Fix ruination and nature's madness damage percentage (#7983)

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FosterProgramming 2025-10-19 20:37:43 +02:00 committed by GitHub
parent 4816fe02c2
commit fb5f5b8f57
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@ -17103,6 +17103,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.category = DAMAGE_CATEGORY_SPECIAL,
.argument = { .damagePercentage = 50 },
.metronomeBanned = B_UPDATED_MOVE_FLAGS >= GEN_8,
.contestEffect = CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS,
.contestCategory = CONTEST_CATEGORY_CUTE,
@ -20171,6 +20172,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.category = DAMAGE_CATEGORY_SPECIAL,
.argument = { .damagePercentage = 50 },
.metronomeBanned = TRUE,
.battleAnimScript = gBattleAnimMove_Ruination,
},