111 Commits

Author SHA1 Message Date
Eduardo Quezada D'Ottone
42445512ad
Battle Item Tests + critical fixes + new test macro (#2940) 2023-05-06 20:43:32 -04:00
CallmeEchoo
7e7384ee02 tiny test doc fix 2023-05-06 19:12:49 +02:00
Alex
dd43d62a12
Fixes Triple Dive effect (#2947) 2023-05-02 15:06:21 -04:00
Shae
ae2d5f7d1e
Weather related Ability tests, fix for Leaf Guard not preventing Rest. (#2957) 2023-05-02 14:08:05 -04:00
CallmeEchoo
15ce9eb71c fix dire hit message mismatch 2023-05-01 18:53:06 +02:00
ghoulslash
8cce130643
Add Frostbite status (#2942) 2023-05-01 09:45:47 -04:00
CallmeEchoo
772c50408c remove identifier strings
no longer needed since testing is done.
2023-04-30 23:22:51 +02:00
CallmeEchoo
47cd903fde update dire hit failing comment 2023-04-30 18:02:41 +02:00
Alex
2d6282fece
Fix for Burn Up/Double Shock (#2962) 2023-04-30 10:46:21 -04:00
ghoulslash
62ca66bc6b
Refactoring Battle Form changes into the form change tables (#2411) 2023-04-30 08:41:54 -04:00
Alex
0cbb80dda7
Fix grassy terrain freezing the game (#2959) 2023-04-28 08:58:43 -04:00
Alex
bfcddff3ca correct first test 2023-04-28 12:47:30 +02:00
Alex
a98da30ec7 frostbite tests 2023-04-28 12:38:34 +02:00
Bassoonian
c279830892 Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into formbattlechangecontribution 2023-04-27 10:50:32 +02:00
CallmeEchoo
a5d39155c6 add Max Mushroom test 2023-04-26 14:15:35 +02:00
CallmeEchoo
a2809acfd1 fix gChosenMovePos not being assigned correctly for battle items
thanks griffin <3

Co-Authored-By: Martin Griffin <838573+mrgriffin@users.noreply.github.com>
2023-04-26 01:02:47 +02:00
CallmeEchoo
9f2589e159 better usage of THEN over FINALLY 2023-04-25 23:06:07 +02:00
CallmeEchoo
d3e9a689fd restore pp item tests 2023-04-25 21:26:19 +02:00
Salem
78c4d07b23
Add Berserk Gene Item (#2893)
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-04-25 15:03:57 -04:00
CallmeEchoo
08ec873ef2 update MoveWithPP macro to use struct 2023-04-25 20:35:36 +02:00
CallmeEchoo
7fad0a2dbc add MovesWithPP macro to allow for setting pps in tests 2023-04-25 19:45:35 +02:00
CallmeEchoo
60e048b83e more robust status cure tests 2023-04-25 13:44:16 +02:00
CallmeEchoo
59666a1eb4 heal powder test 2023-04-24 22:36:58 +02:00
CallmeEchoo
f74a1b0766 fix strings after update 2023-04-24 22:26:56 +02:00
CallmeEchoo
c4497bc0a8 revive tests 2023-04-24 14:16:17 +02:00
CallmeEchoo
0b66cf01ec remove no longer needed variable 2023-04-24 14:15:43 +02:00
CallmeEchoo
1b6bb3e9eb make the test fail intentionally 2023-04-22 17:53:37 +02:00
CallmeEchoo
18ac81174d Dire Hit test
currently known failing, bc of weird bug. see comment.
2023-04-22 17:41:19 +02:00
CallmeEchoo
727f1ac37c guard spec test 2023-04-22 15:04:40 +02:00
CallmeEchoo
42215c94e7 actually working restore hp tests 2023-04-22 02:39:46 +02:00
CallmeEchoo
929e4749da temporarily rename test string for easier test runs 2023-04-22 02:34:50 +02:00
CallmeEchoo
ff609f2761 healing items tests 2023-04-21 22:51:33 +02:00
CallmeEchoo
4bad450ecf Full Restore confusion test
PLS READ COMMENT THIS IS KNOWN_FAILING
2023-04-21 21:57:00 +02:00
CallmeEchoo
cbac6d0e87 Full Restore test 2023-04-21 20:57:30 +02:00
CallmeEchoo
b4aee00432 replace pokemon with battler in string 2023-04-21 20:57:19 +02:00
CallmeEchoo
1cc28c89ef X item tests 2023-04-21 20:36:41 +02:00
CallmeEchoo
94cb569c47 local specialties tests 2023-04-21 10:25:58 +02:00
CallmeEchoo
e1e8277fba batch 1 2023-04-21 00:29:58 +02:00
Martin Griffin
c81a985b5b Fix USE_ITEM explicit targets 2023-04-20 21:45:16 +01:00
Alex
76d0d8a94e
Fix battle message strings for stats (#2927)
* Fix battle message strings for stats
2023-04-18 22:02:51 +01:00
AgustinGDLV
2eabcea86e
Battle Item Refactor (#2902)
* items that can be used in battle now use battlescripts
* removed ExecuteTableBasedItemEffect_
* taught AI how to use items, removed AI_itemtype/flag
* X-Items store stages raised in holdEffectParam
* USE_ITEM in tests
2023-04-14 19:25:50 +01:00
Eduardo Quezada
11beec62ee Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange
# Conflicts:
#	src/data/pokemon/evolution.h
#	src/field_poison.c
2023-04-14 11:31:02 -04:00
AgustinGDLV
86242c1c70
MOVE_REVIVAL_BLESSING Effect (#2883)
* implemented Revival Blessing
2023-04-12 01:14:25 +01:00
Eduardo Quezada D'Ottone
5c1efe9419
RandomElement for structured RNG (#2868) 2023-04-09 21:20:04 -04:00
Eduardo Quezada D'Ottone
1094861667
Modify "FillPartnerParty" to work with "Everything Customized" (#2889) 2023-04-08 13:02:47 -04:00
Alex
bd4736cc97 initial commit
test multi battle

final

remove empty line
2023-04-06 20:56:44 +02:00
AgustinGDLV
d9ab2d1976 combined TerrainSeed and TerrainAbility loops + added terrain tests 2023-04-03 18:53:34 -07:00
Martin Griffin
7b306b6147 RandomElement for structured RNG
Converts Tri Attack and Dire Claw to use structured RNG.
2023-03-27 18:50:18 +01:00
Eduardo Quezada
dc44714c69 Merge branch 'RHH/upcoming' into RHH/pr/feature/formBattleChange 2023-03-27 11:44:27 -03:00
Eduardo Quezada
2fba07c501 Added KNOWN_FAILING to Dire Claw and Tri Attack's force-bruted RNG failing tests 2023-03-27 11:30:38 -03:00