22 Commits

Author SHA1 Message Date
Eduardo Quezada
ee9c6d4912 Merge branch '_RHH/master' into _RHH/upcoming 2024-10-17 00:16:01 -03:00
Eduardo Quezada
80447bee8e Merge branch '_pret/master' into _RHH/pr/master/pretSync20241015 2024-10-15 20:56:56 -03:00
luckytyphlosion
a55c75d350
Get rid of common syms (#2040) 2024-10-14 23:52:11 -04:00
tertu
17f68563eb
Remove support for the original LCG random number generator (#5078) 2024-08-24 10:07:00 -07:00
Eduardo Quezada
1359966a14 Merge remote-tracking branch '_merrp_origin/followers-expanded-id' into _RHH/pr/upcoming/merrpFollowers
# Conflicts:
#	src/event_object_movement.c
#	src/scrcmd.c
2024-06-01 20:17:19 -04:00
Ariel A
3727be9511 fix: fixed a few oversights with follower message generation 2024-06-01 14:46:45 -04:00
Eduardo Quezada
569749f9c2 Merge remote-tracking branch '_merrp_origin/followers-expanded-id' into _RHH/pr/upcoming/merrpFollowers
# Conflicts:
#	Makefile
#	gflib/sprite.h
#	graphics/object_events/pics/pokemon/wailord.png
#	include/constants/event_objects.h
#	include/random.h
#	src/data/object_events/object_event_graphics.h
#	src/data/object_events/object_event_graphics_info.h
#	src/data/object_events/object_event_graphics_info_pointers.h
#	src/event_object_movement.c
#	src/random.c
#	src/scrcmd.c
2024-05-18 10:12:17 -04:00
Ariel A
6856bcf610 refactor: code review for expansion 2024-05-17 20:45:32 -04:00
tertu
7ac8aac913
Add LocalRandomSeed (#4278) 2024-03-16 19:55:01 +00:00
tertu
e3d9a19f45
Use a 32 bit seed for new game seeding in HQ mode. (#4218)
Also adjust some comments
2024-02-28 06:04:47 +00:00
tertu
179a0ea97a
Seed the RNG with the time in seconds in HQ mode (#3812) 2024-01-19 10:27:42 +00:00
tertu
fb28ce50ae
Optional high-quality RNG (#3780)
High-quality RNG, behind the HQ_RANDOM flag, enabled by default

Makes the shuffle test error a bit more tolerant
2023-12-22 17:39:15 +00:00
Eduardo Quezada
ad78dfcf68 Merge branch 'RHH/master' into RHH/upcoming
# Conflicts:
#	src/battle_script_commands.c
#	src/battle_util.c
2023-07-25 14:38:53 -04:00
Martin Griffin
b406a9c1bd RandomUniformExcept and RNG_METRONOME 2023-07-20 10:25:03 +01:00
Martin Griffin
e9bd8979b0 More efficient Random calls in Shuffle 2023-07-14 18:57:19 +02:00
Martin Griffin
eab4e32e2a
Shuffle implementation (#3097) 2023-07-05 19:46:40 +02:00
Martin Griffin
7b306b6147 RandomElement for structured RNG
Converts Tri Attack and Dire Claw to use structured RNG.
2023-03-27 18:50:18 +01:00
Martin Griffin
89deda0416 Allow tests to override specific RNG calls 2023-03-15 13:39:17 +00:00
GriffinR
faf0ba8662 Use macro for randomization with ISO value 2020-02-25 12:54:08 -06:00
PikalaxALT
b839c21307 Fix/suppress warnings when building with gcc-8 2019-06-26 16:42:57 -04:00
DizzyEggg
fd40e93cb5 clear item, save and load save files 2018-04-29 14:21:59 +02:00
camthesaxman
00896cb3b5 rename rng.c to random.c and rom4.c to overworld.c 2017-12-05 12:27:33 -06:00