Increase number of additional move effects (#8149)
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@ -81,7 +81,7 @@ struct MoveInfo
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u32 strikeCount:4; // Max 15 hits. Defaults to 1 if not set. May apply its effect on each hit.
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u32 criticalHitStage:2;
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bool32 alwaysCriticalHit:1;
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u32 numAdditionalEffects:2; // limited to 3 - don't want to get too crazy
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u32 numAdditionalEffects:3; // limited to 7
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// Flags
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bool32 makesContact:1;
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bool32 ignoresProtect:1;
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@ -101,8 +101,8 @@ struct MoveInfo
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bool32 minimizeDoubleDamage:1;
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bool32 ignoresTargetAbility:1;
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bool32 ignoresTargetDefenseEvasionStages:1;
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bool32 damagesUnderground:1;
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// end of word
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bool32 damagesUnderground:1;
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bool32 damagesUnderwater:1;
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bool32 damagesAirborne:1;
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bool32 damagesAirborneDoubleDamage:1;
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@ -131,7 +131,7 @@ struct MoveInfo
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bool32 dampBanned:1;
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//Other
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bool32 validApprenticeMove:1;
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u32 padding:6;
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u32 padding:5;
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// end of word
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union {
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