特性、性格汉化,string.c修正

以及调整了summary界面回忆技能文字的位置
This commit is contained in:
RoamerX 2025-04-08 23:49:54 +08:00
parent 5af6e4e58d
commit fd9ebaa874
4 changed files with 1816 additions and 1820 deletions

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@ -376,7 +376,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
{
[NATURE_HARDY] =
{
.name = COMPOUND_STRING("Hardy"),
.name = COMPOUND_STRING("勤奋"),
.statUp = STAT_ATK,
.statDown = STAT_ATK,
.backAnim = 0,
@ -388,7 +388,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_LONELY] =
{
.name = COMPOUND_STRING("Lonely"),
.name = COMPOUND_STRING("怕寂寞"),
.statUp = STAT_ATK,
.statDown = STAT_DEF,
.backAnim = 2,
@ -400,7 +400,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_BRAVE] =
{
.name = COMPOUND_STRING("Brave"),
.name = COMPOUND_STRING("勇敢"),
.statUp = STAT_ATK,
.statDown = STAT_SPEED,
.backAnim = 0,
@ -412,7 +412,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_ADAMANT] =
{
.name = COMPOUND_STRING("Adamant"),
.name = COMPOUND_STRING("固执"),
.statUp = STAT_ATK,
.statDown = STAT_SPATK,
.backAnim = 0,
@ -424,7 +424,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_NAUGHTY] =
{
.name = COMPOUND_STRING("Naughty"),
.name = COMPOUND_STRING("顽皮"),
.statUp = STAT_ATK,
.statDown = STAT_SPDEF,
.backAnim = 0,
@ -436,7 +436,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_BOLD] =
{
.name = COMPOUND_STRING("Bold"),
.name = COMPOUND_STRING("大胆"),
.statUp = STAT_DEF,
.statDown = STAT_ATK,
.backAnim = 1,
@ -448,7 +448,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_DOCILE] =
{
.name = COMPOUND_STRING("Docile"),
.name = COMPOUND_STRING("坦率"),
.statUp = STAT_DEF,
.statDown = STAT_DEF,
.backAnim = 1,
@ -460,7 +460,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_RELAXED] =
{
.name = COMPOUND_STRING("Relaxed"),
.name = COMPOUND_STRING("悠闲"),
.statUp = STAT_DEF,
.statDown = STAT_SPEED,
.backAnim = 1,
@ -472,7 +472,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_IMPISH] =
{
.name = COMPOUND_STRING("Impish"),
.name = COMPOUND_STRING("淘气"),
.statUp = STAT_DEF,
.statDown = STAT_SPATK,
.backAnim = 0,
@ -484,7 +484,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_LAX] =
{
.name = COMPOUND_STRING("Lax"),
.name = COMPOUND_STRING("乐天"),
.statUp = STAT_DEF,
.statDown = STAT_SPDEF,
.backAnim = 1,
@ -496,7 +496,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_TIMID] =
{
.name = COMPOUND_STRING("Timid"),
.name = COMPOUND_STRING("胆小"),
.statUp = STAT_SPEED,
.statDown = STAT_ATK,
.backAnim = 2,
@ -508,7 +508,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_HASTY] =
{
.name = COMPOUND_STRING("Hasty"),
.name = COMPOUND_STRING("急躁"),
.statUp = STAT_SPEED,
.statDown = STAT_DEF,
.backAnim = 0,
@ -520,7 +520,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_SERIOUS] =
{
.name = COMPOUND_STRING("Serious"),
.name = COMPOUND_STRING("认真"),
.statUp = STAT_SPEED,
.statDown = STAT_SPEED,
.backAnim = 1,
@ -532,7 +532,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_JOLLY] =
{
.name = COMPOUND_STRING("Jolly"),
.name = COMPOUND_STRING("爽朗"),
.statUp = STAT_SPEED,
.statDown = STAT_SPATK,
.backAnim = 0,
@ -544,7 +544,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_NAIVE] =
{
.name = COMPOUND_STRING("Naive"),
.name = COMPOUND_STRING("天真"),
.statUp = STAT_SPEED,
.statDown = STAT_SPDEF,
.backAnim = 0,
@ -556,7 +556,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_MODEST] =
{
.name = COMPOUND_STRING("Modest"),
.name = COMPOUND_STRING("内敛"),
.statUp = STAT_SPATK,
.statDown = STAT_ATK,
.backAnim = 2,
@ -568,7 +568,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_MILD] =
{
.name = COMPOUND_STRING("Mild"),
.name = COMPOUND_STRING("慢吞吞"),
.statUp = STAT_SPATK,
.statDown = STAT_DEF,
.backAnim = 2,
@ -580,7 +580,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_QUIET] =
{
.name = COMPOUND_STRING("Quiet"),
.name = COMPOUND_STRING("冷静"),
.statUp = STAT_SPATK,
.statDown = STAT_SPEED,
.backAnim = 2,
@ -592,7 +592,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_BASHFUL] =
{
.name = COMPOUND_STRING("Bashful"),
.name = COMPOUND_STRING("害羞"),
.statUp = STAT_SPATK,
.statDown = STAT_SPATK,
.backAnim = 2,
@ -604,7 +604,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_RASH] =
{
.name = COMPOUND_STRING("Rash"),
.name = COMPOUND_STRING("马虎"),
.statUp = STAT_SPATK,
.statDown = STAT_SPDEF,
.backAnim = 1,
@ -616,7 +616,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_CALM] =
{
.name = COMPOUND_STRING("Calm"),
.name = COMPOUND_STRING("温和"),
.statUp = STAT_SPDEF,
.statDown = STAT_ATK,
.backAnim = 1,
@ -628,7 +628,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_GENTLE] =
{
.name = COMPOUND_STRING("Gentle"),
.name = COMPOUND_STRING("温顺"),
.statUp = STAT_SPDEF,
.statDown = STAT_DEF,
.backAnim = 2,
@ -640,7 +640,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_SASSY] =
{
.name = COMPOUND_STRING("Sassy"),
.name = COMPOUND_STRING("自大"),
.statUp = STAT_SPDEF,
.statDown = STAT_SPEED,
.backAnim = 1,
@ -652,7 +652,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_CAREFUL] =
{
.name = COMPOUND_STRING("Careful"),
.name = COMPOUND_STRING("慎重"),
.statUp = STAT_SPDEF,
.statDown = STAT_SPATK,
.backAnim = 2,
@ -664,7 +664,7 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
},
[NATURE_QUIRKY] =
{
.name = COMPOUND_STRING("Quirky"),
.name = COMPOUND_STRING("浮躁"),
.statUp = STAT_SPDEF,
.statDown = STAT_SPDEF,
.backAnim = 1,

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@ -3231,7 +3231,7 @@ static void PrintPageNamesAndStats(void)
PrintTextOnWindow(PSS_LABEL_WINDOW_MOVES_POWER_ACC, gText_Accuracy2, 0, 17, 0, 1);
PrintTextOnWindow(PSS_LABEL_WINDOW_MOVES_APPEAL_JAM, gText_Appeal, 0, 1, 0, 1);
PrintTextOnWindow(PSS_LABEL_WINDOW_MOVES_APPEAL_JAM, gText_Jam, 0, 17, 0, 1);
PrintTextOnWindowWithFont(PSS_LABEL_WINDOW_PROMPT_RELEARN, gText_Relearn, 0, 4, 0, 0, FONT_SMALL);
PrintTextOnWindowWithFont(PSS_LABEL_WINDOW_PROMPT_RELEARN, gText_Relearn, 13, 4, 0, 0, FONT_SMALL);
}
static void PutPageWindowTilemaps(u8 page)

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