* Fixed Shaymin form change with incorrect status condition
* Fixed Shaymin receiving damage again after changing form
* PR feedback updates - fixed missing commas in battle script
* Added Shaymin form change test by @AlexOn1ine
* A bunch of sprite fixes
- New Basculin Blue and White animations to fix their entry animations
- New Xerneas Neutral entry animation derived from its Active form animation
- Recolored Iron Hands and Iron Bundle back sprites
* Requested changes
* Updated Mega Mewtwo Y sprite to fix transparent eye pixel
* Updated Keldeo Resolute sprite to a two framed animation
* Updated Keldeo Resolute sprite to increase definition to facial features
* Improved Keldeo Resolutes second frame to match BW2 original & changed front animation
* Added Meloetta Pirouette front anim
* Updated Meloetta Pirouette anim frame to a dip
* Changed Dubious Disc description to prevent overflow
The first line of the Dubious Disc description was too long. A few letters would escape the box in the Bag and in Marts. This brings them in line.
* Changed Ice Beam and Blizzard Frostbite descriptions
These descriptions also overflowed, even more so than the Dubious Disc.
* Split isLegendary into isRestrictedLegendary and isSubLegendary
* Address reviews and fix build
* Update frontier_util.c
* Remove gFrontierBannedSpecies , fast edition
* Sped up name generation
* More speed up
* Split Frontier restriction into its own flag
* Mythicals shouldn't be banned always anymore
* u32
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Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
* wrote foundational terastal tests
* implemented baseline test-only Tera functionality; modified GetBattlerType + STAB calculations, misc. changes to some moves
* added tests and func. for Stellar type, more tests for Tera Blast
* more tests for Stellar type, Conversion fixes, Color Change + Conversion2 future proof
* implemented tera blast, expanded stellar type func., fixed tests
* last set of Tera/Tera Blast tests for checklist, protean fix
* implemented in-battle Terastallization, WIP stellar indicator and tera animation
* fixed bad merge
* expanded NUMBER_OF_MON_TYPES, cut down on TYPE_STELLAR hackiness, added Stellar type to summary
* fixed type indicators
* added tera logic to AI
* implemented code review changes, added B_TERA_ORB_NO_COST
* updated AI to calc damage with Tera when applicable; minor rework to AI gimmick handling
* fixed Tera Blast split choice occuring when not Terastallized
* fixed Tera Blast using Last Respects BP calcs
* added tera type to TrainerMon, code review tweaks
* Prepare stuff for MGriffin to fix
* Remove doubleBattle from migration script
* Support PARTNER_NONE in trainerproc
* Let script apply to battle_partners.h file
* TRAINER_BACK_PIC
* Let script fix issues
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Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>