Add newer generation Heal Bell interactions with Soundproof (#4732)
* newer generation soundproof heal bell interactions * Fix bugs and rewrite AnyPartyMemberStatused * add missing check, tests, clean up * fix ai code and rename battler for clarity
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@ -120,6 +120,7 @@
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#define B_ALLY_SWITCH_FAIL_CHANCE GEN_LATEST // In Gen9, using Ally Switch consecutively decreases the chance of success for each consecutive use.
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#define B_SKETCH_BANS GEN_LATEST // In Gen9+, Sketch is unable to copy more moves than in previous generations.
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#define B_KNOCK_OFF_REMOVAL GEN_LATEST // In Gen5+, Knock Off removes the foe's item instead of rendering it unusable.
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#define B_HEAL_BELL_SOUNDPROOF GEN_LATEST // In Gen5, Heal Bell affects all mons with Soundproof. In Gen6-8 it affects inactive mons, but not battlers. In Gen9 it always affects the user.
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// Ability settings
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#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters.
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@ -2955,18 +2955,41 @@ bool32 IsWakeupTurn(u32 battler)
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bool32 AnyPartyMemberStatused(u32 battlerId, bool32 checkSoundproof)
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{
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struct Pokemon *party;
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u32 i;
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u32 i, battlerOnField1, battlerOnField2;
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if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
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party = gPlayerParty;
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else
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party = gEnemyParty;
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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{
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battlerOnField1 = gBattlerPartyIndexes[battlerId];
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battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(battlerId)))];
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// Check partner's status
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if ((B_HEAL_BELL_SOUNDPROOF == GEN_5 || AI_DATA->abilities[BATTLE_PARTNER(battlerId)] != ABILITY_SOUNDPROOF || !checkSoundproof)
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&& GetMonData(&party[battlerOnField2], MON_DATA_STATUS) != STATUS1_NONE)
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return TRUE;
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}
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else // In singles there's only one battlerId by side.
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{
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battlerOnField1 = gBattlerPartyIndexes[battlerId];
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battlerOnField2 = gBattlerPartyIndexes[battlerId];
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}
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// Check attacker's status
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if ((B_HEAL_BELL_SOUNDPROOF == GEN_5 || B_HEAL_BELL_SOUNDPROOF >= GEN_9
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|| AI_DATA->abilities[battlerId] != ABILITY_SOUNDPROOF || !checkSoundproof)
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&& GetMonData(&party[battlerOnField1], MON_DATA_STATUS) != STATUS1_NONE)
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return TRUE;
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// Check inactive party mons' status
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for (i = 0; i < PARTY_SIZE; i++)
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{
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if (checkSoundproof && GetMonAbility(&party[i]) == ABILITY_SOUNDPROOF)
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if (i == battlerOnField1 || i == battlerOnField2)
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continue;
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if (B_HEAL_BELL_SOUNDPROOF < GEN_5 && checkSoundproof && GetMonAbility(&party[i]) == ABILITY_SOUNDPROOF)
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continue;
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if (GetMonData(&party[i], MON_DATA_STATUS) != STATUS1_NONE)
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return TRUE;
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}
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@ -3220,7 +3243,7 @@ bool32 ShouldUseWishAromatherapy(u32 battlerAtk, u32 battlerDef, u32 move)
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u32 i;
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s32 firstId, lastId;
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struct Pokemon* party;
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bool32 hasStatus = FALSE;
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bool32 hasStatus = AnyPartyMemberStatused(battlerAtk, gMovesInfo[move].soundMove);
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bool32 needHealing = FALSE;
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GetAIPartyIndexes(battlerAtk, &firstId, &lastId);
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@ -3246,12 +3269,6 @@ bool32 ShouldUseWishAromatherapy(u32 battlerAtk, u32 battlerDef, u32 move)
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{
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needHealing = TRUE;
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}
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if (GetMonData(&party[i], MON_DATA_STATUS, NULL) != STATUS1_NONE)
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{
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if (move != MOVE_HEAL_BELL || GetMonAbility(&party[i]) != ABILITY_SOUNDPROOF)
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hasStatus = TRUE;
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}
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}
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}
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@ -13168,7 +13168,7 @@ static void Cmd_healpartystatus(void)
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CMD_ARGS();
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u32 zero = 0;
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u32 battler;
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u32 partner = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker)));
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u8 toHeal = 0;
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if (gCurrentMove == MOVE_HEAL_BELL)
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@ -13178,7 +13178,8 @@ static void Cmd_healpartystatus(void)
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_BELL;
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if (GetBattlerAbility(gBattlerAttacker) != ABILITY_SOUNDPROOF)
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if (GetBattlerAbility(gBattlerAttacker) != ABILITY_SOUNDPROOF
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|| B_HEAL_BELL_SOUNDPROOF == GEN_5 || B_HEAL_BELL_SOUNDPROOF >= GEN_9)
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{
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gBattleMons[gBattlerAttacker].status1 = 0;
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gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_NIGHTMARE;
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@ -13189,19 +13190,18 @@ static void Cmd_healpartystatus(void)
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gBattleCommunication[MULTISTRING_CHOOSER] |= B_MSG_BELL_SOUNDPROOF_ATTACKER;
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}
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battler = gBattleScripting.battler = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker)));
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gBattleScripting.battler = partner;
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
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&& !(gAbsentBattlerFlags & gBitTable[battler]))
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if (IsBattlerAlive(partner))
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{
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if (GetBattlerAbility(battler) != ABILITY_SOUNDPROOF)
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if (GetBattlerAbility(partner) != ABILITY_SOUNDPROOF || B_HEAL_BELL_SOUNDPROOF == GEN_5)
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{
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gBattleMons[battler].status1 = 0;
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gBattleMons[battler].status2 &= ~STATUS2_NIGHTMARE;
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gBattleMons[partner].status1 = 0;
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gBattleMons[partner].status2 &= ~STATUS2_NIGHTMARE;
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}
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else
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{
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RecordAbilityBattle(battler, gBattleMons[battler].ability);
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RecordAbilityBattle(partner, gBattleMons[partner].ability);
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gBattleCommunication[MULTISTRING_CHOOSER] |= B_MSG_BELL_SOUNDPROOF_PARTNER;
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}
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}
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@ -13216,13 +13216,17 @@ static void Cmd_healpartystatus(void)
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if (species != SPECIES_NONE && species != SPECIES_EGG)
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{
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u16 ability;
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bool32 isAttacker = gBattlerPartyIndexes[gBattlerAttacker] == i;
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bool32 isDoublesPartner = gBattlerPartyIndexes[partner] == i && IsBattlerAlive(partner);
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if (gBattlerPartyIndexes[gBattlerAttacker] == i)
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if (B_HEAL_BELL_SOUNDPROOF == GEN_5 || (isAttacker && B_HEAL_BELL_SOUNDPROOF >= GEN_9))
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ability = ABILITY_NONE;
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else if (B_HEAL_BELL_SOUNDPROOF > GEN_5 && !isAttacker && !isDoublesPartner)
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ability = ABILITY_NONE;
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else if (isAttacker)
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ability = GetBattlerAbility(gBattlerAttacker);
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else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
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&& gBattlerPartyIndexes[battler] == i
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&& !(gAbsentBattlerFlags & gBitTable[battler]))
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ability = GetBattlerAbility(battler);
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else if (isDoublesPartner)
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ability = GetBattlerAbility(partner);
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else
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ability = GetAbilityBySpecies(species, abilityNum);
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@ -13239,12 +13243,11 @@ static void Cmd_healpartystatus(void)
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gBattleMons[gBattlerAttacker].status1 = 0;
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gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_NIGHTMARE;
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battler = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker)));
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
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&& !(gAbsentBattlerFlags & gBitTable[battler]))
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&& !(gAbsentBattlerFlags & gBitTable[partner]))
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{
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gBattleMons[battler].status1 = 0;
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gBattleMons[battler].status2 &= ~STATUS2_NIGHTMARE;
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gBattleMons[partner].status1 = 0;
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gBattleMons[partner].status2 &= ~STATUS2_NIGHTMARE;
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}
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}
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@ -5477,7 +5477,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] =
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.type = TYPE_NORMAL,
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.accuracy = 0,
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.pp = 5,
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.target = MOVE_TARGET_USER | MOVE_TARGET_ALLY,
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.target = MOVE_TARGET_USER,
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.priority = 0,
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.category = DAMAGE_CATEGORY_STATUS,
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.zMove = { .effect = Z_EFFECT_RECOVER_HP },
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@ -7912,7 +7912,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] =
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.type = TYPE_GRASS,
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.accuracy = 0,
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.pp = 5,
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.target = MOVE_TARGET_USER | MOVE_TARGET_ALLY,
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.target = MOVE_TARGET_USER,
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.priority = 0,
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.category = DAMAGE_CATEGORY_STATUS,
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.zMove = { .effect = Z_EFFECT_RECOVER_HP },
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@ -191,3 +191,51 @@ AI_SINGLE_BATTLE_TEST("AI chooses moves with secondary effect that have a 100% c
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TURN { EXPECT_MOVES(opponent, MOVE_OCTAZOOKA); }
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}
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}
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AI_DOUBLE_BATTLE_TEST("AI chooses moves that cure self or partner")
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{
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u32 status1_0, status1_1, partnerAbility;
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PARAMETRIZE { status1_0 = STATUS1_NONE; status1_1 = STATUS1_NONE; partnerAbility = ABILITY_SCRAPPY; }
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PARAMETRIZE { status1_0 = STATUS1_TOXIC_POISON; status1_1 = STATUS1_NONE; partnerAbility = ABILITY_SCRAPPY; }
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PARAMETRIZE { status1_0 = STATUS1_NONE; status1_1 = STATUS1_PARALYSIS; partnerAbility = ABILITY_SCRAPPY; }
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PARAMETRIZE { status1_0 = STATUS1_NONE; status1_1 = STATUS1_PARALYSIS; partnerAbility = ABILITY_SOUNDPROOF; }
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GIVEN {
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ASSUME(gMovesInfo[MOVE_HEAL_BELL].effect == EFFECT_HEAL_BELL);
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ASSUME(B_HEAL_BELL_SOUNDPROOF >= GEN_9);
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AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_REGIROCK) { Moves(MOVE_ROCK_SLIDE, MOVE_HEAL_BELL, MOVE_ACID); Status1(status1_0); }
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OPPONENT(SPECIES_EXPLOUD) { Status1(status1_1); Ability(partnerAbility); }
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} WHEN {
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if (status1_0 != STATUS1_NONE || (status1_1 != STATUS1_NONE && partnerAbility != ABILITY_SOUNDPROOF))
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TURN { EXPECT_MOVE(opponentLeft, MOVE_HEAL_BELL); }
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else
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TURN { EXPECT_MOVE(opponentLeft, MOVE_ROCK_SLIDE); }
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}
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}
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AI_SINGLE_BATTLE_TEST("AI chooses moves that cure inactive party members")
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{
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u32 status, ability;
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PARAMETRIZE { status = STATUS1_TOXIC_POISON; ability = ABILITY_SCRAPPY; }
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PARAMETRIZE { status = STATUS1_NONE; ability = ABILITY_SCRAPPY; }
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PARAMETRIZE { status = STATUS1_TOXIC_POISON; ability = ABILITY_SOUNDPROOF; }
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GIVEN {
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ASSUME(gMovesInfo[MOVE_HEAL_BELL].effect == EFFECT_HEAL_BELL);
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ASSUME(B_HEAL_BELL_SOUNDPROOF >= GEN_5);
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AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_REGIROCK) { Moves(MOVE_BODY_PRESS, MOVE_HEAL_BELL); }
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OPPONENT(SPECIES_EXPLOUD) { Status1(status); Ability(ability); }
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} WHEN {
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if (status == STATUS1_NONE)
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TURN { EXPECT_MOVE(opponent, MOVE_BODY_PRESS); }
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else
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TURN { EXPECT_MOVE(opponent, MOVE_HEAL_BELL); }
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}
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}
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102
test/battle/move_effect/heal_bell.c
Normal file
102
test/battle/move_effect/heal_bell.c
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@ -0,0 +1,102 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_HEAL_BELL].effect == EFFECT_HEAL_BELL);
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ASSUME(gMovesInfo[MOVE_AROMATHERAPY].effect == EFFECT_HEAL_BELL);
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}
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DOUBLE_BATTLE_TEST("Heal Bell cures the entire party")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_HEAL_BELL; }
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PARAMETRIZE { move = MOVE_AROMATHERAPY; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_POISON); }
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_POISON); }
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_POISON); }
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_POISON); }
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_POISON); }
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_POISON); }
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OPPONENT(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(playerLeft, move, target: playerLeft); }
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TURN { SWITCH(playerLeft, 2); SWITCH(playerRight, 3); }
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} SCENE {
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int i;
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ANIMATION(ANIM_TYPE_MOVE, move, playerLeft);
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NOT MESSAGE("Wobbuffet is hurt by poison!");
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for (i = 0; i < 6; i++)
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EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_STATUS), STATUS1_NONE);
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}
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}
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DOUBLE_BATTLE_TEST("Heal Bell does not cure soundproof partners")
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_SCRAPPY; }
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PARAMETRIZE { ability = ABILITY_SOUNDPROOF; }
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ASSUME(B_HEAL_BELL_SOUNDPROOF != GEN_5);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_EXPLOUD) { Ability(ability); Status1(STATUS1_POISON); }
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OPPONENT(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_HEAL_BELL, target: playerLeft); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HEAL_BELL, playerLeft);
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if (ability == ABILITY_SOUNDPROOF) {
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MESSAGE("Exploud is hurt by poison!");
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} else {
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NOT MESSAGE("Exploud is hurt by poison!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Heal Bell cures inactive soundproof Pokemon")
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_SCRAPPY; }
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PARAMETRIZE { ability = ABILITY_SOUNDPROOF; }
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ASSUME(B_HEAL_BELL_SOUNDPROOF >= GEN_5);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_POISON); }
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PLAYER(SPECIES_EXPLOUD) { Ability(ability); Status1(STATUS1_POISON); }
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_HEAL_BELL, target: player); }
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TURN { SWITCH(player, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HEAL_BELL, player);
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SEND_IN_MESSAGE("Exploud");
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NOT MESSAGE("Exploud is hurt by poison!");
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}
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}
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SINGLE_BATTLE_TEST("Heal Bell cures a soundproof user")
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{
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ASSUME(B_HEAL_BELL_SOUNDPROOF == GEN_5 || B_HEAL_BELL_SOUNDPROOF >= GEN_9);
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GIVEN {
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PLAYER(SPECIES_EXPLOUD) { Ability(ABILITY_SOUNDPROOF); Status1(STATUS1_POISON); }
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_HEAL_BELL, target: player); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HEAL_BELL, player);
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NOT MESSAGE("Exploud is hurt by poison!");
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}
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}
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