Fix Photon Geyser (#3803)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
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@ -6111,6 +6111,7 @@ static void Cmd_moveend(void)
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gBattleStruct->zmove.effect = EFFECT_HIT;
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gBattleStruct->hitSwitchTargetFailed = FALSE;
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gBattleStruct->isAtkCancelerForCalledMove = FALSE;
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gBattleStruct->swapDamageCategory = FALSE;
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gBattleStruct->enduredDamage = 0;
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gBattleScripting.moveendState++;
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break;
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@ -11728,7 +11728,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
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.accuracy = 100,
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.pp = 5,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_FOES_AND_ALLY,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.split = SPLIT_SPECIAL,
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.zMoveEffect = Z_EFFECT_NONE,
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