Eduardo Quezada
f94efa94e1
Merge branch 'RHH/master' into RHH/upcoming
2023-08-02 01:18:07 -04:00
ghoulslash
7a814999e5
MOVE_CORROSIVE_GAS Effect ( #3152 )
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# Conflicts:
# data/battle_anim_scripts.s
# data/battle_scripts_1.s
# include/constants/battle_move_effects.h
2023-08-02 01:05:54 -04:00
DizzyEggg
c0f10623d6
Merge branch 'be/staminafix' of https://github.com/ghoulslash/pokeemerald into stamina_fix
2023-07-17 15:35:40 +02:00
Eduardo Quezada D'Ottone
81e59ace25
Cleaned up remaining Castform hack stuff ( #3063 )
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* Removed gCastformFrontSpriteCoords
* Removed sCastformElevations and IsCastformForm
* Removed sCastformBackSpriteYCoords and castformPalette in BattleStruct
* Scrubbed unused BS commands
* Removed B_ANIM_CASTFORM_CHANGE and BattleForm constants
* Removed redundant function in Pokémon Debug menu
* Removed handling in animation scripts
* Removed gBattleMonForms
* Reduced MAX_MON_PIC_FRAMES to 2
* Removed Castform/Cherrim makefile stuff
* Fixed weather form change tests not checking species.
* Fixed Castform palettes after Lunos' PR
2023-06-30 09:58:07 +02:00
AgustinGDLV
3d4789c492
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dynamax
2023-05-28 11:10:50 -07:00
AgustinGDLV
d133564e21
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dynamax
2023-05-16 21:57:06 -07:00
AgustinGDLV
785b100693
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into castform_fix
2023-05-16 16:29:38 -07:00
AgustinGDLV
0c182345bf
reworked weather form reversion + added more tests
2023-05-16 16:24:25 -07:00
ghoulslash
60710f823e
merge w upcoming
2023-05-15 13:13:28 -04:00
AgustinGDLV
e47eca1c5a
mid converting script commands to callnative
2023-05-13 22:07:04 -07:00
AgustinGDLV
aec51b5b04
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dynamax
2023-05-11 20:02:06 -07:00
AgustinGDLV
a5f28afe42
fixed Forecast and Flower Gift
2023-05-04 17:04:54 -07:00
CallmeEchoo
76721b16f8
add snow weather
2023-05-02 16:25:26 +02:00
LOuroboros
a128192bfe
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into trainerSlideMsgUpdate
2023-04-24 09:36:09 -03:00
ghoulslash
1f6e335a24
merge w upcoming
2023-04-23 18:11:57 -04:00
AgustinGDLV
2eabcea86e
Battle Item Refactor ( #2902 )
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* items that can be used in battle now use battlescripts
* removed ExecuteTableBasedItemEffect_
* taught AI how to use items, removed AI_itemtype/flag
* X-Items store stages raised in holdEffectParam
* USE_ITEM in tests
2023-04-14 19:25:50 +01:00
AgustinGDLV
86242c1c70
MOVE_REVIVAL_BLESSING Effect ( #2883 )
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* implemented Revival Blessing
2023-04-12 01:14:25 +01:00
AgustinGDLV
7d70222770
added most Dynamax immunities/interactions + tests + fixed some move selection bugs
2023-03-20 16:40:05 -07:00
AgustinGDLV
ec4b330b9b
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dynamax
2023-03-10 21:00:41 -08:00
AgustinGDLV
06bf934b02
Dynamaxed pokemon now have increased HP
2023-03-10 20:38:17 -08:00
LOuroboros
6dbe772e27
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into trainerSlideMsgUpdate
2023-03-10 18:23:33 -03:00
AgustinGDLV
76073fab52
added basic Dynamax-in-battle
2023-03-10 10:20:27 -08:00
AgustinGDLV
7de7599a7b
reworked scripts to remove jumpifnotally / jumpiftargetabsent
2023-03-07 12:07:11 -08:00
AgustinGDLV
7c853ef45e
implemented G-Max Sweetness, Overgrowth, One Blow, Rapid Flow, and Finale
2023-02-28 16:37:48 -08:00
AgustinGDLV
da24b717e4
implemented all status1 and status2 G-Max Moves: Befuddle, Volt Crash, Malodor, Stun Shock, Gold Rush, Cuddle, Terror, Meltdown, Smite
2023-02-27 21:26:03 -08:00
DizzyEggg
3338a6b786
add messages for stockpile effects wear off
2023-02-27 12:31:29 +01:00
AgustinGDLV
a36c35aea1
implemented G-Max Vine Lash, G-Max Wildfire, G-Max Cannonade, G-Max Volcalith
2023-02-26 23:35:36 -08:00
AgustinGDLV
4d19659b0b
implemented G-Max Stonesurge, G-Max Steelsurge
2023-02-26 22:02:06 -08:00
LOuroboros
fe09f3e0d3
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into trainerSlideMsgUpdate
2023-02-26 23:42:01 -03:00
Eduardo Quezada
41bf9ea63c
Removed trailing whitespaces
2023-02-26 18:43:15 -03:00
AgustinGDLV
b4ec273353
Merge branch 'upcoming' into dynamax
2023-02-25 14:04:55 -08:00
AgustinGDLV
38f462551f
pulled rhh master, i hate merge conflicts
2023-02-22 18:50:54 -08:00
DizzyEggg
e0b76e98ff
Add MOVE_SHELL_TRAP Effect ( #2716 )
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* implemented Shell Trap
Co-authored-by: AgustinGDLV <agustingomezdelavega@gmail.com>
2023-02-22 13:55:34 +00:00
Jaizu
403a6f4544
Merge pull request #2712 from DizzyEggg/fix_abilities_empty_field
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Fix switch-in abilities activating on an empty field
2023-02-22 09:49:13 +01:00
DizzyEggg
31138455de
remove unneeded VARIOUS_JUMP_IF_NO_VALID_TARGETS
2023-02-22 09:28:12 +01:00
AgustinGDLV
87a9150134
added base functionality for max moves
2023-02-21 20:16:25 -08:00
DizzyEggg
d73ab0246f
Fix Explosion + Galvanize + Volt Absorb and Mind Blown ( #2688 )
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* Fix Explosion and Mind Blown
* Use battler ability in jumpifabilitypresent
2023-02-21 22:50:29 +00:00
Martin Griffin
29c64c82f3
Test Red Card
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Dragon Tail activates Red Card if the target does not switch.
2023-02-21 10:44:58 +00:00
LOuroboros
24581426a1
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into trainerSlideMsgUpdate
2023-02-21 04:46:28 -03:00
LOuroboros
3a91a5c930
Added new trainer slide-in msg conditions
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Now they can say something:
-When their last Pokémon's HP is between 25% and 50%.
-When a critical hit is dealt to their first Pokémon for the first time.
-When a super effective hit is dealt to their first Pokémon for the first time.
-When a STAB move is used against (but doesn't faint) the opponent's Pokémon.
-When the Player's Pokémon's move doesn't affect the opponent's Pokémon.
-When they're about to trigger a Mega Evolution.
-When they're about to trigger a Z-Move.
Misc. changes:
-Split GetEnemyMonCount for readability's sake.
-Optimized the size allocated to trainerSlideLowHpMsgDone.
2023-02-21 04:40:02 -03:00
DizzyEggg
53180ebf87
Update Healing wish to gen5 / gen8 mechanics ( #2708 )
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* Updated Healing Wish and added config
* Fixed Lunar Dance message
Co-authored-by: AgustinGDLV <agustingomezdelavega@gmail.com>
Co-authored-by: AgustinGDLV <103095241+AgustinGDLV@users.noreply.github.com>
Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
2023-02-20 11:25:43 +00:00
Martin Griffin
0573aa455a
Introduce macros to parse battle script arguments
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CMD_ARGS for regular commands, VARIOUS_ARGS for various commands, and
NATIVE_ARGS for callnative commands.
2023-02-17 10:05:57 +00:00
ghoulslash
d508f12ac9
merge with upcoming
2023-02-13 08:38:32 -05:00
DizzyEggg
ff088752e7
Insomnia ability pop-up ( #2643 )
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* Insomnia ability pop-up
* remove B_MSG_STAYED_AWAKE_USING constant
2023-02-07 18:47:23 +01:00
ghoulslash
843096d32a
update setcharge macro
2023-02-02 22:46:24 -05:00
Martin Griffin
a13ffdbfba
U-turn does not switch the user out if Emergency Exit activates
2023-01-27 00:57:22 +00:00
Eduardo Quezada D'Ottone
1bfc922c72
Merge pull request #2471 from ghoulslash/be/gen9items
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Start Gen9 Hold Effects
2023-01-23 14:58:08 -03:00
ghoulslash
f97ec1975a
merge w upcoming
2023-01-23 09:24:03 -05:00
LOuroboros
773e7f0de2
Fixed Explosion & Intimidate's 'interaction'
2023-01-17 22:16:42 -03:00
LOuroboros
f1ca254c28
Updated the Mimicry reimplementation
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Mimicry is now a proud member of ABILITYEFFECT_ON_TERRAIN.
Misc. changes:
-Ditched the dependency on and usage of gBattlerAttacker for the effects inside ABILITYEFFECT_ON_WEATHER and ABILITYEFFECT_ON_TERRAIN.
-Made Cmd_switchineffects activate ABILITYEFFECT_ON_TERRAIN to take into account overworld weather-induced field terrains.
-Updated the text strings printed by the battle scripts inside the aforementioned AbilityBattleEffects caseIDs.
-Removed constant label of unused VARIOUS_TRY_TO_APPLY_MIMICRY which I forgot about.
-Updated ChangeTypeBasedOnTerrain, partly as a result of the aforementioned changes but also for optimization purposes.
-There was never a reason to establish an empty scope, or to use GET_MOVE_TYPE and the variables that complemented it.
-Removed case ABILITY_QUARK_DRIVE from AbilityBattleEffects' case ABILITYEFFECT_ON_SWITCHIN.
2023-01-03 02:27:41 -03:00