Fixes commander activation on a fainted mon (#6632)

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
This commit is contained in:
Alex 2025-04-20 22:49:18 +02:00 committed by GitHub
parent 5c02abb101
commit fedbce510b
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3 changed files with 37 additions and 0 deletions

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@ -6708,6 +6708,7 @@ static void Cmd_moveend(void)
&& IsBattlerTurnDamaged(gBattlerTarget)
&& IsBattlerAlive(gBattlerTarget)
&& IsBattlerAlive(gBattlerAttacker)
&& !(gStatuses3[BATTLE_PARTNER(gBattlerTarget)] & STATUS3_COMMANDER)
&& gSpecialStatuses[gBattlerAttacker].parentalBondState != PARENTAL_BOND_1ST_HIT)
{
u32 targetAbility = GetBattlerAbility(gBattlerTarget);

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@ -5363,6 +5363,8 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
case ABILITY_COMMANDER:
partner = BATTLE_PARTNER(battler);
if (!gSpecialStatuses[battler].switchInAbilityDone
&& IsBattlerAlive(partner)
&& IsBattlerAlive(battler)
&& gBattleStruct->commanderActive[partner] == SPECIES_NONE
&& gBattleMons[partner].species == SPECIES_DONDOZO
&& GET_BASE_SPECIES_ID(GetMonData(GetPartyBattlerData(battler), MON_DATA_SPECIES)) == SPECIES_TATSUGIRI)

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@ -421,3 +421,37 @@ DOUBLE_BATTLE_TEST("Commander Tatsugiri does not get hit by Dragon Darts when co
NOT HP_BAR(playerLeft);
}
}
DOUBLE_BATTLE_TEST("Commander will not activate if Dondozo fainted right before Tatsugiri came in")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_DONDOZO) { HP(1); }
PLAYER(SPECIES_TATSUGIRI) { Ability(ABILITY_COMMANDER); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponentRight, MOVE_TACKLE, target: playerRight); MOVE(playerLeft, MOVE_SHED_TAIL); SEND_OUT(playerLeft, 2); SEND_OUT(playerRight, 3); }
} SCENE {
NOT ABILITY_POPUP(playerLeft, ABILITY_COMMANDER);
}
}
DOUBLE_BATTLE_TEST("Commander prevent Dondozo from switch out by Dragon Tail")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_DRAGON_TAIL) == EFFECT_HIT_SWITCH_TARGET);
PLAYER(SPECIES_DONDOZO);
PLAYER(SPECIES_TATSUGIRI) { Ability(ABILITY_COMMANDER); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_DRAGON_TAIL, target: playerLeft); }
} SCENE {
ABILITY_POPUP(playerRight, ABILITY_COMMANDER);
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_TAIL, opponentLeft);
NOT MESSAGE("Wobbuffet was dragged out!");
}
}