* Deleted sTMHMMoves array, TMs/HMs read moves from their secondaryId item field now
The unused "registrability" variable has been removed in order to preserve the size of the gItems array after turning the secondaryId variable into a u16.
* Made ItemIdToBattleMoveId return ITEM_NONE if an item that is not a TM/HM is passed through it
* Renamed IsMoveHm to IsMoveHM
* The last survivors
* Tweaked Numel, Milotic and Relicanth
Updated their sprites according to their current depictions.
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Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
- If it has a female sprite/palette, it's loaded.
- If it the species is enabled and it has a sprite/palette, it's loaded.
- Otherwise, load the SPECIES_NONE graphics.
* Slicing moves to new bitfield
* Wind moves to new bitfield
* Two-strike moves to new bitfield
* Forgot to add flagTwoStrikes to battle_moves.h
* Removed "flag" from field names
* FLAG_HIT_IN_SUBSTITUTE and FLAG_THAW_USER
* Airborne moves
* FLAG_POWDER, FLAG_TARGET_ABILITY_IGNORED and FLAG_DANCE
* FLAG_BALLISTIC and FLAG_PROTECTION_MOVE
* Fixed missing uses of MOVE_UNAVAILABLE in battle_ai_util.c
* FLAG_SOUND
* FLAG_DMG_UNDERGROUND and FLAG_DMG_UNDERWATER
* FLAG_DMG_MINIMIZE
* Cleanup
* FLAG_STAT_STAGES_IGNORED
* Updated Pollen Puff's ballistic flag
* FLAG_STRONG_JAW_BOOST and FLAG_MEGA_LAUNCHER_BOOST
* thaw
* FLAG_THREE_STRIKES
* FLAG_IRON_FIST_BOOST
* FLAG_RECKLESS_BOOST
* FLAG_HIGH_CRIT
* Removed empty flags
* Moves that fail when called by Me First + added missing Shell Trap
* Moves that fail when Gravity is active
* Better names for banned fields
* Moves that fail when called by Instruct
* Cleanup
* Contact Moves + Fixed Wandering Spirit skipping contact checks
* Inverted FLAG_PROTECT_AFFECTED so that there's a flag for moves that SKIP protect.
* Simplified B_MOVE_FLAGS configs
* FORBIDDEN_METRONOME
* Renamed hitsPastSubstitute to ignoresSubstitute
* FORBIDDEN_PARENTAL_BOND
* Struggle uncallable by Metronome
* FORBIDDEN_MIMIC
* FLAG_KINGS_ROCK_AFFECTED
* Made a single config for move flags
* Macro for checking move flags
* FLAG_MAGIC_COAT_AFFECTED
* Fixed HasMagicCoatAffectedMove
* FLAG_SNATCH_AFFECTED
* Removed unused EFFECT_FLINCH_MINIMIZE_HIT
* Fixed Stench/King's Rock interaction
* Removed sMovesNotAffectedByStench in favor of checking move effects
* Removed EFFECT_TWISTER, which was a repeat of EFFECT_FLINCH_HIT
* Changed Gen2 configs to less than Gen 3
* FORBIDDEN_SLEEP_TALK
* Cleanup
* Inverted FLAG_MIRROR_MOVE_AFFECTED
* FLAG_SHEER_FORCE_BOOST
* Ordered
* FORBIDDEN_ASSIST and FORBIDDEN_COPYCAT
* Removed TestMoveFlags and TestMoveFlagsInMoveset + flags field
* Fixed Triple Arrows test
* Added some gender difference sprites
Added sprites for:
- Pikachu/Raichu
- Doduo/Dodrio
- Goldeen/Seaking
- Xatu
- Politoed
- Meditite/Medicham
- Gible/Gabite/Garchomp
NOTE: I had to tweak Doduo's palette file because it wasn't matching the normal one and a result Doduo's beak looked weird.
* Swapped Pikachu sprites
Replaced them with the ones provided by CyanSixFour because they looked better than the ones that I had.
* Added Gloom and Vileplume
* Fixed Pikachu forms
Edited the macros so that only base Pikachu would show different forms based on gender. Big thanks to AsparagusEduardo for helping with this.
* Swapped a few more sprites
Replaced Goldeen (female back), Politoad (female back), Medicham (female all) sprites with those provided by CyanSixFour because they looked better. Also tweaked my male Meditite back