From f82bd2f9c4825afc3d4df88beab95afdfb52ff8c Mon Sep 17 00:00:00 2001 From: Eduardo Alvaro Quezada D'Ottone Date: Sat, 2 May 2020 04:35:50 -0400 Subject: [PATCH] Fix sleeping turns (#370) * Fix sleeping turns * Readjusted numbers. Thanks Doesnt --- src/battle_script_commands.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index d9e87774a9..5faadb24ee 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -2442,7 +2442,7 @@ void SetMoveEffect(bool32 primary, u32 certain) BattleScriptPush(gBattlescriptCurrInstr + 1); if (sStatusFlagsForMoveEffects[gBattleScripting.moveEffect] == STATUS1_SLEEP) - gBattleMons[gEffectBattler].status1 |= (B_SLEEP_TURNS >= GEN_5) ? ((Random() & 2) + 1) : ((Random() & 3) + 2); + gBattleMons[gEffectBattler].status1 |= (B_SLEEP_TURNS >= GEN_5) ? ((Random() % 3) + 2) : ((Random() % 4) + 3); else gBattleMons[gEffectBattler].status1 |= sStatusFlagsForMoveEffects[gBattleScripting.moveEffect];