Eduardo Quezada D'Ottone
42445512ad
Battle Item Tests + critical fixes + new test macro ( #2940 )
2023-05-06 20:43:32 -04:00
CallmeEchoo
7e7384ee02
tiny test doc fix
2023-05-06 19:12:49 +02:00
Alex
dd43d62a12
Fixes Triple Dive effect ( #2947 )
2023-05-02 15:06:21 -04:00
Shae
ae2d5f7d1e
Weather related Ability tests, fix for Leaf Guard not preventing Rest. ( #2957 )
2023-05-02 14:08:05 -04:00
CallmeEchoo
15ce9eb71c
fix dire hit message mismatch
2023-05-01 18:53:06 +02:00
ghoulslash
8cce130643
Add Frostbite status ( #2942 )
2023-05-01 09:45:47 -04:00
CallmeEchoo
772c50408c
remove identifier strings
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no longer needed since testing is done.
2023-04-30 23:22:51 +02:00
CallmeEchoo
47cd903fde
update dire hit failing comment
2023-04-30 18:02:41 +02:00
Alex
2d6282fece
Fix for Burn Up/Double Shock ( #2962 )
2023-04-30 10:46:21 -04:00
ghoulslash
62ca66bc6b
Refactoring Battle Form changes into the form change tables ( #2411 )
2023-04-30 08:41:54 -04:00
Alex
0cbb80dda7
Fix grassy terrain freezing the game ( #2959 )
2023-04-28 08:58:43 -04:00
Alex
bfcddff3ca
correct first test
2023-04-28 12:47:30 +02:00
Alex
a98da30ec7
frostbite tests
2023-04-28 12:38:34 +02:00
Bassoonian
c279830892
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into formbattlechangecontribution
2023-04-27 10:50:32 +02:00
CallmeEchoo
a5d39155c6
add Max Mushroom test
2023-04-26 14:15:35 +02:00
CallmeEchoo
a2809acfd1
fix gChosenMovePos not being assigned correctly for battle items
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thanks griffin <3
Co-Authored-By: Martin Griffin <838573+mrgriffin@users.noreply.github.com>
2023-04-26 01:02:47 +02:00
CallmeEchoo
9f2589e159
better usage of THEN over FINALLY
2023-04-25 23:06:07 +02:00
CallmeEchoo
d3e9a689fd
restore pp item tests
2023-04-25 21:26:19 +02:00
Salem
78c4d07b23
Add Berserk Gene Item ( #2893 )
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Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-04-25 15:03:57 -04:00
CallmeEchoo
08ec873ef2
update MoveWithPP macro to use struct
2023-04-25 20:35:36 +02:00
CallmeEchoo
7fad0a2dbc
add MovesWithPP macro to allow for setting pps in tests
2023-04-25 19:45:35 +02:00
CallmeEchoo
60e048b83e
more robust status cure tests
2023-04-25 13:44:16 +02:00
CallmeEchoo
59666a1eb4
heal powder test
2023-04-24 22:36:58 +02:00
CallmeEchoo
f74a1b0766
fix strings after update
2023-04-24 22:26:56 +02:00
CallmeEchoo
c4497bc0a8
revive tests
2023-04-24 14:16:17 +02:00
CallmeEchoo
0b66cf01ec
remove no longer needed variable
2023-04-24 14:15:43 +02:00
CallmeEchoo
1b6bb3e9eb
make the test fail intentionally
2023-04-22 17:53:37 +02:00
CallmeEchoo
18ac81174d
Dire Hit test
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currently known failing, bc of weird bug. see comment.
2023-04-22 17:41:19 +02:00
CallmeEchoo
727f1ac37c
guard spec test
2023-04-22 15:04:40 +02:00
CallmeEchoo
42215c94e7
actually working restore hp tests
2023-04-22 02:39:46 +02:00
CallmeEchoo
929e4749da
temporarily rename test string for easier test runs
2023-04-22 02:34:50 +02:00
CallmeEchoo
ff609f2761
healing items tests
2023-04-21 22:51:33 +02:00
CallmeEchoo
4bad450ecf
Full Restore confusion test
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PLS READ COMMENT THIS IS KNOWN_FAILING
2023-04-21 21:57:00 +02:00
CallmeEchoo
cbac6d0e87
Full Restore test
2023-04-21 20:57:30 +02:00
CallmeEchoo
b4aee00432
replace pokemon with battler in string
2023-04-21 20:57:19 +02:00
CallmeEchoo
1cc28c89ef
X item tests
2023-04-21 20:36:41 +02:00
CallmeEchoo
94cb569c47
local specialties tests
2023-04-21 10:25:58 +02:00
CallmeEchoo
e1e8277fba
batch 1
2023-04-21 00:29:58 +02:00
Martin Griffin
c81a985b5b
Fix USE_ITEM explicit targets
2023-04-20 21:45:16 +01:00
Alex
76d0d8a94e
Fix battle message strings for stats ( #2927 )
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* Fix battle message strings for stats
2023-04-18 22:02:51 +01:00
AgustinGDLV
2eabcea86e
Battle Item Refactor ( #2902 )
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* items that can be used in battle now use battlescripts
* removed ExecuteTableBasedItemEffect_
* taught AI how to use items, removed AI_itemtype/flag
* X-Items store stages raised in holdEffectParam
* USE_ITEM in tests
2023-04-14 19:25:50 +01:00
Eduardo Quezada
11beec62ee
Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
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# Conflicts:
# src/data/pokemon/evolution.h
# src/field_poison.c
2023-04-14 11:31:02 -04:00
AgustinGDLV
86242c1c70
MOVE_REVIVAL_BLESSING Effect ( #2883 )
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* implemented Revival Blessing
2023-04-12 01:14:25 +01:00
Eduardo Quezada D'Ottone
5c1efe9419
RandomElement for structured RNG ( #2868 )
2023-04-09 21:20:04 -04:00
Eduardo Quezada D'Ottone
1094861667
Modify "FillPartnerParty" to work with "Everything Customized" ( #2889 )
2023-04-08 13:02:47 -04:00
Alex
bd4736cc97
initial commit
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test multi battle
final
remove empty line
2023-04-06 20:56:44 +02:00
AgustinGDLV
d9ab2d1976
combined TerrainSeed and TerrainAbility loops + added terrain tests
2023-04-03 18:53:34 -07:00
Martin Griffin
7b306b6147
RandomElement for structured RNG
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Converts Tri Attack and Dire Claw to use structured RNG.
2023-03-27 18:50:18 +01:00
Eduardo Quezada
dc44714c69
Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
2023-03-27 11:44:27 -03:00
Eduardo Quezada
2fba07c501
Added KNOWN_FAILING to Dire Claw and Tri Attack's force-bruted RNG failing tests
2023-03-27 11:30:38 -03:00