surskitty
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a5f0686261
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Weather/Terrain AI touch-ups. (#7933)
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2025-10-12 19:23:48 +02:00 |
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Alex
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eee546df06
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Item battle effect refactor (#7857)
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2025-10-12 08:59:33 +02:00 |
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surskitty
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94a6e126f3
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Changing all HasBattlerSideAbility to AI_IsAbilityOnSide. (#7927)
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2025-10-11 23:47:48 +02:00 |
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khbsd
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e385c7f59f
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feat: change defines in constants/abilities.h to an enum (#7006)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
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2025-09-29 21:35:09 +02:00 |
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Alex
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66b7a7bf1e
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Improve ability/heldEffect access for IsBattlerGrounded func (#7753)
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2025-09-24 20:35:12 +02:00 |
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surskitty
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fab4dc1163
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Adjusted AI handling for Gravity; AI for weather/field status additional effects. (#7651)
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2025-09-12 23:16:45 +02:00 |
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surskitty
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7fb5d98bf6
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AI uses Tailwind. (#7515)
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2025-08-12 17:12:45 -04:00 |
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Alex
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f4c91b5539
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Convert statuses3 to volatiles (#7514)
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2025-08-11 23:19:36 +02:00 |
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surskitty
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fda783b394
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AI handling for similar utility moves (#7513)
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2025-08-08 22:54:07 +02:00 |
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surskitty
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e8b6d40f18
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AI_FLAG_ATTACKS_PARTNER with a config for bloodthirstiness (#7401)
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2025-08-06 10:22:34 -04:00 |
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surskitty
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1b996fbb8e
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AI refactor for weather-setting, terrain-setting, Trick Room behaviors; doubles-focused (#7319)
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2025-07-19 19:20:07 -04:00 |
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