c @@ -15,7 +15,7 @@ SINGLE_BATTLE_TEST("Revive: Super Potion restores a fainted battler's HP to half TURN { USE_ITEM(player, ITEM_SUPER_POTION, partyIndex: 0); } TURN { SWITCH(player, 0); } } SCENE { - MESSAGE("Super Potion restored Wynaut's health!"); + MESSAGE("Wynaut had its HP restored!"); } FINALLY { EXPECT_EQ(player->hp, 60); } @@ -33,7 +33,7 @@ SINGLE_BATTLE_TEST("Revive: Revive restores a fainted battler's HP to half") TURN { USE_ITEM(player, ITEM_REVIVE, partyIndex: 0); } TURN { SWITCH(player, 0); } } SCENE { - MESSAGE("Revive restored Wynaut's health!"); + MESSAGE("Wynaut had its HP restored!"); } FINALLY { EXPECT_EQ(player->hp, MAX_HP/2); } @@ -51,7 +51,7 @@ SINGLE_BATTLE_TEST("Revive: Max Revive restores a fainted battler's HP fully") TURN { USE_ITEM(player, ITEM_MAX_REVIVE, partyIndex: 0); } TURN { SWITCH(player, 0); } } SCENE { - MESSAGE("Max Revive restored Wynaut's health!"); + MESSAGE("Wynaut had its HP restored!"); } FINALLY { EXPECT_EQ(player->hp, MAX_HP); } @@ -69,7 +69,7 @@ SINGLE_BATTLE_TEST("Revive: Revival Herb restores a fainted battler's HP fully") TURN { USE_ITEM(player, ITEM_REVIVAL_HERB, partyIndex: 0); } TURN { SWITCH(player, 0); } } SCENE { - MESSAGE("Revival Herb restored Wynaut's health!"); + MESSAGE("Wynaut had its HP restored!"); } FINALLY { EXPECT_EQ(player->hp, MAX_HP); } @@ -87,7 +87,7 @@ SINGLE_BATTLE_TEST("Revive: Max Honey restores a fainted battler's HP fully") TURN { USE_ITEM(player, ITEM_MAX_HONEY, partyIndex: 0); } TURN { SWITCH(player, 0); } } SCENE { - MESSAGE("Max Honey restored Wynaut's health!"); + MESSAGE("Wynaut had its HP restored!"); } FINALLY { EXPECT_EQ(player->hp, MAX_HP); }