Teatime animations use B_WAIT_TIME_LONG (#5173)

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Eduardo Quezada 2024-08-15 07:45:01 -04:00 committed by GitHub
parent 661ec0a9fd
commit fe275ef062
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@ -578,7 +578,7 @@ BattleScript_Teatimerod:
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TeatimeBuffer
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TeatimeBuffer
printfromtable gStatUpStringIds
waitmessage 0x40
waitmessage B_WAIT_TIME_LONG
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_TeatimeLoop
moveendcase MOVEEND_CLEAR_BITS
@ -590,7 +590,7 @@ BattleScript_Teatimemotor:
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TeatimeBuffer
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TeatimeBuffer
printfromtable gStatUpStringIds
waitmessage 0x40
waitmessage B_WAIT_TIME_LONG
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_TeatimeLoop
moveendcase MOVEEND_CLEAR_BITS