fix AI_WhoStrikesFirst
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@ -1022,9 +1022,9 @@ u8 AI_WhoStrikesFirst(u8 battlerAI, u8 battler2)
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{
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// Priorities are the same(at least comparing to moves the AI is aware of), decide by speed.
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if (GetWhoStrikesFirst(battlerAI, battler2, TRUE) == 0)
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return TRUE;
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return AI_IS_FASTER;
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else
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return FALSE;
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return AI_IS_SLOWER;
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}
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}
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