Eduardo Quezada D'Ottone
7dbc94deef
Fixed undef
2021-11-15 23:36:52 -03:00
Eduardo Quezada D'Ottone
0af63c04eb
Removed redundant uses of STATUS3_GASTRO_ACID check.
2021-11-15 23:29:54 -03:00
Eduardo Quezada D'Ottone
cc833ebb59
Created macro + config for always critting when using high-crit moves
2021-11-15 23:21:46 -03:00
Eduardo Quezada D'Ottone
a1bd6bd52f
Updated species that benefit from Leek
2021-11-15 22:30:20 -03:00
Eduardo Quezada D'Ottone
bef896c65a
Merge pull request #1908 from kleeenexfeu/kleeenexfeu-PartyBattlerShouldAvoidHazardsfix
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PartyBattlerShouldAvoidHazards fix
2021-11-15 19:54:46 -03:00
kleeenexfeu
ea34d4694d
PartyBattlerShouldAvoidHazards fix
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AI was loading and modifying wrong data in the RAM
2021-11-15 16:48:44 +01:00
ghoulslash
0e397c43fe
Merge pull request #1898 from AsparagusEduardo/BE_postIETweaks
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Adjusted elements to simplify the conflicts between BE and IE
2021-11-15 08:27:28 -05:00
BuffelSaft
d4fa346540
Fix Dark Aura and Fairy Aura
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Damage boost should be 33%, not 25%.
2021-11-15 21:40:20 +13:00
ghoulslash
8b296b97a8
Merge pull request #1887 from BuffelSaft/knock-off
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Fix Knock Off, add config
2021-11-14 08:27:51 -05:00
Eduardo Quezada D'Ottone
5b63f53262
Merge pull request #1834 from ghoulslash/be/neutralizing_gas
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Add Neutralizing Gas
2021-11-14 00:27:16 -03:00
BuffelSaft
cedc2e07bd
Fix Cherrim softlock
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Fix typo that caused infinite loop.
2021-11-14 13:31:06 +13:00
Eduardo Quezada D'Ottone
bcbdb353f5
Adjusted elements to simplify the conflicts between BE and IE
2021-11-13 12:10:20 -03:00
ghoulslash
940a165be7
merge w be
2021-11-13 09:09:15 -05:00
ghoulslash
23104a02e7
Merge pull request #1891 from AsparagusEduardo/BE_assaultVestText
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Fix Assault Vest's battle message and effect on Me First
2021-11-13 09:06:12 -05:00
Eduardo Quezada D'Ottone
8f52996144
Merge pull request #1892 from ghoulslash/be/wish
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wish update
2021-11-13 11:01:04 -03:00
Eduardo Quezada D'Ottone
ad393385ac
Oops
2021-11-13 10:58:18 -03:00
ghoulslash
9df66f4ac1
Merge pull request #1843 from Blackforest92/battle_engine
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Update Giga Impact's graphic and use fade-in battle animation.
2021-11-13 08:54:37 -05:00
ghoulslash
b68c596ce5
Update src/battle_script_commands.c
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Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2021-11-13 08:50:30 -05:00
Eduardo Quezada D'Ottone
bcb0f1b915
Merge pull request #1890 from kleeenexfeu/battle_engine
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Bypassing screens and protections correctly
2021-11-13 10:11:02 -03:00
kleeenexfeu
b3b3cd2c67
IsBattlerProtected
2021-11-13 13:48:08 +01:00
kleeenexfeu
89e9b989c9
Moving isBattlerProtected
2021-11-13 13:40:19 +01:00
kleeenexfeu
90b6c7d56c
Remove unwanted check
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According to bulbapedia this check shouldn't exist. It was just preventing effectiveness from being calculated when a move bypassing protection would go through king's shield
2021-11-13 13:24:30 +01:00
kleeenexfeu
10c390b9ec
Effectiveness is calculated for moves bypassing king's shield
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I'm curious what this is for. Before the change it just prevented moves that bypass protections from dealing super effective/not very effective damage to an aegislash using king's shield. So I just added a check with IsBattlerProtected, but in my opinion this line should be entirely removed. Unless I'm missing something.
2021-11-13 11:53:49 +01:00
ghoulslash
c4efe06f38
wish update
2021-11-12 17:55:05 -05:00
kleeenexfeu
fdff1ae1b6
Update src/battle_util.c
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Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2021-11-12 23:34:44 +01:00
Eduardo Quezada D'Ottone
2489023332
Fixed assault Vest restricting Me First
2021-11-12 19:24:50 -03:00
Eduardo Quezada D'Ottone
2e3aafe81b
Fix Assault Vest's battle message
2021-11-12 18:53:46 -03:00
kleeenexfeu
05699884d5
Crits and Confusion bypass screens
2021-11-12 21:19:06 +01:00
ghoulslash
96fd8e696b
brick break gen 4 and 5 config. clears aurora veil
2021-11-12 15:00:21 -05:00
ultima-soul
294fecd57c
Merge pull request #1888 from ghoulslash/be/contrary
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Fix Contrary Animation
2021-11-12 10:19:37 -08:00
ghoulslash
cdb20e89fc
Update src/battle_script_commands.c
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Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com>
2021-11-12 13:12:05 -05:00
ghoulslash
876813a418
revert old attempts
2021-11-12 13:08:23 -05:00
ghoulslash
0634d3e541
Update src/battle_script_commands.c
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Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
2021-11-12 13:07:53 -05:00
ghoulslash
d5db329318
Update src/battle_script_commands.c
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Co-authored-by: ultima-soul <33333039+ultima-soul@users.noreply.github.com>
2021-11-12 13:07:41 -05:00
ghoulslash
395cffa702
remove ReverseStatAnimId
2021-11-12 13:04:33 -05:00
ghoulslash
2ff9c2f834
remove test code
2021-11-12 13:00:28 -05:00
ghoulslash
a26da51e9d
fix contrary animations for MOVE_EFFECT_statchange
2021-11-12 12:44:45 -05:00
ghoulslash
6214d8b625
rename config
2021-11-12 07:47:24 -05:00
BuffelSaft
bdbdd0564f
Fix Knock Off, add config
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Added a config for Knock Off's damage boost. Also fixed the conditions it checks to do bonus damage.
2021-11-12 21:05:42 +13:00
ghoulslash
adc1413d98
add kings rock serene grace boost config
2021-11-11 17:48:15 -05:00
ghoulslash
e2e43444ad
Merge pull request #1882 from kleeenexfeu/battle_engine
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Serene Grace affects King's rock
2021-11-11 16:43:08 -05:00
ghoulslash
3336ba811f
Merge pull request #1878 from BuffelSaft/big-pecks
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Fix Big Pecks
2021-11-11 16:36:28 -05:00
ultima-soul
fd4d0db912
Merge branch 'battle_engine' of github.com:rh-hideout/pokeemerald-expansion into ball_effects
2021-11-10 18:02:00 -08:00
kleeenexfeu
59abb0ff4e
Serene Grace affects King's rock
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according to https://bulbapedia.bulbagarden.net/wiki/King%27s_Rock
2021-11-10 20:45:39 +01:00
BuffelSaft
e47317aa73
Fix Big Pecks
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ChangeStatBuffs was missing a check for Big Pecks.
2021-11-10 21:24:48 +13:00
BuffelSaft
e637714e1b
Requested changes
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Various bug fixes, syntax corrections etc.
2021-11-10 21:11:15 +13:00
BuffelSaft
e2599c2469
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen_8_moves_batch1
2021-11-10 14:31:32 +13:00
kleeenexfeu
d3abd20dfb
Fix heat crash/heavy slam calculation
2021-11-09 18:12:40 +01:00
BuffelSaft
03cab2058a
Fix goof, make AI check PP in move limitations
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Was skipping valid moves instead of invalid ones in CanAIFaintTarget. Also, remove all instances of ~MOVE_LIMITATION_PP from the AI as it seemed detrimental.
2021-11-08 23:57:16 +13:00
Blackforest92
76ba9d835a
pulled latest RHH battle_engine 08-11-2021
2021-11-08 16:38:42 +07:00