Teatime animations use B_WAIT_TIME_LONG (#5173)
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@ -578,7 +578,7 @@ BattleScript_Teatimerod:
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statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TeatimeBuffer
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TeatimeBuffer
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printfromtable gStatUpStringIds
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waitmessage 0x40
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waitmessage B_WAIT_TIME_LONG
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moveendto MOVEEND_NEXT_TARGET
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jumpifnexttargetvalid BattleScript_TeatimeLoop
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moveendcase MOVEEND_CLEAR_BITS
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@ -590,7 +590,7 @@ BattleScript_Teatimemotor:
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statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TeatimeBuffer
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TeatimeBuffer
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printfromtable gStatUpStringIds
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waitmessage 0x40
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waitmessage B_WAIT_TIME_LONG
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moveendto MOVEEND_NEXT_TARGET
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jumpifnexttargetvalid BattleScript_TeatimeLoop
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moveendcase MOVEEND_CLEAR_BITS
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