9253 Commits

Author SHA1 Message Date
Eduardo Quezada D'Ottone
b972199141
Battle Item Refactor Fixes (#3022) 2023-05-23 21:32:57 -04:00
AgustinGDLV
5a8715e608 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into castform_fix 2023-05-23 16:10:44 -07:00
AgustinGDLV
6a92caa9fb removed old B_WEATHER_FORMS use, tests now have assumptions for config 2023-05-23 16:10:26 -07:00
AgustinGDLV
bb10b0d1b0 fixed GetBattlerSide, removed debug script 2023-05-23 15:50:51 -07:00
AgustinGDLV
a9a32651ac fixed player not being able to cancel partner action after item 2023-05-23 15:41:25 -07:00
AgustinGDLV
34382fcece fixed revive in 1v2 battles 2023-05-23 14:19:24 -07:00
AgustinGDLV
d4c7e5e559 changed B_WEATHER_FORM preproc to affect tables instead of function 2023-05-23 14:03:38 -07:00
ghoulslash
0ac203f2e5
Use AI_PARTY->mons in SetBattlerData (#2986) 2023-05-22 12:05:39 -04:00
Alex
2abf1c56f9 Use AI_PARTY->mons in SetBattlerData
Use gBattlerPartyIndexes
2023-05-22 13:49:15 +02:00
SonikkuA-DatH
12022fa0f6
Gen 4-6 Pokemon Back anims (#2954) 2023-05-20 18:56:23 -04:00
Alex
109b4c4f6c
Small clean up: EndTurnTerrain, BattleScript_GrassyTerrainHeals (#3018)
remove leftover
2023-05-20 15:58:55 -04:00
LOuroboros
580a09e367 Updated DebugAction_Util_CheckSaveBlock 2023-05-20 15:40:36 -03:00
Alex
a0881b8e8d
Terrains freeze the game after player mon faints (#3016) 2023-05-20 11:10:45 -04:00
psf
9506b205e6
Changed 999999 in MaxMoney to MAX_MONEY constant (#3015) 2023-05-20 08:25:59 -04:00
LOuroboros
29d2d4202e
Evolution updates (#3009)
* Add Hisuian Sneasel's evolution to gEvolutionTable

* Updates
-Added EVO_ITEM_NIGHT, (it's like EVO_ITEM_DAY but nighttime specific)
-Added EVO_ITEM_HOLD (it's like the day based variations, but day agnostic)
-Turned the trade evo items into regular evolution items
-Ditched the config for the Razor Claw by request
-Updated every entry in gEvolutionTable for species that could only evolve via EVO_TRADE_ITEM to LA's standard

* Review corrections (extrapolations)

* Post Cherrypick corrections

* Corrected the description of EVO_ITEM_NIGHT

* Added a config for the new items' field-evolving functionality
2023-05-18 06:39:14 -04:00
ghoulslash
487415e56b
Move direct statStage boosts to use statbuffchange (#3000)
* fix double counting stat boosts for download, moxie beast boost etc

* speed boost use statbuffchange

* BattleScript_MoveStatDrain use statbuffchange

* statbuffchange for rage

---------

Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
2023-05-17 11:22:23 -04:00
AgustinGDLV
7b08713707 changed B_WEATHER_FORM_SUPPRESS config to preproc 2023-05-16 20:34:16 -07:00
AgustinGDLV
b269cc6906 changed gastro acid check to properly use GetBattlerAbility 2023-05-16 16:37:18 -07:00
AgustinGDLV
785b100693 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into castform_fix 2023-05-16 16:29:38 -07:00
AgustinGDLV
0c182345bf reworked weather form reversion + added more tests 2023-05-16 16:24:25 -07:00
ghoulslash
eaa44cc8b5 fix syntax 2023-05-15 15:20:44 -04:00
ghoulslash
6458cab70a use NATIVE_ARGS in various to callnative conversions 2023-05-15 15:07:09 -04:00
ghoulslash
60710f823e merge w upcoming 2023-05-15 13:13:28 -04:00
Eduardo Quezada D'Ottone
2aca82300c
Merge branch 'upcoming' into mega_evo_issues 2023-05-14 22:33:01 -04:00
Eduardo Quezada D'Ottone
447739d005
Fix shiny animation not respecting Illusion mon target and Imposter revealing opponent ability (#2985) 2023-05-14 22:16:58 -04:00
Eclipse
76379661d0
Fixed mons mot disobeying with Gen8 mechanics disabled (#2990) 2023-05-14 22:09:45 -04:00
Frank DeBlasio
2420134e45
Updated Ability Patch for Gen 9 functionality (#2989) 2023-05-14 19:30:30 -04:00
Alex
f6f0e5fa33
Fix for wrong mon position for scripted wild doubles (#2996) 2023-05-14 19:03:14 -04:00
Eduardo Quezada D'Ottone
15adbc8368
Pret merge Friday (#2998) 2023-05-14 18:38:33 -04:00
Frank DeBlasio
d09072fd0d
Updated Esper Wing's accuracy if B_UPDATED_MOVE_DATA is Gen9 (#3004) 2023-05-14 12:55:08 -04:00
Bassoonian
292d460810 Fix ability select in debug givemon 2023-05-12 14:02:14 +02:00
Bassoonian
c05404e772 Merge branch 'master' of https://github.com/pret/pokeemerald into rhhpretmerge 2023-05-12 13:48:52 +02:00
GriffinR
6fdf75bd8c Support plain pixel conversion, convert spinda spots to .png 2023-05-11 13:41:38 -04:00
Salem
8fc4aa9dcd
Remove duplicate CanBePoisoned condition (#2988) 2023-05-10 18:16:57 -04:00
GriffinR
8c537ccd72 Colorize bag select button 2023-05-10 00:33:43 -04:00
GriffinR
8b37b4292a Document DrawFootprint 2023-05-09 22:43:25 -04:00
Ultimate Bob
64c2eb39c0 Ignore Illusion if the pokemon is the last slot in the party. 2023-05-09 02:33:12 +10:00
Ultimate Bob
ebc8edd5a6 Fix shiny animation not respecting illusion mon. 2023-05-09 00:58:38 +10:00
Salem
fe5e59c910
Merge branch 'upcoming' into RHH/content/gen9SnowWeather 2023-05-07 17:27:58 +02:00
Martin Griffin
9cd13cc520 Fix USE_ITEM explicit targets 2023-05-07 07:50:41 +01:00
Eduardo Quezada D'Ottone
3cee3b18c8
Fix healthbox reappearing from B_ANIM_SWITCH_OUT_OPPONENT_MON (#2849) 2023-05-06 21:25:04 -04:00
Eduardo Quezada D'Ottone
c530eb2445
Add mirror herb (#2873) 2023-05-06 21:20:37 -04:00
Eduardo Quezada D'Ottone
84aed50c5b
Manually port daycare expansion to modern standards (#2963) 2023-05-06 21:03:05 -04:00
Eduardo Quezada D'Ottone
42445512ad
Battle Item Tests + critical fixes + new test macro (#2940) 2023-05-06 20:43:32 -04:00
CallmeEchoo
488cc410a0 update ability descriptions 2023-05-05 10:24:12 +02:00
GriffinR
dd65eddbdd
Merge pull request #1883 from GriffinRichards/doc-mod
Add some missing ARRAY_COUNT, make TV_SHOWS_COUNT depend on NUM_NORMAL_TVSHOW_SLOTS
2023-05-05 02:38:30 -04:00
GriffinR
f91abdf765
Merge pull request #1882 from GriffinRichards/ambient
Add time ranges to UpdateAmbientCry
2023-05-05 02:16:57 -04:00
AgustinGDLV
a5f28afe42 fixed Forecast and Flower Gift 2023-05-04 17:04:54 -07:00
CallmeEchoo
eb5b81684c refactored snow into damaging weather
this is necessary for ice body to properly work.
doesnt actually do any damage
2023-05-05 01:38:12 +02:00
CallmeEchoo
74f074f5f3 ai scoring for snow and hail relation
we generally dont want to ecourage to use snow when hail is up and vice versa to avoid looping between the two weathers if score adds up. so we return false in the ShouldSetX functions if either weather is up
We also reduce score by a little as further disincentive to loop and since both effect are so similar that switching between them is usually not a good idea
2023-05-03 16:26:41 +02:00