Fix ruination and nature's madness damage percentage (#7983)
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@ -17103,6 +17103,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.category = DAMAGE_CATEGORY_SPECIAL,
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.argument = { .damagePercentage = 50 },
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.metronomeBanned = B_UPDATED_MOVE_FLAGS >= GEN_8,
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.contestEffect = CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS,
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.contestCategory = CONTEST_CATEGORY_CUTE,
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@ -20171,6 +20172,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.category = DAMAGE_CATEGORY_SPECIAL,
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.argument = { .damagePercentage = 50 },
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.metronomeBanned = TRUE,
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.battleAnimScript = gBattleAnimMove_Ruination,
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},
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