Remove unused gBattleStruct fields (#7822)
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@ -685,10 +685,10 @@ struct BattleStruct
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u8 terrainDone:1;
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u8 overworldWeatherDone:1;
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u8 battlerKOAnimsRunning:3;
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u8 isAtkCancelerForCalledMove:1; // Certain cases in atk canceler should only be checked once, when the original move is called, however others need to be checked the twice.
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u8 friskedAbility:1; // If identifies two mons, show the ability pop-up only once.
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u8 fickleBeamBoosted:1;
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u8 poisonPuppeteerConfusion:1;
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u8 toxicChainPriority:1; // If Toxic Chain will trigger on target, all other non volatiles will be blocked
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u16 startingStatusTimer;
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u8 atkCancellerTracker;
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struct BattleTvMovePoints tvMovePoints;
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@ -702,7 +702,6 @@ struct BattleStruct
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u8 debugBattler;
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u8 magnitudeBasePower;
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u8 presentBasePower;
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u8 roostTypes[MAX_BATTLERS_COUNT][NUM_BATTLE_SIDES];
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u8 savedBattlerTarget[5];
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u8 savedBattlerAttacker[5];
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u8 savedTargetCount:4;
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@ -780,8 +779,7 @@ struct BattleStruct
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u8 numHazards[NUM_BATTLE_SIDES];
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u8 hazardsCounter:4; // Counter for applying hazard on switch in
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enum SubmoveState submoveAnnouncement:2;
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u8 toxicChainPriority:1; // If Toxic Chain will trigger on target, all other non volatiles will be blocked
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u8 padding2:1;
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u8 padding2:2;
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};
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struct AiBattleData
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@ -5355,9 +5355,6 @@ static void Cmd_setroost(void)
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CMD_ARGS();
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gDisableStructs[gBattlerAttacker].roostActive = TRUE;
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gBattleStruct->roostTypes[gBattlerAttacker][0] = gBattleMons[gBattlerAttacker].types[0];
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gBattleStruct->roostTypes[gBattlerAttacker][1] = gBattleMons[gBattlerAttacker].types[1];
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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