From f8151f0be594d2f116c750b9ed0e6bb1a797e6ac Mon Sep 17 00:00:00 2001 From: Pawkkie <61265402+Pawkkie@users.noreply.github.com> Date: Fri, 10 Jan 2025 18:14:15 -0500 Subject: [PATCH] Missed two uses of new hazard type enum (#5996) --- src/battle_script_commands.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 536291661a..368e08db23 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -7755,7 +7755,7 @@ static bool32 DoSwitchInEffectsForBattler(u32 battler) && GetBattlerAbility(battler) != ABILITY_MAGIC_GUARD) { gDisableStructs[battler].stealthRockDone = TRUE; - gBattleStruct->moveDamage[battler] = GetStealthHazardDamage(TYPE_ROCK, battler); + gBattleStruct->moveDamage[battler] = GetStealthHazardDamage(TYPE_SIDE_HAZARD_POINTED_STONES, battler); if (gBattleStruct->moveDamage[battler] != 0) SetDmgHazardsBattlescript(battler, B_MSG_STEALTHROCKDMG); @@ -7814,7 +7814,7 @@ static bool32 DoSwitchInEffectsForBattler(u32 battler) && GetBattlerAbility(battler) != ABILITY_MAGIC_GUARD) { gDisableStructs[battler].steelSurgeDone = TRUE; - gBattleStruct->moveDamage[battler] = GetStealthHazardDamage(TYPE_STEEL, battler); + gBattleStruct->moveDamage[battler] = GetStealthHazardDamage(TYPE_SIDE_HAZARD_SHARP_STEEL, battler); if (gBattleStruct->moveDamage[battler] != 0) SetDmgHazardsBattlescript(battler, B_MSG_SHARPSTEELDMG);