Minor Clean up in battle_ai_main.c (#7551)
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@ -1120,9 +1120,10 @@ static s32 AI_CheckBadMove(u32 battlerAtk, u32 battlerDef, u32 move, s32 score)
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case MOVE_EFFECT_BURN:
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ADJUST_SCORE(-5);
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break;
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default:
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break;
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}
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break;
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break;
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case ABILITY_WONDER_GUARD:
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if (effectiveness < UQ_4_12(2.0))
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RETURN_SCORE_MINUS(20);
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