249 Commits

Author SHA1 Message Date
Ariel A
4056804575 feat: improved follower handling during scripted movements 2024-10-20 23:55:05 -04:00
Ariel A
3727be9511 fix: fixed a few oversights with follower message generation 2024-06-01 14:46:45 -04:00
Ariel A
6856bcf610 refactor: code review for expansion 2024-05-17 20:45:32 -04:00
Ariel A
758e4049cd fix: LARGE_OW_SUPPORT and affine OW movements
fixed #33
2024-05-03 00:43:39 -04:00
Ariel A
6bceacf403 Added override table for standalone follower palettes. 2024-02-17 16:55:11 -05:00
Ariel A
725252905b Merge branch 'merrp/pr/style' into followers 2024-02-15 22:49:36 -05:00
Ariel A
915f40c654 Improved follower message system. 2024-02-12 20:37:08 -05:00
Ariel A
a407c72235 Cleaned up follower code.
Added support for asymmetrical follower pokemon.
Fixed bug with changing GraphicsInfo size.
Added follower Substitute gfx. Credit: shikashipx
2024-02-12 20:37:01 -05:00
Eduardo Quezada
ebbcb7d025 Whitespace, documentation and style 2024-01-22 19:12:52 -03:00
Ariel A
b56158428e Added new follower pokeballs & toggle.
Credit: shikashipx
2024-01-21 17:21:33 -05:00
Ariel A
7d7531f2fa Merge branch 'master' into followers 2023-12-31 01:28:27 -05:00
Ariel A
7842a8305a Fixed follower elevation/subpriority issues when player crosses elevations. 2023-12-31 01:18:39 -05:00
kittenchilly
333523e5f7 Remove all leading whitespace 2023-10-23 13:24:38 -05:00
Ariel A
9c77aa3c66 Improved support for 64x64 followers. Updated reflection code.
Added 24x24 subsprite tables.
2023-10-14 22:14:42 -04:00
GriffinR
6f71fbe521 Add some missing trainer hill constant usage 2023-10-06 15:17:55 -04:00
Eduardo Quezada
af210da972 Solved a bunch of -Wall errors on modern 2023-09-20 19:01:08 -03:00
Ariel A
d929aa60ed Added support for 48x48 and 64x64 followers. See event_objects.h 2023-09-03 16:51:43 -04:00
Ariel A
712669c822 Added support for follower bobbing. See event_objects.h 2023-07-29 17:23:32 -04:00
Ariel A
8b0457197a Updated follower color fill palette logic. 2023-06-05 18:22:19 -04:00
Ariel A
d12efe8cd7 Merge branch 'master' into followers 2023-05-15 18:37:38 -04:00
GriffinR
36e6981ac0 Replace some & usage with % 2023-04-26 16:12:00 -04:00
GriffinR
dbf757be88 Treat map data as const 2023-03-08 12:00:30 -05:00
Ariel A
84e8df98fb Fix bug with ledge jumps and invisible followers. 2023-02-10 20:18:47 -05:00
GriffinR
de56e400ff Sync clone object macro 2023-02-08 13:11:10 -05:00
Ariel A
66c57e3442 Merge branch 'master' into followers 2023-01-29 18:44:06 -05:00
GriffinR
0cc10a1ada Merge branch 'master' of https://github.com/pret/pokeemerald into ui-standardize 2023-01-18 11:07:12 -05:00
GriffinR
a203c03eac Add bugfix to LoadObjectEventPalette 2023-01-18 10:33:39 -05:00
Ariel A
a59564fc1e Improved follower pokemon animation code. 2023-01-03 18:18:13 -05:00
Ariel A
beb282a359 Added movements/scripts for overworld follower field moves. 2023-01-03 18:18:09 -05:00
Ariel A
e6d1cfae24 Merge branch 'master' into followers 2022-11-21 21:21:50 -05:00
tustin2121
33f3a7c11a Adding FindObjectEventPaletteIndexByTag bugfix
The code in event_object_movement.c indicates that OBJ_EVENT_PAL_TAG_NONE was meant to be a sentinel for the bottom of each of the tables involving palettes in there. sObjectEventSpritePalettes is the exception, but the functions that access it look for OBJ_EVENT_PAL_TAG_NONE even though it's not in the table. If the palette tag isn't in the table, the functions which scan it fall off the bottom of the table into an infinite loop of scanning 256 "entries" of the table (because it uses a u8 index), and the game locks up. In vanilla, the search simply never falls off the bottom of the table. It seems the developers intended for that last entry to be {NULL, OBJ_EVENT_PAL_TAG_NONE}.
2022-11-07 06:09:21 -05:00
Ariel A
c46f12ed70 Made follower pokemon inactive on vanilla saves. 2022-10-22 14:35:15 -04:00
Ariel A
1c011a9c1c Merge branch 'master' into followers 2022-10-07 20:52:15 -04:00
GriffinR
6db489e2d5 Use constants for overworld object palette slots 2022-09-27 20:16:48 -04:00
Eduardo Quezada
8a68596b64 Removed free macro 2022-09-16 20:36:44 -03:00
Eduardo Quezada
63156b4398 Removed malloc macro 2022-09-16 20:24:26 -03:00
Eduardo Quezada
65108c3192 Cleaned trailing whitespace 2022-09-11 14:14:49 -04:00
Ariel A
66acabe5c6 Refactored follower messages. 2022-08-29 00:43:38 -04:00
Ariel A
5c7ee40171 Fixed follower ledge jumps. 2022-08-28 23:50:06 -04:00
GriffinR
898ec580ae
Merge pull request #1737 from GriffinRichards/lock-unlock
Clean up lock/unlock anim movement
2022-08-22 01:30:33 -04:00
Martin Griffin
6fed961ed6 Write palette IDs in hex 2022-08-19 15:29:35 +01:00
Ariel A
d846b9c781 Added dynamic palette support for virtual objects.
Added flag to hide follower on certain maps.
2022-08-17 19:58:46 -04:00
GriffinR
5515e328b2 Clean up lock/unlock anim movement 2022-08-12 21:18:10 -04:00
GriffinR
e5c36cd745 MapGridIsImpassableAt -> MapGridGetCollisionAt, and add fixes 2022-08-03 14:21:13 -04:00
Eduardo Quezada
01558ff8f3 Struct pointers star standarizing 2022-07-29 11:15:33 -04:00
Eduardo Quezada
7b3401ee27 Standarized use of star in pointer types 2022-07-29 10:17:58 -04:00
Ariel A
9beee311c4 Merge branch 'master' into romhack 2022-07-17 15:13:15 -04:00
GriffinR
1ca1bff81c Merge branch 'master' of https://github.com/GriffinRichards/pokeemerald into doc-arg 2022-06-03 15:43:21 -04:00
GriffinR
34438e6bc4 Continue documenting generic arguments 2022-06-03 15:38:03 -04:00
Ariel A
01f73f54e1 Added follower transform effect and Castform forms. Credit: larryturbo
Castform forms from https://www.deviantart.com/larryturbo/art/351-Castform-Froms-830190053
2022-05-18 19:12:30 -04:00