3111 Commits

Author SHA1 Message Date
LOuroboros
0ac026e6ca Added the data of SwSh's Crown Tundra's moves
And Dragon Energy's effect. Eerie Spell's is the only one missing out of this bunch.
2020-12-11 20:49:23 -03:00
LOuroboros
c930a63c84 Implemented Punk Rock 2020-12-11 19:46:33 -03:00
LOuroboros
2b0702ec04 Implemented Perish Body
Inspired by Raguzero's implementation.
2020-12-11 19:44:32 -03:00
LOuroboros
7d8b8083e8 Implemented Sand Spit 2020-12-11 16:47:23 -03:00
LOuroboros
322918e280 Implemented Steam Engine
And I also made the BattleScript created for Anger Point a bit more neutral friendly so it can be reused on situations like this.
2020-12-10 18:27:35 -03:00
LOuroboros
8b5a5a1896 Reverted include/constants/abilities.h to vanilla
With the new abilities introduced by the battle_engine in src/data/pokemon/base_stats.h behind locked behind that branch's defined label, we don't need to define them in this branch anymore.
2020-12-10 16:38:29 -03:00
Evan
34dd11448b sticky barb transfer + pickpocket combo, fix CanBattlerGetOrLoseItem 2020-12-09 10:28:18 -07:00
Evan
a93a8b2194 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine 2020-12-08 20:50:43 -07:00
LOuroboros
791d561f14 Reworked the effects of the X Items
Thanks to Karathan's indications.
2020-12-08 18:24:42 -03:00
Evan
a0ae0ece53 add ultranecrozium-z and update z crystal data 2020-12-08 09:55:50 -07:00
GriffinR
f95192ed87 Define terminal species IDs relatively 2020-12-08 00:45:05 -05:00
BuffelSaft
72b769ec75 Add config options for Jump Kick
Added options for:
- Gen 4 style recoil when target is immune (user takes 50% of target's max HP)
- Gen 3 style recoil when target is immune (i.e no recoil)
- Gen 5+ recoil was already implemented but was bugged
2020-12-07 19:30:31 +13:00
Evan
d5ad14c349 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into popup 2020-12-05 21:03:20 -07:00
Evan
21cab1b7a7 better negative totem boost system, totems occur before switch in abilities 2020-12-05 21:00:51 -07:00
LOuroboros
ce8f794100
Updated abilities.h
Straight up copied from the BE to avoid silly merge conflicts.
2020-12-05 14:57:13 -03:00
LOuroboros
6a0fee9c56 Fixed Intrepid Sword and Dauntless Shield
And also introduced a new BattleString for BattleScript_BattlerAbilityStatRaiseOnSwitchIn
2020-12-05 14:03:13 -03:00
ghoulslash
66ed10a826
Merge pull request #1251 from ExpoSeed/PE-mon-flags
Add mon flags
2020-12-03 15:07:17 -05:00
Evan
39cbc21925 fix trainer theft, update config option 2020-12-03 08:42:12 -05:00
LOuroboros
9e1d7cc827 Implemented Ball Fetch 2020-12-02 23:09:35 -03:00
Evan
dcefaf2563 anim particle changes false by default 2020-12-01 18:01:02 -05:00
Evan
4ad5e368a9 fix merge conflicts 2020-12-01 17:57:57 -05:00
Evan
1e68c46890 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into infestation 2020-12-01 17:51:38 -05:00
Evan
5478179464 Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_anims 2020-12-01 17:46:26 -05:00
Evan
25abdeacc5 tidy up z move code 2020-12-01 16:36:44 -05:00
Evan
2bfc7ea9b1 merge upstream 2020-12-01 15:42:04 -05:00
Evan
ce19e33cc4 handle double and multi battles 2020-12-01 13:43:15 -05:00
Evan
fd8951d040 trainer z move ai 2020-12-01 08:24:33 -05:00
Evan
a0bde70493 z move effects 2020-11-30 10:55:46 -05:00
Evan
539a88207e add z crystal and z ring 2020-11-29 10:00:03 -05:00
Evan
752aca7698 finish z move anims 2020-11-29 09:22:31 -05:00
ExpoSeed
aa7facf57b
Merge pull request #1243 from ghoulslash/abilities
Finish Switch In Ability Activation Messages
2020-11-28 20:27:32 -06:00
Evan
f114534ae3 z move anim/effect, black hole eclipse anim 2020-11-28 13:09:43 -05:00
Evan
4060b09bd6 expand top left move window. add z move init anim 2020-11-27 17:06:36 -05:00
Evan
348d70b309 z move indicator and some data 2020-11-26 15:56:18 -05:00
ExpoSeed
f2259d7ce1 Remove IS_ULTRA_BEAST 2020-11-24 22:44:00 -06:00
ExpoSeed
3adf316574 Add mon flags 2020-11-24 22:42:42 -06:00
LOuroboros
c4c802162e A few more evo related changes.
-EVO_MAP -> EVO_MAPSEC
-Introduced a new EVO_SPECIFIC_MAP method. Its name is self-explanatory. (Thanks to Pyredrid!)
-Changed the maps where Eevee can evolve into Leafeon and Glaceon to make use of it.
2020-11-25 01:15:19 -03:00
LOuroboros
89f6036e77 Bumped EVOS_PER_MON from 8 to 10 2020-11-24 23:47:07 -03:00
Evan
7c6e74ab69 update terrain bg config option comment 2020-11-24 21:17:31 -05:00
Evan
6c0878b5fe infestation between turn anim 2020-11-24 17:21:59 -05:00
GriffinR
513c7c5f45 Clarify Kecleon objects 2020-11-23 14:42:47 -05:00
Evan
ef43596a79 toggleable manual ability popup destruction 2020-11-19 15:16:27 -07:00
Evan
07a4400d50 finish switch in ability messages 2020-11-19 11:42:00 -07:00
Evan
99d9a36860 add totem boosts 2020-11-19 10:35:37 -07:00
Evan
5c658c6950 config option for terrain bg change 2020-11-17 20:26:09 -07:00
Evan
c026f705b3 permanent terrain move bgs 2020-11-17 19:45:27 -07:00
ultima-soul
63bd0ec836 Remove Cacophony and fix some Gen 8 ability descriptions to fit. 2020-11-16 15:42:09 -08:00
ultima-soul
e32659d4bb Merge branch 'battle_engine' into ability_expansion and add Gen 8 DLC abilities. 2020-11-16 13:50:26 -08:00
Eduardo Quezada D'Ottone
4da357aef4 Fixed compatibility with Pokémon Expansion 2020-11-15 13:35:02 -03:00
LOuroboros
890144f153
Defined Isle of Armor moves
Straight up copied from the battle_engine branch.
2020-11-15 13:05:49 -03:00