Merge pull request #50 from rh-hideout/master

update
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RoamerX 2025-05-11 00:23:51 +08:00 committed by GitHub
commit f7d405b9ad
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24 changed files with 874 additions and 81 deletions

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@ -622,7 +622,6 @@ struct BattlerState
u32 multipleSwitchInBattlers:1;
u32 alreadyStatusedMoveAttempt:1; // For example when using Thunder Wave on an already paralyzed Pokémon.
u32 activeAbilityPopUps:1;
u32 lastMoveFailed:1; // For Stomping Tantrum
u32 forcedSwitch:1;
u32 storedHealingWish:1;
u32 storedLunarDance:1;
@ -630,7 +629,8 @@ struct BattlerState
u32 sleepClauseEffectExempt:1; // Stores whether effect should be exempt from triggering Sleep Clause (Effect Spore)
u32 usedMicleBerry:1;
u32 pursuitTarget:1;
u32 padding:17;
u32 stompingTantrumTimer:2;
u32 padding:16;
// End of Word
};

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@ -186,6 +186,7 @@
#define B_SAFARI_BALL_MODIFIER GEN_LATEST // In Gen8+, Safari Ball's catch multiplier was reduced from x1.5 to x1.
#define B_FRIEND_BALL_MODIFIER GEN_LATEST // In Gen8+, Friend Ball's friendship boost was reduced from 200 to 150.
#define B_SERENE_GRACE_BOOST GEN_LATEST // In Gen5+, Serene Grace boosts the added flinch chance of King's Rock and Razor Fang.
#define B_IRON_BALL GEN_LATEST // In Gen5+, Flying-type Pokemon holding Iron Ball take x1 damage from Ground-type moves regardless of their other types, except during Inverse Battles or if the Pokemon is grounded by any other effect.
// Flag settings
// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to.

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@ -1136,5 +1136,7 @@
// Flags
#undef B_FLAG_SLEEP_CLAUSE
#define B_FLAG_SLEEP_CLAUSE TESTING_FLAG_SLEEP_CLAUSE
#undef B_FLAG_INVERSE_BATTLE
#define B_FLAG_INVERSE_BATTLE TESTING_FLAG_INVERSE_BATTLE
#endif // GUARD_CONFIG_TEST_H

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@ -1663,7 +1663,7 @@
#if TESTING
#define TESTING_FLAGS_START 0x5000
#define TESTING_FLAG_SLEEP_CLAUSE (TESTING_FLAGS_START + 0x0)
#define TESTING_FLAG_UNUSED_1 (TESTING_FLAGS_START + 0x1)
#define TESTING_FLAG_INVERSE_BATTLE (TESTING_FLAGS_START + 0x1)
#define TESTING_FLAG_UNUSED_2 (TESTING_FLAGS_START + 0x2)
#define TESTING_FLAG_UNUSED_3 (TESTING_FLAGS_START + 0x3)
#define TESTING_FLAG_UNUSED_4 (TESTING_FLAGS_START + 0x4)

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@ -12,6 +12,7 @@ enum GenConfigTag
GEN_CONFIG_GALE_WINGS,
GEN_CONFIG_HEAL_BELL_SOUNDPROOF,
GEN_CONFIG_TELEPORT_BEHAVIOR,
GEN_CONFIG_ABILITY_WEATHER,
GEN_CONFIG_MOODY_STATS,
GEN_CONFIG_COUNT
};

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@ -15,6 +15,7 @@ static const u8 sGenerationalChanges[GEN_CONFIG_COUNT] =
[GEN_CONFIG_GALE_WINGS] = B_GALE_WINGS,
[GEN_CONFIG_HEAL_BELL_SOUNDPROOF] = B_HEAL_BELL_SOUNDPROOF,
[GEN_CONFIG_TELEPORT_BEHAVIOR] = B_TELEPORT_BEHAVIOR,
[GEN_CONFIG_ABILITY_WEATHER] = B_ABILITY_WEATHER,
[GEN_CONFIG_MOODY_STATS] = B_MOODY_ACC_EVASION,
};

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@ -3183,7 +3183,7 @@ void SwitchInClearSetData(u32 battler)
gBattleStruct->lastTakenMoveFrom[battler][1] = 0;
gBattleStruct->lastTakenMoveFrom[battler][2] = 0;
gBattleStruct->lastTakenMoveFrom[battler][3] = 0;
gBattleStruct->battlerState[battler].lastMoveFailed = FALSE;
gBattleStruct->battlerState[battler].stompingTantrumTimer = 0;
gBattleStruct->palaceFlags &= ~(1u << battler);
gBattleStruct->canPickupItem &= ~(1u << battler);
@ -3985,6 +3985,9 @@ void BattleTurnPassed(void)
gBattleStruct->battlerState[i].absentBattlerFlags = (gAbsentBattlerFlags & (1u << i) ? TRUE : FALSE);
gBattleStruct->monToSwitchIntoId[i] = PARTY_SIZE;
gStatuses4[i] &= ~STATUS4_ELECTRIFIED;
if (gBattleStruct->battlerState[i].stompingTantrumTimer > 0)
gBattleStruct->battlerState[i].stompingTantrumTimer--;
}
for (i = 0; i < NUM_BATTLE_SIDES; i++)
@ -6071,7 +6074,10 @@ void SetTypeBeforeUsingMove(u32 move, u32 battler)
gBattleStruct->dynamicMoveType = TYPE_ELECTRIC | F_DYNAMIC_TYPE_SET;
// Check if a gem should activate.
if (holdEffect == HOLD_EFFECT_GEMS && GetBattleMoveType(move) == ItemId_GetSecondaryId(heldItem))
if (holdEffect == HOLD_EFFECT_GEMS
&& GetBattleMoveType(move) == ItemId_GetSecondaryId(heldItem)
&& GetMoveEffect(move) != EFFECT_PLEDGE
&& GetMovePower(move) > 1)
{
gSpecialStatuses[battler].gemParam = GetBattlerHoldEffectParam(battler);
gSpecialStatuses[battler].gemBoost = TRUE;

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@ -1643,6 +1643,8 @@ static void AccuracyCheck(bool32 recalcDragonDarts, const u8 *nextInstr, const u
}
else
{
u32 numTargets = 0;
u32 numMisses = 0;
u32 moveType = GetBattleMoveType(move);
u32 moveTarget = GetBattlerMoveTargetType(gBattlerAttacker, move);
bool32 calcSpreadMove = IsSpreadMove(moveTarget) && !IsBattleMoveStatus(move);
@ -1657,6 +1659,7 @@ static void AccuracyCheck(bool32 recalcDragonDarts, const u8 *nextInstr, const u
|| (gBattleStruct->noResultString[battlerDef] && gBattleStruct->noResultString[battlerDef] != DO_ACCURACY_CHECK))
continue;
numTargets++;
if (JumpIfMoveAffectedByProtect(move, battlerDef, FALSE) || AccuracyCalcHelper(move, battlerDef))
continue;
@ -1672,6 +1675,7 @@ static void AccuracyCheck(bool32 recalcDragonDarts, const u8 *nextInstr, const u
{
gBattleStruct->moveResultFlags[battlerDef] = MOVE_RESULT_MISSED;
gBattleStruct->missStringId[battlerDef] = gBattleCommunication[MISS_TYPE] = B_MSG_MISSED;
numMisses++;
if (holdEffectAtk == HOLD_EFFECT_BLUNDER_POLICY)
gBattleStruct->blunderPolicy = TRUE; // Only activates from missing through acc/evasion checks
@ -1683,6 +1687,7 @@ static void AccuracyCheck(bool32 recalcDragonDarts, const u8 *nextInstr, const u
&& !TargetFullyImmuneToCurrMove(gBattlerAttacker, BATTLE_PARTNER(battlerDef)))
{
// Smart target to partner if miss
numMisses = 0; // Other dart might hit
gBattlerTarget = BATTLE_PARTNER(battlerDef);
AccuracyCheck(TRUE, nextInstr, failInstr, move);
return;
@ -1693,6 +1698,9 @@ static void AccuracyCheck(bool32 recalcDragonDarts, const u8 *nextInstr, const u
}
}
if (numTargets == numMisses)
gBattleStruct->battlerState[gBattlerAttacker].stompingTantrumTimer = 2;
if (gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_MISSED)
gBattleStruct->moveResultFlags[gBattlerTarget] = MOVE_RESULT_MISSED;
@ -2194,7 +2202,6 @@ static void Cmd_adjustdamage(void)
&& !(gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_NO_EFFECT)
&& !(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
&& gBattleMons[gBattlerAttacker].item
&& moveEffect != EFFECT_PLEDGE
&& gCurrentMove != MOVE_STRUGGLE)
{
BattleScriptPushCursor();
@ -2323,7 +2330,6 @@ static inline bool32 TryActivateWeakenessBerry(u32 battlerDef)
{
if (gSpecialStatuses[battlerDef].berryReduced && gBattleMons[battlerDef].item != ITEM_NONE)
{
gSpecialStatuses[battlerDef].berryReduced = FALSE;
gBattleScripting.battler = battlerDef;
gLastUsedItem = gBattleMons[battlerDef].item;
gBattleStruct->ateBerry[battlerDef & BIT_SIDE] |= 1u << gBattlerPartyIndexes[battlerDef];
@ -6179,14 +6185,16 @@ static bool32 TryKnockOffBattleScript(u32 battlerDef)
return FALSE;
}
#define SYMBIOSIS_CHECK(battler, ally) \
GetBattlerAbility(ally) == ABILITY_SYMBIOSIS \
&& gBattleMons[battler].item == ITEM_NONE \
&& gBattleMons[ally].item != ITEM_NONE \
&& CanBattlerGetOrLoseItem(battler, gBattleMons[ally].item) \
&& CanBattlerGetOrLoseItem(ally, gBattleMons[ally].item) \
&& IsBattlerAlive(battler) \
&& IsBattlerAlive(ally)
static inline bool32 TryTriggerSymbiosis(u32 battler, u32 ally)
{
return GetBattlerAbility(ally) == ABILITY_SYMBIOSIS
&& gBattleMons[battler].item == ITEM_NONE
&& gBattleMons[ally].item != ITEM_NONE
&& CanBattlerGetOrLoseItem(battler, gBattleMons[ally].item)
&& CanBattlerGetOrLoseItem(ally, gBattleMons[ally].item)
&& IsBattlerAlive(battler)
&& IsBattlerAlive(ally);
}
static u32 GetNextTarget(u32 moveTarget, bool32 excludeCurrent)
{
@ -6821,9 +6829,7 @@ static void Cmd_moveend(void)
if ((gBattleStruct->moveResultFlags[gBattlerTarget] & (MOVE_RESULT_FAILED | MOVE_RESULT_DOESNT_AFFECT_FOE))
|| (gBattleMons[gBattlerAttacker].status2 & (STATUS2_FLINCHED))
|| gProtectStructs[gBattlerAttacker].nonVolatileStatusImmobility)
gBattleStruct->battlerState[gBattlerAttacker].lastMoveFailed = TRUE;
else
gBattleStruct->battlerState[gBattlerAttacker].lastMoveFailed = FALSE;
gBattleStruct->battlerState[gBattlerAttacker].stompingTantrumTimer = 2;
// Set ShellTrap to activate after the attacker's turn if target was hit by a physical move.
if (GetMoveEffect(gChosenMoveByBattler[gBattlerTarget]) == EFFECT_SHELL_TRAP
@ -7348,7 +7354,7 @@ static void Cmd_moveend(void)
{
if ((gSpecialStatuses[i].berryReduced
|| (B_SYMBIOSIS_GEMS >= GEN_7 && gSpecialStatuses[i].gemBoost))
&& SYMBIOSIS_CHECK(i, BATTLE_PARTNER(i)))
&& TryTriggerSymbiosis(i, BATTLE_PARTNER(i)))
{
BestowItem(BATTLE_PARTNER(i), i);
gLastUsedAbility = gBattleMons[BATTLE_PARTNER(i)].ability;
@ -9102,7 +9108,7 @@ static bool32 TrySymbiosis(u32 battler, u32 itemId)
&& (B_SYMBIOSIS_GEMS < GEN_7 || !(gSpecialStatuses[battler].gemBoost))
&& gCurrentMove != MOVE_FLING //Fling and damage-reducing berries are handled separately.
&& !gSpecialStatuses[battler].berryReduced
&& SYMBIOSIS_CHECK(battler, BATTLE_PARTNER(battler)))
&& TryTriggerSymbiosis(battler, BATTLE_PARTNER(battler)))
{
BestowItem(BATTLE_PARTNER(battler), battler);
gLastUsedAbility = gBattleMons[BATTLE_PARTNER(battler)].ability;
@ -17014,7 +17020,7 @@ void BS_TrySymbiosis(void)
u32 battler = GetBattlerForBattleScript(cmd->battler);
//called by Bestow, Fling, and Bug Bite, which don't work with Cmd_removeitem.
u32 partner = BATTLE_PARTNER(battler);
if (SYMBIOSIS_CHECK(battler, partner))
if (TryTriggerSymbiosis(battler, partner))
{
BestowItem(partner, battler);
gLastUsedAbility = gBattleMons[partner].ability;

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@ -4050,7 +4050,7 @@ bool32 TryChangeBattleWeather(u32 battler, u32 battleWeatherId, bool32 viaAbilit
{
return FALSE;
}
else if (B_ABILITY_WEATHER < GEN_6 && viaAbility)
else if (GetGenConfig(GEN_CONFIG_ABILITY_WEATHER) < GEN_6 && viaAbility)
{
gBattleWeather = sBattleWeatherInfo[battleWeatherId].flag;
return TRUE;
@ -4900,7 +4900,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
{
move = gBattleMons[i].moves[j];
moveType = GetBattleMoveType(move);
if (CalcTypeEffectivenessMultiplier(move, moveType, i, battler, ABILITY_ANTICIPATION, FALSE) >= UQ_4_12(2.0))
if (CalcTypeEffectivenessMultiplier(move, moveType, i, battler, ABILITY_ANTICIPATION, FALSE) >= UQ_4_12(2.0) || GetMoveEffect(move) == EFFECT_OHKO)
{
effect++;
break;
@ -8816,12 +8816,24 @@ bool32 IsBattlerProtected(u32 battlerAtk, u32 battlerDef, u32 move)
return isProtected;
}
// Only called directly when calculating damage type effectiveness
static bool32 IsBattlerGroundedInverseCheck(u32 battler, bool32 considerInverse)
enum InverseBattleCheck
{
INVERSE_BATTLE,
NOT_INVERSE_BATTLE
};
enum IronBallCheck
{
CHECK_IRON_BALL,
IGNORE_IRON_BALL
};
// Only called directly when calculating damage type effectiveness, and Iron Ball's type effectiveness mechanics
static bool32 IsBattlerGroundedInverseCheck(u32 battler, enum InverseBattleCheck checkInverse, enum IronBallCheck checkIronBall)
{
u32 holdEffect = GetBattlerHoldEffect(battler, TRUE);
if (holdEffect == HOLD_EFFECT_IRON_BALL)
if (!(checkIronBall == IGNORE_IRON_BALL) && holdEffect == HOLD_EFFECT_IRON_BALL)
return TRUE;
if (gFieldStatuses & STATUS_FIELD_GRAVITY)
return TRUE;
@ -8837,14 +8849,14 @@ static bool32 IsBattlerGroundedInverseCheck(u32 battler, bool32 considerInverse)
return FALSE;
if ((AI_DATA->aiCalcInProgress ? AI_DATA->abilities[battler] : GetBattlerAbility(battler)) == ABILITY_LEVITATE)
return FALSE;
if (IS_BATTLER_OF_TYPE(battler, TYPE_FLYING) && (!considerInverse || !FlagGet(B_FLAG_INVERSE_BATTLE)))
if (IS_BATTLER_OF_TYPE(battler, TYPE_FLYING) && (!(checkInverse == INVERSE_BATTLE) || !FlagGet(B_FLAG_INVERSE_BATTLE)))
return FALSE;
return TRUE;
}
bool32 IsBattlerGrounded(u32 battler)
{
return IsBattlerGroundedInverseCheck(battler, FALSE);
return IsBattlerGroundedInverseCheck(battler, NOT_INVERSE_BATTLE, CHECK_IRON_BALL);
}
u32 GetMoveSlot(u16 *moves, u32 move)
@ -9353,7 +9365,7 @@ static inline u32 CalcMoveBasePowerAfterModifiers(struct DamageCalculationData *
modifier = uq4_12_multiply(modifier, UQ_4_12(0.5));
break;
case EFFECT_STOMPING_TANTRUM:
if (gBattleStruct->battlerState[battlerAtk].lastMoveFailed)
if (gBattleStruct->battlerState[battlerAtk].stompingTantrumTimer == 1)
modifier = uq4_12_multiply(modifier, UQ_4_12(2.0));
break;
case EFFECT_MAGNITUDE:
@ -10685,7 +10697,7 @@ static inline uq4_12_t CalcTypeEffectivenessMultiplierInternal(u32 move, u32 mov
if (B_GLARE_GHOST < GEN_4 && move == MOVE_GLARE && IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST))
modifier = UQ_4_12(0.0);
}
else if (moveType == TYPE_GROUND && !IsBattlerGroundedInverseCheck(battlerDef, TRUE) && !(MoveIgnoresTypeIfFlyingAndUngrounded(move)))
else if (moveType == TYPE_GROUND && !IsBattlerGroundedInverseCheck(battlerDef, INVERSE_BATTLE, CHECK_IRON_BALL) && !(MoveIgnoresTypeIfFlyingAndUngrounded(move)))
{
modifier = UQ_4_12(0.0);
if (recordAbilities && defAbility == ABILITY_LEVITATE)
@ -10710,6 +10722,17 @@ static inline uq4_12_t CalcTypeEffectivenessMultiplierInternal(u32 move, u32 mov
modifier = UQ_4_12(1.0);
}
// Iron Ball ignores type modifiers for flying-type mons if it is the only source of grounding
if (B_IRON_BALL >= GEN_5
&& moveType == TYPE_GROUND
&& IS_BATTLER_OF_TYPE(battlerDef, TYPE_FLYING)
&& GetBattlerHoldEffect(battlerDef, TRUE) == HOLD_EFFECT_IRON_BALL
&& !IsBattlerGroundedInverseCheck(battlerDef, NOT_INVERSE_BATTLE, IGNORE_IRON_BALL)
&& !FlagGet(B_FLAG_INVERSE_BATTLE))
{
modifier = UQ_4_12(1.0);
}
if (((defAbility == ABILITY_WONDER_GUARD && modifier <= UQ_4_12(1.0))
|| (defAbility == ABILITY_TELEPATHY && battlerDef == BATTLE_PARTNER(battlerAtk)))
&& GetMovePower(move) != 0)
@ -12202,8 +12225,8 @@ void ClearDamageCalcResults(void)
bool32 DoesDestinyBondFail(u32 battler)
{
if (B_DESTINY_BOND_FAIL >= GEN_7
&& GetMoveEffect(gLastResultingMoves[battler]) == EFFECT_DESTINY_BOND
&& !gBattleStruct->battlerState[battler].lastMoveFailed)
&& GetMoveEffect(gLastLandedMoves[battler]) == EFFECT_DESTINY_BOND
&& GetMoveEffect(gLastResultingMoves[battler]) == EFFECT_DESTINY_BOND)
return TRUE;
return FALSE;
}

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@ -1105,7 +1105,7 @@ void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFix
void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId)
{
u8 speciesName[POKEMON_NAME_LENGTH + 1];
u32 personality;
u32 personality = Random32();
u32 value;
u16 checksum;
u8 i;
@ -1115,11 +1115,6 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV,
ZeroBoxMonData(boxMon);
if (hasFixedPersonality)
personality = fixedPersonality;
else
personality = Random32();
// Determine original trainer ID
if (otIdType == OT_ID_RANDOM_NO_SHINY)
{
@ -1129,7 +1124,7 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV,
else if (otIdType == OT_ID_PRESET)
{
value = fixedOtId;
isShiny = GET_SHINY_VALUE(value, personality) < SHINY_ODDS;
isShiny = GET_SHINY_VALUE(value, hasFixedPersonality ? fixedPersonality : personality) < SHINY_ODDS;
}
else // Player is the OT
{
@ -1175,6 +1170,9 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV,
isShiny = GET_SHINY_VALUE(value, personality) < SHINY_ODDS;
}
}
if (hasFixedPersonality)
personality = fixedPersonality;
SetBoxMonData(boxMon, MON_DATA_PERSONALITY, &personality);
SetBoxMonData(boxMon, MON_DATA_OT_ID, &value);

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@ -1,24 +1,353 @@
#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("Anticipation causes notifies if an opponent has a super-effective move");
TO_DO_BATTLE_TEST("Anticipation causes notifies if an opponent has a One-hit KO move");
TO_DO_BATTLE_TEST("Anticipation causes notifies if an opponent has a Self-Destruct or Explosion (Gen4)");
TO_DO_BATTLE_TEST("Anticipation treats Self-Destruct and Explosion like all other Normal types (Gen5+)");
SINGLE_BATTLE_TEST("Anticipation causes notifies if an opponent has a super-effective move")
{
GIVEN {
ASSUME(GetMoveType(MOVE_CLOSE_COMBAT) == TYPE_FIGHTING);
ASSUME(gSpeciesInfo[SPECIES_EEVEE].types[0] == TYPE_NORMAL);
ASSUME(gSpeciesInfo[SPECIES_EEVEE].types[1] == TYPE_NORMAL);
PLAYER(SPECIES_EEVEE) { Ability(ABILITY_ANTICIPATION); }
OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CLOSE_COMBAT, MOVE_SCRATCH, MOVE_POUND, MOVE_CELEBRATE); }
} WHEN {
TURN { }
} SCENE {
ABILITY_POPUP(player, ABILITY_ANTICIPATION);
}
}
SINGLE_BATTLE_TEST("Anticipation causes notifies if an opponent has a One-hit KO move")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_FISSURE) == EFFECT_OHKO);
PLAYER(SPECIES_EEVEE) { Ability(ABILITY_ANTICIPATION); }
OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_FISSURE, MOVE_SCRATCH, MOVE_POUND, MOVE_CELEBRATE); }
} WHEN {
TURN { }
} SCENE {
ABILITY_POPUP(player, ABILITY_ANTICIPATION);
}
}
SINGLE_BATTLE_TEST("Anticipation treats Self-Destruct and Explosion like all other Normal types (Gen5+)")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_EXPLOSION) == EFFECT_EXPLOSION);
PLAYER(SPECIES_EEVEE) { Ability(ABILITY_ANTICIPATION); }
OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_EXPLOSION, MOVE_SCRATCH, MOVE_POUND, MOVE_CELEBRATE); }
} WHEN {
TURN { }
} SCENE {
NOT ABILITY_POPUP(player, ABILITY_ANTICIPATION);
}
}
SINGLE_BATTLE_TEST("Anticipation doesn't consider Normalize into their effectiveness (Gen5+)")
{
GIVEN {
ASSUME(GetMoveType(MOVE_CLOSE_COMBAT) == TYPE_FIGHTING);
ASSUME(gSpeciesInfo[SPECIES_EEVEE].types[0] == TYPE_NORMAL);
ASSUME(gSpeciesInfo[SPECIES_EEVEE].types[1] == TYPE_NORMAL);
PLAYER(SPECIES_EEVEE) { Ability(ABILITY_ANTICIPATION); }
OPPONENT(SPECIES_DELCATTY) { Ability(ABILITY_NORMALIZE); Moves(MOVE_CLOSE_COMBAT, MOVE_SCRATCH, MOVE_POUND, MOVE_CELEBRATE); }
} WHEN {
TURN { }
} SCENE {
ABILITY_POPUP(player, ABILITY_ANTICIPATION);
}
}
SINGLE_BATTLE_TEST("Anticipation doesn't consider Scrappy into their effectiveness (Gen5+)")
{
KNOWN_FAILING;
GIVEN {
ASSUME(GetMoveType(MOVE_CLOSE_COMBAT) == TYPE_FIGHTING);
ASSUME(gSpeciesInfo[SPECIES_EEVEE].types[0] == TYPE_NORMAL);
ASSUME(gSpeciesInfo[SPECIES_EEVEE].types[1] == TYPE_NORMAL);
PLAYER(SPECIES_EEVEE) { Ability(ABILITY_ANTICIPATION); }
OPPONENT(SPECIES_KANGASKHAN) { Ability(ABILITY_SCRAPPY); Moves(MOVE_CLOSE_COMBAT, MOVE_TRICK_OR_TREAT, MOVE_SKILL_SWAP, MOVE_CELEBRATE); }
} WHEN {
TURN { MOVE(opponent, MOVE_TRICK_OR_TREAT); MOVE(player, MOVE_SKILL_SWAP); }
TURN { MOVE(opponent, MOVE_SKILL_SWAP); }
} SCENE {
ABILITY_POPUP(player, ABILITY_ANTICIPATION);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRICK_OR_TREAT, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, opponent);
NOT ABILITY_POPUP(player, ABILITY_ANTICIPATION);
}
}
SINGLE_BATTLE_TEST("Anticipation doesn't consider Gravity into their effectiveness (Gen5+)")
{
KNOWN_FAILING;
GIVEN {
PLAYER(SPECIES_SKARMORY);
OPPONENT(SPECIES_EEVEE) { Ability(ABILITY_ANTICIPATION); Moves(MOVE_EARTHQUAKE, MOVE_GRAVITY, MOVE_SCRATCH, MOVE_POUND); }
} WHEN {
TURN { MOVE(opponent, MOVE_GRAVITY); MOVE(player, MOVE_SKILL_SWAP); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_GRAVITY, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, player);
NOT ABILITY_POPUP(player, ABILITY_ANTICIPATION);
}
}
SINGLE_BATTLE_TEST("Anticipation counts Counter, Metal Burst or Mirror Coat as attacking moves of their types (Gen5+)")
{
u32 move, species, typeAtk, typeDef;
PARAMETRIZE { move = MOVE_COUNTER; species = SPECIES_RATICATE; typeAtk = TYPE_FIGHTING; typeDef = TYPE_NORMAL; }
PARAMETRIZE { move = MOVE_METAL_BURST; species = SPECIES_ROGGENROLA; typeAtk = TYPE_STEEL; typeDef = TYPE_ROCK; }
PARAMETRIZE { move = MOVE_MIRROR_COAT; species = SPECIES_NIDORINO; typeAtk = TYPE_PSYCHIC; typeDef = TYPE_POISON; }
GIVEN {
ASSUME(GetMoveType(move) == typeAtk);
ASSUME(gSpeciesInfo[species].types[0] == typeDef);
ASSUME(gSpeciesInfo[species].types[1] == typeDef);
PLAYER(species);
OPPONENT(SPECIES_EEVEE) { Ability(ABILITY_ANTICIPATION); Moves(move, MOVE_SKILL_SWAP, MOVE_POUND, MOVE_CELEBRATE); }
} WHEN {
TURN { MOVE(opponent, MOVE_SKILL_SWAP); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, opponent);
ABILITY_POPUP(player, ABILITY_ANTICIPATION);
}
}
SINGLE_BATTLE_TEST("Anticipation considers Synchronoise as an ordinary Psychic-type move")
{
GIVEN {
ASSUME(GetMoveType(MOVE_SYNCHRONOISE) == TYPE_PSYCHIC);
ASSUME(gSpeciesInfo[SPECIES_NIDORINO].types[0] == TYPE_POISON);
ASSUME(gSpeciesInfo[SPECIES_NIDORINO].types[1] == TYPE_POISON);
ASSUME(gSpeciesInfo[SPECIES_EEVEE].types[0] != TYPE_POISON);
ASSUME(gSpeciesInfo[SPECIES_EEVEE].types[1] != TYPE_POISON);
PLAYER(SPECIES_NIDORINO);
OPPONENT(SPECIES_EEVEE) { Ability(ABILITY_ANTICIPATION); Moves(MOVE_SYNCHRONOISE, MOVE_SKILL_SWAP, MOVE_POUND, MOVE_CELEBRATE); }
} WHEN {
TURN { MOVE(opponent, MOVE_SKILL_SWAP); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, opponent);
ABILITY_POPUP(player, ABILITY_ANTICIPATION);
}
}
SINGLE_BATTLE_TEST("Anticipation considers Freeze-Dry as an ordinary Ice-type move")
{
KNOWN_FAILING;
GIVEN {
ASSUME(GetMoveType(MOVE_FREEZE_DRY) == TYPE_ICE);
ASSUME(gSpeciesInfo[SPECIES_SQUIRTLE].types[0] == TYPE_WATER);
ASSUME(gSpeciesInfo[SPECIES_SQUIRTLE].types[1] == TYPE_WATER);
PLAYER(SPECIES_SQUIRTLE);
OPPONENT(SPECIES_EEVEE) { Ability(ABILITY_ANTICIPATION); Moves(MOVE_FREEZE_DRY, MOVE_SKILL_SWAP, MOVE_POUND, MOVE_CELEBRATE); }
} WHEN {
TURN { MOVE(opponent, MOVE_SKILL_SWAP); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, opponent);
NOT ABILITY_POPUP(player, ABILITY_ANTICIPATION);
}
}
SINGLE_BATTLE_TEST("Anticipation considers Flying Press as an ordinary Fighting-type move")
{
KNOWN_FAILING;
GIVEN {
ASSUME(GetMoveType(MOVE_FLYING_PRESS) == TYPE_FIGHTING);
ASSUME(gSpeciesInfo[SPECIES_TANGELA].types[0] == TYPE_GRASS);
ASSUME(gSpeciesInfo[SPECIES_TANGELA].types[1] == TYPE_GRASS);
PLAYER(SPECIES_TANGELA);
OPPONENT(SPECIES_EEVEE) { Ability(ABILITY_ANTICIPATION); Moves(MOVE_FLYING_PRESS, MOVE_SKILL_SWAP, MOVE_POUND, MOVE_CELEBRATE); }
} WHEN {
TURN { MOVE(opponent, MOVE_SKILL_SWAP); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, opponent);
NOT ABILITY_POPUP(player, ABILITY_ANTICIPATION);
}
}
SINGLE_BATTLE_TEST("Anticipation considers Aura Wheel as an ordinary Electric-type move")
{
GIVEN {
ASSUME(GetMoveType(MOVE_AURA_WHEEL) == TYPE_ELECTRIC);
ASSUME(gSpeciesInfo[SPECIES_PONYTA_GALAR].types[0] == TYPE_PSYCHIC);
ASSUME(gSpeciesInfo[SPECIES_PONYTA_GALAR].types[1] == TYPE_PSYCHIC);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_PONYTA_GALAR) { Ability(ABILITY_ANTICIPATION); }
OPPONENT(SPECIES_MORPEKO) { Ability(ABILITY_HUNGER_SWITCH); Moves(MOVE_AURA_WHEEL, MOVE_SCRATCH, MOVE_POUND, MOVE_CELEBRATE); }
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { SWITCH(player, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
NOT ABILITY_POPUP(player, ABILITY_ANTICIPATION);
}
}
SINGLE_BATTLE_TEST("Anticipation treats dynamic move types as their base type (Normal), Judgment")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_JUDGMENT) == EFFECT_CHANGE_TYPE_ON_ITEM);
ASSUME(gSpeciesInfo[SPECIES_EEVEE].types[0] == TYPE_NORMAL);
ASSUME(gSpeciesInfo[SPECIES_EEVEE].types[1] == TYPE_NORMAL);
PLAYER(SPECIES_EEVEE) { Ability(ABILITY_ANTICIPATION); }
OPPONENT(SPECIES_ARCEUS) { Item(ITEM_FIST_PLATE); Moves(MOVE_JUDGMENT, MOVE_SCRATCH, MOVE_POUND, MOVE_CELEBRATE); }
} WHEN {
TURN { }
} SCENE {
NOT ABILITY_POPUP(player, ABILITY_ANTICIPATION);
}
}
SINGLE_BATTLE_TEST("Anticipation treats dynamic move types as their base type (Normal), Weather Ball")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_WEATHER_BALL) == EFFECT_WEATHER_BALL);
ASSUME(gSpeciesInfo[SPECIES_FERROTHORN].types[0] == TYPE_GRASS);
ASSUME(gSpeciesInfo[SPECIES_FERROTHORN].types[1] == TYPE_STEEL);
PLAYER(SPECIES_FERROTHORN) { Ability(ABILITY_ANTICIPATION); Speed(2); }
OPPONENT(SPECIES_NINETALES) { Ability(ABILITY_DROUGHT); Moves(MOVE_WEATHER_BALL, MOVE_SKILL_SWAP, MOVE_POUND, MOVE_CELEBRATE); Speed(4); }
} WHEN {
TURN { MOVE(opponent, MOVE_SKILL_SWAP); MOVE(player, MOVE_SKILL_SWAP); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_DROUGHT);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, player);
NOT ABILITY_POPUP(player, ABILITY_ANTICIPATION);
}
}
SINGLE_BATTLE_TEST("Anticipation treats dynamic move types as their base type (Normal), Natural Gift")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_NATURAL_GIFT) == EFFECT_NATURAL_GIFT);
ASSUME(gSpeciesInfo[SPECIES_EEVEE].types[0] == TYPE_NORMAL);
ASSUME(gSpeciesInfo[SPECIES_EEVEE].types[1] == TYPE_NORMAL);
PLAYER(SPECIES_EEVEE) { Ability(ABILITY_ANTICIPATION); }
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_LEPPA_BERRY); Moves(MOVE_NATURAL_GIFT, MOVE_SCRATCH, MOVE_POUND, MOVE_CELEBRATE); }
} WHEN {
TURN { }
} SCENE {
NOT ABILITY_POPUP(player, ABILITY_ANTICIPATION);
}
}
SINGLE_BATTLE_TEST("Anticipation treats dynamic move types as their base type (Normal), Techno Blast")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_TECHNO_BLAST) == EFFECT_CHANGE_TYPE_ON_ITEM);
ASSUME(gSpeciesInfo[SPECIES_FERROTHORN].types[0] == TYPE_GRASS);
ASSUME(gSpeciesInfo[SPECIES_FERROTHORN].types[1] == TYPE_STEEL);
PLAYER(SPECIES_FERROTHORN) { Ability(ABILITY_ANTICIPATION); }
OPPONENT(SPECIES_GENESECT) { Item(ITEM_BURN_DRIVE); Moves(MOVE_TECHNO_BLAST, MOVE_SCRATCH, MOVE_POUND, MOVE_CELEBRATE); }
} WHEN {
TURN { }
} SCENE {
NOT ABILITY_POPUP(player, ABILITY_ANTICIPATION);
}
}
SINGLE_BATTLE_TEST("Anticipation treats dynamic move types as their base type (Normal), Revelation Dance")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_REVELATION_DANCE) == EFFECT_REVELATION_DANCE);
ASSUME(gSpeciesInfo[SPECIES_FERROTHORN].types[0] == TYPE_GRASS);
ASSUME(gSpeciesInfo[SPECIES_FERROTHORN].types[1] == TYPE_STEEL);
ASSUME(gSpeciesInfo[SPECIES_ORICORIO_BAILE].types[0] == TYPE_FIRE);
PLAYER(SPECIES_FERROTHORN) { Ability(ABILITY_ANTICIPATION); }
OPPONENT(SPECIES_ORICORIO_BAILE) { Moves(MOVE_REVELATION_DANCE, MOVE_SCRATCH, MOVE_POUND, MOVE_CELEBRATE); }
} WHEN {
TURN { }
} SCENE {
NOT ABILITY_POPUP(player, ABILITY_ANTICIPATION);
}
}
SINGLE_BATTLE_TEST("Anticipation treats dynamic move types as their base type (Normal), Multi-Attack")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_MULTI_ATTACK) == EFFECT_CHANGE_TYPE_ON_ITEM);
ASSUME(gSpeciesInfo[SPECIES_EEVEE].types[0] == TYPE_NORMAL);
ASSUME(gSpeciesInfo[SPECIES_EEVEE].types[1] == TYPE_NORMAL);
PLAYER(SPECIES_EEVEE) { Ability(ABILITY_ANTICIPATION); }
OPPONENT(SPECIES_SILVALLY) { Item(ITEM_FIGHTING_MEMORY); Moves(MOVE_MULTI_ATTACK, MOVE_SCRATCH, MOVE_POUND, MOVE_CELEBRATE); }
} WHEN {
TURN { }
} SCENE {
NOT ABILITY_POPUP(player, ABILITY_ANTICIPATION);
}
}
SINGLE_BATTLE_TEST("Anticipation does not consider Strong Winds on type matchups")
{
KNOWN_FAILING;
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_RAYQUAZA_MEGA].types[0] == TYPE_DRAGON);
ASSUME(gSpeciesInfo[SPECIES_RAYQUAZA_MEGA].types[1] == TYPE_FLYING);
PLAYER(SPECIES_RAYQUAZA) { Moves(MOVE_DRAGON_ASCENT, MOVE_CELEBRATE); }
OPPONENT(SPECIES_EEVEE) { Ability(ABILITY_ANTICIPATION); Moves(MOVE_ROCK_SLIDE, MOVE_SKILL_SWAP, MOVE_POUND, MOVE_CELEBRATE); }
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE, gimmick: GIMMICK_MEGA); MOVE(opponent, MOVE_SKILL_SWAP); }
} SCENE {
ABILITY_POPUP(player, ABILITY_DELTA_STREAM);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, opponent);
ABILITY_POPUP(player, ABILITY_ANTICIPATION);
}
}
SINGLE_BATTLE_TEST("Anticipation does not consider ate-abilities")
{
GIVEN {
ASSUME(GetMoveType(MOVE_SCRATCH) == TYPE_NORMAL);
ASSUME(gSpeciesInfo[SPECIES_WORMADAM_PLANT].types[0] == TYPE_BUG);
ASSUME(gSpeciesInfo[SPECIES_WORMADAM_PLANT].types[1] == TYPE_GRASS);
PLAYER(SPECIES_WORMADAM_PLANT) { Ability(ABILITY_ANTICIPATION); }
OPPONENT(SPECIES_AURORUS) { Ability(ABILITY_REFRIGERATE); Moves(MOVE_GROWL, MOVE_SCRATCH, MOVE_POUND, MOVE_CELEBRATE); }
} WHEN {
TURN { }
} SCENE {
NOT ABILITY_POPUP(player, ABILITY_ANTICIPATION);
}
}
SINGLE_BATTLE_TEST("Anticipation treats Hidden Power as its dynamic type (Gen6+)")
{
KNOWN_FAILING;
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_EEVEE].types[0] == TYPE_NORMAL);
ASSUME(gSpeciesInfo[SPECIES_EEVEE].types[1] == TYPE_NORMAL);
PLAYER(SPECIES_EEVEE) { Ability(ABILITY_ANTICIPATION); Item(ITEM_CHOPLE_BERRY); }
OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_HIDDEN_POWER, MOVE_SCRATCH, MOVE_POUND, MOVE_CELEBRATE); HPIV(30); AttackIV(2); DefenseIV(31); SpAttackIV(30); SpDefenseIV(30); SpeedIV(30); }
} WHEN {
TURN { MOVE(opponent, MOVE_HIDDEN_POWER); }
} SCENE {
ABILITY_POPUP(player, ABILITY_ANTICIPATION);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); // Check that the item is triggered
ANIMATION(ANIM_TYPE_MOVE, MOVE_HIDDEN_POWER, opponent);
HP_BAR(opponent);
MESSAGE("It's super effective!");
}
}
SINGLE_BATTLE_TEST("Anticipation considers Inverse Battle types")
{
GIVEN {
FLAG_SET(B_FLAG_INVERSE_BATTLE);
ASSUME(GetMoveType(MOVE_SCRATCH) == TYPE_NORMAL);
ASSUME(gSpeciesInfo[SPECIES_FERROTHORN].types[0] == TYPE_GRASS);
ASSUME(gSpeciesInfo[SPECIES_FERROTHORN].types[1] == TYPE_STEEL);
PLAYER(SPECIES_FERROTHORN) { Ability(ABILITY_ANTICIPATION); }
OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_GROWL, MOVE_SCRATCH, MOVE_POUND, MOVE_CELEBRATE); }
} WHEN {
TURN { }
} SCENE {
ABILITY_POPUP(player, ABILITY_ANTICIPATION);
}
}
TO_DO_BATTLE_TEST("Anticipation causes notifies if an opponent has a Self-Destruct or Explosion (Gen4)");
TO_DO_BATTLE_TEST("Anticipation considers Scrappy and Normalize into their effectiveness (Gen4)");
TO_DO_BATTLE_TEST("Anticipation doesn't consider Scrappy and Normalize into their effectiveness (Gen5+)");
TO_DO_BATTLE_TEST("Anticipation considers Gravity into their effectiveness (Gen4)");
TO_DO_BATTLE_TEST("Anticipation doesn't consider Gravity into their effectiveness (Gen5+)");
TO_DO_BATTLE_TEST("Anticipation doesn't trigger from Counter, Metal Burst or Mirror Coat (Gen4)");
TO_DO_BATTLE_TEST("Anticipation counts Counter, Metal Burst or Mirror Coat as attacking moves of their types (Gen5+)");
TO_DO_BATTLE_TEST("Anticipation considers Synchronoise as an ordinary Psychic-type move");
TO_DO_BATTLE_TEST("Anticipation considers Freeze-Dry as an ordinary Ice-type move");
TO_DO_BATTLE_TEST("Anticipation considers Flying Press as an ordinary Fighting-type move");
TO_DO_BATTLE_TEST("Anticipation considers Aura Wheel as an ordinary Electric-type move");
TO_DO_BATTLE_TEST("Anticipation considers Inverse Battle types"); //Check with Normal-type moves
TO_DO_BATTLE_TEST("Anticipation treats dynamic move types as their base type (Normal)"); // Judgment, Weather Ball, Natural Gift, Techno Blast, Revelation Dance, Multi Attack
TO_DO_BATTLE_TEST("Anticipation treats Hidden Power as Normal Type (Gen4-5)");
TO_DO_BATTLE_TEST("Anticipation treats Hidden Power as its dynamic type (Gen6+)");
TO_DO_BATTLE_TEST("Anticipation does not consider Strong Winds on type matchups");
TO_DO_BATTLE_TEST("Anticipation does not consider ate-abilities");

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@ -1,5 +1,83 @@
#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("Drought sets up sun for 5 turns (Gen6+)");
TO_DO_BATTLE_TEST("Drought sets up permanent sun (Gen3-5)");
SINGLE_BATTLE_TEST("Drought sets up sun for 5 turns (Gen6+)")
{
GIVEN {
WITH_CONFIG(GEN_CONFIG_ABILITY_WEATHER, GEN_6);
PLAYER(SPECIES_NINETALES) { Moves(MOVE_CELEBRATE); Ability(ABILITY_DROUGHT); }
OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE); }
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
ABILITY_POPUP(player, ABILITY_DROUGHT);
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight faded.");
}
}
SINGLE_BATTLE_TEST("Drought sets up sun for 8 turns with Heat Rock (Gen6+)")
{
GIVEN {
WITH_CONFIG(GEN_CONFIG_ABILITY_WEATHER, GEN_6);
PLAYER(SPECIES_NINETALES) { Moves(MOVE_CELEBRATE); Ability(ABILITY_DROUGHT); Item(ITEM_HEAT_ROCK); }
OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE); }
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
ABILITY_POPUP(player, ABILITY_DROUGHT);
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight faded.");
}
}
SINGLE_BATTLE_TEST("Drought sets up permanent sun (Gen3-5)")
{
GIVEN {
WITH_CONFIG(GEN_CONFIG_ABILITY_WEATHER, GEN_3);
PLAYER(SPECIES_NINETALES) { Moves(MOVE_CELEBRATE); Ability(ABILITY_DROUGHT); }
OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE); }
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
ABILITY_POPUP(player, ABILITY_DROUGHT);
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
MESSAGE("The sunlight is strong.");
NOT MESSAGE("The sunlight faded.");
}
}

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@ -138,5 +138,27 @@ SINGLE_BATTLE_TEST("Liquid Ooze causes leech seed victim to faint before seeder"
}
}
TO_DO_BATTLE_TEST("Liquid Ooze does not cause Dream Eater users to lose HP instead of heal (Gen 3-4");
TO_DO_BATTLE_TEST("Liquid Ooze causes Dream Eater users to lose HP instead of heal (Gen 5+");
SINGLE_BATTLE_TEST("Liquid Ooze causes Dream Eater users to lose HP instead of heal (Gen 5+")
{
s16 damage;
GIVEN {
ASSUME(GetMoveEffect(MOVE_SPORE) == EFFECT_SLEEP);
ASSUME(GetMoveEffect(MOVE_DREAM_EATER) == EFFECT_DREAM_EATER);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_TENTACRUEL) { Ability(ABILITY_LIQUID_OOZE); }
} WHEN {
TURN { MOVE(opponent, MOVE_SCRATCH); MOVE(player, MOVE_SPORE); }
TURN { MOVE(player, MOVE_DREAM_EATER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
HP_BAR(player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPORE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_DREAM_EATER, player);
HP_BAR(opponent);
HP_BAR(player, captureDamage: &damage);
} THEN {
EXPECT_LT(damage, 0);
}
}
TO_DO_BATTLE_TEST("Liquid Ooze does not cause Dream Eater users to lose HP instead of heal (Gen 3-4")

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@ -1,6 +1,63 @@
#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("Sand Force prevents damage from sandstorm");
TO_DO_BATTLE_TEST("Sand Force increases the power of Rock-, Ground- and Steel-type moves by 30% in sandstorm");
TO_DO_BATTLE_TEST("Sand Force increases move power if Cloud Nine/Air Lock is on the field");
SINGLE_BATTLE_TEST("Sand Force prevents damage from sandstorm")
{
u32 type1 = gSpeciesInfo[SPECIES_SHELLOS].types[0];
u32 type2 = gSpeciesInfo[SPECIES_SHELLOS].types[1];
GIVEN {
ASSUME(type1 != TYPE_ROCK && type2 != TYPE_ROCK);
ASSUME(type1 != TYPE_GROUND && type2 != TYPE_GROUND);
ASSUME(type1 != TYPE_STEEL && type2 != TYPE_STEEL);
PLAYER(SPECIES_SHELLOS) { Ability(ABILITY_SAND_FORCE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SANDSTORM); }
} SCENE {
NOT HP_BAR(player);
}
}
SINGLE_BATTLE_TEST("Sand Force increases the power of Rock-, Ground- and Steel-type moves by 30% in sandstorm", s16 damage)
{
u32 moveOpponent, movePlayer;
PARAMETRIZE { moveOpponent = MOVE_CELEBRATE; movePlayer = MOVE_ROCK_THROW; }
PARAMETRIZE { moveOpponent = MOVE_SANDSTORM; movePlayer = MOVE_ROCK_THROW; }
PARAMETRIZE { moveOpponent = MOVE_CELEBRATE; movePlayer = MOVE_EARTHQUAKE; }
PARAMETRIZE { moveOpponent = MOVE_SANDSTORM; movePlayer = MOVE_EARTHQUAKE; }
PARAMETRIZE { moveOpponent = MOVE_CELEBRATE; movePlayer = MOVE_IRON_HEAD; }
PARAMETRIZE { moveOpponent = MOVE_SANDSTORM; movePlayer = MOVE_IRON_HEAD; }
GIVEN {
ASSUME(GetMoveType(MOVE_ROCK_THROW) == TYPE_ROCK);
ASSUME(GetMoveType(MOVE_EARTHQUAKE) == TYPE_GROUND);
ASSUME(GetMoveType(MOVE_IRON_HEAD) == TYPE_STEEL);
PLAYER(SPECIES_SHELLOS) { Ability(ABILITY_SAND_FORCE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, moveOpponent); MOVE(player, movePlayer); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.3), results[1].damage);
EXPECT_MUL_EQ(results[2].damage, Q_4_12(1.3), results[3].damage);
EXPECT_MUL_EQ(results[4].damage, Q_4_12(1.3), results[5].damage);
}
}
SINGLE_BATTLE_TEST("Sand Force don't increase move power if Cloud Nine/Air Lock is on the field", s16 damage)
{
u32 move;
PARAMETRIZE { move = MOVE_CELEBRATE; }
PARAMETRIZE { move = MOVE_SANDSTORM; }
GIVEN {
ASSUME(GetMoveType(MOVE_ROCK_THROW) == TYPE_ROCK);
PLAYER(SPECIES_SHELLOS) { Ability(ABILITY_SAND_FORCE); }
OPPONENT(SPECIES_GOLDUCK) { Ability(ABILITY_CLOUD_NINE); }
} WHEN {
TURN { MOVE(opponent, move); MOVE(player, MOVE_ROCK_THROW); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);
}
}

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@ -1,6 +1,51 @@
#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("Sand Rush prevents damage from sandstorm");
TO_DO_BATTLE_TEST("Sand Rush doubles speed from sandstorm");
TO_DO_BATTLE_TEST("Sand Rush doesn't double speed if Cloud Nine/Air Lock is on the field");
SINGLE_BATTLE_TEST("Sand Rush prevents damage from sandstorm")
{
u32 type1 = gSpeciesInfo[SPECIES_STOUTLAND].types[0];
u32 type2 = gSpeciesInfo[SPECIES_STOUTLAND].types[1];
GIVEN {
ASSUME(type1 != TYPE_ROCK && type2 != TYPE_ROCK);
ASSUME(type1 != TYPE_GROUND && type2 != TYPE_GROUND);
ASSUME(type1 != TYPE_STEEL && type2 != TYPE_STEEL);
PLAYER(SPECIES_STOUTLAND) { Ability(ABILITY_SAND_RUSH); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SANDSTORM); }
} SCENE {
NOT HP_BAR(player);
}
}
SINGLE_BATTLE_TEST("Sand Rush doubles speed from sandstorm")
{
GIVEN {
PLAYER(SPECIES_SANDSLASH) { Ability(ABILITY_SAND_RUSH); Speed(100); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(199); }
} WHEN {
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_SANDSTORM); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SANDSTORM, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
}
}
SINGLE_BATTLE_TEST("Sand Rush doesn't double speed if Cloud Nine/Air Lock is on the field")
{
GIVEN {
PLAYER(SPECIES_SANDSLASH) { Ability(ABILITY_SAND_RUSH); Speed(100); }
OPPONENT(SPECIES_GOLDUCK) { Speed(199); Ability(ABILITY_CLOUD_NINE); }
} WHEN {
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_SANDSTORM); }
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SANDSTORM, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
}
}

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@ -29,5 +29,17 @@ SINGLE_BATTLE_TEST("Sand Veil increases evasion during sandstorm")
}
}
TO_DO_BATTLE_TEST("Sand Veil doesn't prevent Sandstorm damage if Cloud Nine/Air Lock is on the field");
TO_DO_BATTLE_TEST("Sand Veil doesn't increase evasion if Cloud Nine/Air Lock is on the field");
SINGLE_BATTLE_TEST("Sand Veil doesn't increase evasion if Cloud Nine/Air Lock is on the field")
{
PASSES_RANDOMLY(5, 5, RNG_ACCURACY);
GIVEN {
ASSUME(GetMoveAccuracy(MOVE_POUND) == 100);
PLAYER(SPECIES_SANDSHREW) { Ability(ABILITY_SAND_VEIL); }
OPPONENT(SPECIES_GOLDUCK) { Ability(ABILITY_CLOUD_NINE); }
} WHEN {
TURN { MOVE(opponent, MOVE_SANDSTORM); }
TURN { MOVE(opponent, MOVE_POUND); }
} SCENE {
HP_BAR(player);
}
}

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@ -1,6 +1,65 @@
#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("Slush Rush doubles speed from hail");
TO_DO_BATTLE_TEST("Slush Rush doubles speed from snow");
TO_DO_BATTLE_TEST("Slush Rush doesn't double speed if Cloud Nine/Air Lock is on the field");
SINGLE_BATTLE_TEST("Slush Rush doubles speed from hail")
{
GIVEN {
PLAYER(SPECIES_CETITAN) { Ability(ABILITY_SLUSH_RUSH); Speed(100); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(199); }
} WHEN {
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_HAIL); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_HAIL, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
}
}
SINGLE_BATTLE_TEST("Slush Rush doubles speed from snow")
{
GIVEN {
PLAYER(SPECIES_CETITAN) { Ability(ABILITY_SLUSH_RUSH); Speed(100); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(199); }
} WHEN {
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_SNOWSCAPE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SNOWSCAPE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
}
}
SINGLE_BATTLE_TEST("Slush Rush doesn't double speed if Cloud Nine/Air Lock is on the field")
{
GIVEN {
PLAYER(SPECIES_CETITAN) { Ability(ABILITY_SLUSH_RUSH); Speed(100); }
OPPONENT(SPECIES_GOLDUCK) { Speed(199); Ability(ABILITY_CLOUD_NINE); }
} WHEN {
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_SNOWSCAPE); }
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SNOWSCAPE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
}
}
SINGLE_BATTLE_TEST("Slush Rush doesn't prevent non-Ice types from taking damage in Hail")
{
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[0] != TYPE_ICE);
ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[1] != TYPE_ICE);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_CETITAN) { Ability(ABILITY_SLUSH_RUSH); }
} WHEN {
TURN { MOVE(player, MOVE_HAIL); MOVE(opponent, MOVE_SKILL_SWAP); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HAIL, player);
HP_BAR(player);
}
}

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@ -1,7 +1,70 @@
#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("Solar Power increases a Sp. Attack by x1.5 in Sun");
TO_DO_BATTLE_TEST("Solar Power doesn't increases a Sp. Attack if Cloud Nine/Air Lock is on the field");
TO_DO_BATTLE_TEST("Solar Power causes the Pokémon to lose 1/8 max HP in Sun");
TO_DO_BATTLE_TEST("Solar Power doesn't cause the Pokémon to lose 1/8 max HP if Cloud Nine/Air Lock is on the field");
SINGLE_BATTLE_TEST("Solar Power increases a Sp. Attack by x1.5 in Sun", s16 damage)
{
u32 move;
PARAMETRIZE { move = MOVE_CELEBRATE; }
PARAMETRIZE { move = MOVE_SUNNY_DAY; }
GIVEN {
ASSUME(GetMovePower(MOVE_HYPER_VOICE) > 0);
ASSUME(GetMoveCategory(MOVE_HYPER_VOICE) == DAMAGE_CATEGORY_SPECIAL);
PLAYER(SPECIES_CHARIZARD) { Ability(ABILITY_SOLAR_POWER); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, move); MOVE(player, MOVE_HYPER_VOICE); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
if (move == MOVE_SUNNY_DAY)
HP_BAR(player);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Solar Power doesn't increases a Sp. Attack if Cloud Nine/Air Lock is on the field", s16 damage)
{
u32 move;
PARAMETRIZE { move = MOVE_CELEBRATE; }
PARAMETRIZE { move = MOVE_SUNNY_DAY; }
GIVEN {
ASSUME(GetMovePower(MOVE_HYPER_VOICE) > 0);
ASSUME(GetMoveCategory(MOVE_HYPER_VOICE) == DAMAGE_CATEGORY_SPECIAL);
PLAYER(SPECIES_CHARIZARD) { Ability(ABILITY_SOLAR_POWER); }
OPPONENT(SPECIES_GOLDUCK) { Ability(ABILITY_CLOUD_NINE); }
} WHEN {
TURN { MOVE(opponent, move); MOVE(player, MOVE_HYPER_VOICE); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);
}
}
SINGLE_BATTLE_TEST("Solar Power causes the Pokémon to lose 1/8 max HP in Sun")
{
GIVEN {
PLAYER(SPECIES_CHARIZARD) { Ability(ABILITY_SOLAR_POWER); MaxHP(80); HP(80); }
OPPONENT(SPECIES_WOBBUFFET);
} SCENE {
TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
} SCENE {
HP_BAR(player);
} THEN {
EXPECT_EQ(player->hp, player->maxHP - player->maxHP/8);
}
}
SINGLE_BATTLE_TEST("Solar Power doesn't cause the Pokémon to lose 1/8 max HP if Cloud Nine/Air Lock is on the field")
{
GIVEN {
PLAYER(SPECIES_CHARIZARD) { Ability(ABILITY_SOLAR_POWER); MaxHP(80); HP(80); }
OPPONENT(SPECIES_GOLDUCK) { Ability(ABILITY_CLOUD_NINE); }
} WHEN {
TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
} SCENE {
NOT HP_BAR(player);
} THEN {
EXPECT_EQ(player->hp, player->maxHP);
}
}

View File

@ -21,7 +21,7 @@ DOUBLE_BATTLE_TEST("Symbiosis transfers its item to an ally after it consumes an
MESSAGE("Oranguru passed its Toxic Orb to Wobbuffet through Symbiosis!");
// end of turn, wobb gets poisoned
MESSAGE("Wobbuffet was badly poisoned!");
STATUS_ICON(playerLeft, STATUS1_TOXIC_POISON);
STATUS_ICON(playerLeft, STATUS1_TOXIC_POISON);
} THEN {
EXPECT_EQ(playerLeft->item, ITEM_TOXIC_ORB);
EXPECT_EQ(playerRight->item, ITEM_NONE);
@ -111,3 +111,24 @@ DOUBLE_BATTLE_TEST("Symbiosis triggers after partner flings its item")
EXPECT_EQ(playerRight->item, ITEM_NONE);
}
}
DOUBLE_BATTLE_TEST("Symbiosis transfers its item to an ally after it consumes a weakness berry")
{
GIVEN {
ASSUME(gItemsInfo[ITEM_CHILAN_BERRY].holdEffect == HOLD_EFFECT_RESIST_BERRY);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_CHILAN_BERRY); }
PLAYER(SPECIES_ORANGURU) { Ability(ABILITY_SYMBIOSIS); Item(ITEM_TOXIC_ORB); }
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_TACKLE, target: playerLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft);
ABILITY_POPUP(playerRight, ABILITY_SYMBIOSIS);
STATUS_ICON(playerLeft, STATUS1_TOXIC_POISON);
} THEN {
EXPECT_EQ(playerLeft->item, ITEM_TOXIC_ORB);
EXPECT_EQ(playerRight->item, ITEM_NONE);
}
}

View File

@ -87,3 +87,19 @@ SINGLE_BATTLE_TEST("Gem is consumed if the move type is changed")
ANIMATION(ANIM_TYPE_MOVE, MOVE_FEINT_ATTACK, player);
}
}
SINGLE_BATTLE_TEST("Gem is not consumed if a no type damage move is used") //ie. Counter, Psywave, Super Fang. All these moves have 1 base power.
{
ASSUME(GetMovePower(MOVE_PSYWAVE) == 1);
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_PSYCHIC_GEM); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_PSYWAVE); }
} SCENE {
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("The Psychic Gem strengthened Wobbuffet's power!");
}
}
}

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@ -0,0 +1,22 @@
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS{
ASSUME(gItemsInfo[ITEM_IRON_BALL].holdEffect == HOLD_EFFECT_IRON_BALL);
}
SINGLE_BATTLE_TEST("Ground-type moves do neutral damage to non-grounded Flying types holding Iron Ball regardless of other typings") //gen5+ only
{
ASSUME(B_IRON_BALL >= GEN_5);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_SKARMORY) { Item(ITEM_IRON_BALL); };
} WHEN {
TURN { MOVE(player, MOVE_EARTHQUAKE); };
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, player);
NONE_OF {
MESSAGE("It's super effective!");
}
}
}

View File

@ -6,7 +6,7 @@ ASSUMPTIONS
ASSUME(GetMoveEffect(MOVE_STOMPING_TANTRUM) == EFFECT_STOMPING_TANTRUM);
}
SINGLE_BATTLE_TEST("Stomping Tatrum will deal double damage if user flinched on the previous turn")
SINGLE_BATTLE_TEST("Stomping Tantrum will deal double damage if user flinched on the previous turn")
{
s16 damage[3];
GIVEN {
@ -36,7 +36,7 @@ SINGLE_BATTLE_TEST("Stomping Tatrum will deal double damage if user flinched on
}
}
SINGLE_BATTLE_TEST("Stomping Tatrum will deal double damage if user failed to attack due to paralysis")
SINGLE_BATTLE_TEST("Stomping Tantrum will deal double damage if user failed to attack due to paralysis")
{
s16 damage[3];
PASSES_RANDOMLY(25, 100, RNG_PARALYSIS);
@ -66,7 +66,7 @@ SINGLE_BATTLE_TEST("Stomping Tatrum will deal double damage if user failed to at
}
}
SINGLE_BATTLE_TEST("Stomping Tatrum will not deal double damage if target protects")
SINGLE_BATTLE_TEST("Stomping Tantrum will not deal double damage if target protects")
{
s16 damage[2];
GIVEN {
@ -90,7 +90,7 @@ SINGLE_BATTLE_TEST("Stomping Tatrum will not deal double damage if target protec
}
}
SINGLE_BATTLE_TEST("Stomping Tatrum will not deal double if it missed")
SINGLE_BATTLE_TEST("Stomping Tantrum will not deal double if it missed")
{
s16 damage[2];
GIVEN {
@ -107,11 +107,11 @@ SINGLE_BATTLE_TEST("Stomping Tatrum will not deal double if it missed")
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOMPING_TANTRUM, player);
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
EXPECT_EQ(damage[0], damage[1]);
EXPECT_MUL_EQ(damage[0], Q_4_12(2.0), damage[1]);
}
}
SINGLE_BATTLE_TEST("Stomping Tatrum will deal double damage if user was immune to previous move")
SINGLE_BATTLE_TEST("Stomping Tantrum will deal double damage if user was immune to previous move")
{
s16 damage[2];
GIVEN {

View File

@ -82,3 +82,17 @@ SINGLE_BATTLE_TEST("Hail damage rounds properly when maxHP < 16")
HP_BAR(player, damage: 1);
}
}
SINGLE_BATTLE_TEST("Hail doesn't do damage when weather is negated")
{
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[0] != TYPE_ICE);
ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[1] != TYPE_ICE);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GOLDUCK) { Ability(ABILITY_CLOUD_NINE); }
} WHEN {
TURN { MOVE(player, MOVE_HAIL); }
} SCENE {
NOT HP_BAR(player);
}
}

View File

@ -94,3 +94,20 @@ SINGLE_BATTLE_TEST("Sandstorm damage rounds properly when maxHP < 16")
HP_BAR(player, damage: 1);
}
}
SINGLE_BATTLE_TEST("Sandstorm doesn't do damage when weather is negated")
{
u32 type1 = gSpeciesInfo[SPECIES_STOUTLAND].types[0];
u32 type2 = gSpeciesInfo[SPECIES_STOUTLAND].types[1];
GIVEN {
ASSUME(type1 != TYPE_ROCK && type2 != TYPE_ROCK);
ASSUME(type1 != TYPE_GROUND && type2 != TYPE_GROUND);
ASSUME(type1 != TYPE_STEEL && type2 != TYPE_STEEL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GOLDUCK) { Ability(ABILITY_CLOUD_NINE); }
} WHEN {
TURN { MOVE(player, MOVE_SANDSTORM); }
} SCENE {
NOT HP_BAR(player);
}
}