Eduardo Quezada
b094b70dc5
More battle controller function consolidation. ( #6877 )
2025-06-21 10:59:41 +02:00
Alex
d33651bfd0
Battle controller pret documentation ( #7029 )
2025-06-02 14:22:11 +02:00
AlexOn1ine
33607529cd
conflicts
2025-05-16 10:46:32 +02:00
Hedara
49906a81f7
Merge commit 'c39ef1a03002a7af94' into pret-merge
...
Conflicts:
src/battle_ai_switch_items.c
src/battle_controller_link_opponent.c
src/battle_controller_link_partner.c
src/battle_controller_opponent.c
src/battle_controller_player.c
src/battle_controller_player_partner.c
src/battle_controller_recorded_opponent.c
src/battle_controller_recorded_player.c
src/battle_controller_safari.c
src/battle_controller_wally.c
src/battle_controllers.c
src/battle_main.c
src/battle_script_commands.c
src/battle_util.c
src/battle_util2.c
src/pokemon.c
2025-05-15 17:31:50 +02:00
Bassoonian
e42890e954
Consolidates a bunch of battle controller functions ( #6838 )
2025-05-15 11:26:18 +02:00
Eduardo Quezada
392d662c12
Rename GetPartyBattlerData to GetBattlerMon ( #6800 )
2025-05-09 15:14:09 +02:00
Eduardo Quezada
1f23fe0dd3
Use GetPartyBattlerData where appropiate ( #6779 )
2025-05-06 17:13:50 +02:00
DavidJCobb
0f17e70371
Shorter names for engine/controller communication enum members
2025-05-02 00:01:15 -04:00
hedara90
d1aa49cca3
Remove compressed palettes ( #6455 )
2025-04-26 22:58:40 +02:00
DavidJCobb
b4ee45f3e8
Renamed BATTLELINKMSGTYPE_ to BATTLELINKCOMMTYPE_
...
I want to avoid the word "message" since PRET has already chosen "battle message" as the term for predefined strings usable in the battle scripts and UI.
I was considering the term "battle link packet" instead, but the library for wireless communications already uses the word "packet" even though GBATEK does not. I'm going with "battle link communication type" instead. For this particular context, I don't think we need a compound noun ("X type"); the singular noun "type" is fine enough.
2025-04-26 11:37:20 -04:00
DavidJCobb
d8721b668e
Fixed find-and-replace mistake
...
Functions were using the wrong constant.
2025-04-26 10:54:22 -04:00
DavidJCobb
9dc48899d3
BUFFER_A/B -> BATTLELINKMSGTYPE; link send/recv. task data names
...
Replaced the BUFFER_A and BUFFER_B constants with the BATTLELINKMSGTYPE enum, which also identifies the "controller becoming idle" message type.
Named the task data for the link send task and the link receive task. Added macros to functions related to those tasks, for legibility.
2025-04-26 00:13:42 -04:00
hedara90
7c6c9120ea
Ewram and unused function cleanup sweep ( #6019 )
...
Co-authored-by: Hedara <hedara90@gmail.com>
2025-01-15 14:07:12 +01:00
hedara90
e4c81ba6e0
Removed all instances of gBitTable[x] ( #5123 )
...
* Replaced all the gBitTable[X] usages with 1 << X, and cleaned up script output
* Fixed failed merge in online viewer
---------
Co-authored-by: Hedara <hedara90@gmail.com>
2024-08-17 10:28:09 -05:00
tertu
fb28ce50ae
Optional high-quality RNG ( #3780 )
...
High-quality RNG, behind the HQ_RANDOM flag, enabled by default
Makes the shuffle test error a bit more tolerant
2023-12-22 17:39:15 +00:00
Frank DeBlasio
5cdee87489
Refactor Trainer sprites ( #3597 )
...
* Added TrainerSprite struct with coordinates
* Added .frontPic to struct
* Added .palette to TrainerSprite struct
* Added .animation to the struct
* Added define for sprite size
* Condensed animations since they were all the same
* Improved TRAINER_SPRITE/PAL defines
* Simplified seemingly unused .y_offset and TRAINER_PIC_SIZE values
* Condensed TRAINER_SPRITE and TRAINER_PAL into TRAINER_PIC
* Renamed .size to .y_offset since that what it appears to actually be
* Moved y_offset into TRAINER_PIC
* Moved animation inside of TRAINER_PIC
* Added array number to preproc
* Removed trailing spaces
* Added sprite/palette files to preproc
* Revert adding sprites to preproc as it fails agbcc
This reverts commit dce57f8d1bfab70b4c6630a9c4e5b43495891459.
* Added backsprite struct
* Added animations to backsprite struct
* Changed TRAINER_PIC to TRAINER_SPRITE
* Added animation to backsprite preproc
* Added .backPic to struct
* Moved array number into backsprite preproc
* Removed definitions for trainer sprites
* Hardcoded sAnims_Trainer into struct since every sprite uses it
* Fixed TRAINER_SPRITE arguments
2023-12-20 23:14:33 +01:00
Bassoonian
e5ac2fe0b1
Clean up pokemon/ball/dex mentions in comments
2023-12-12 19:02:36 +01:00
DizzyEggg
156aa59f18
start removing gActiveBattler in controller emitters
2023-08-29 15:21:31 +02:00
DizzyEggg
9cf5376c96
use GetBattlerParty in LoadMonSprite
2023-08-21 09:43:01 +02:00
GriffinR
65fee186f8
Automatically update nickname buffer sizes
2023-08-08 16:28:09 -04:00
DizzyEggg
ce18df46e6
replace global usage of gActiveBattler in controller files
2023-08-07 12:51:58 +02:00
DizzyEggg
b8ba6139cb
health bar update
2023-08-07 10:29:02 +02:00
DizzyEggg
546b0c7e97
handle move anim
2023-08-07 09:26:03 +02:00
DizzyEggg
e8d6c99e6d
more controllers work
2023-08-07 01:05:09 +02:00
DizzyEggg
ef8024d8c5
draw trainer pic
2023-08-06 21:50:59 +02:00
DizzyEggg
a9483c361b
trainer intro ball throw
2023-08-06 12:41:36 +02:00
DizzyEggg
ffb0e20049
hide show party status summary
2023-08-05 23:27:56 +02:00
DizzyEggg
18db0cb3b7
controller string
2023-08-05 22:41:13 +02:00
DizzyEggg
0b4c1aa275
more work on controllers
2023-08-05 20:42:19 +02:00
DizzyEggg
1793b9e1da
more controller functions
2023-08-05 14:11:25 +02:00
DizzyEggg
a505cd7fb9
simplify the get mon set mon data functions more
2023-08-05 12:53:14 +02:00
DizzyEggg
cbebdf044a
handle se, bgm and fainting cry
2023-08-05 12:13:50 +02:00
DizzyEggg
c4bfe40da6
remove empty controller functions
2023-08-05 11:39:42 +02:00
DizzyEggg
c72bb27325
faint animation
2023-08-04 22:15:39 +02:00
DizzyEggg
7360a4a18a
up to return mon to ball
2023-08-04 17:29:29 +02:00
DizzyEggg
7ba8a0216f
more work on controllers
2023-08-04 13:42:40 +02:00
DizzyEggg
cc30d2fb53
start removing duplicate controller functions
2023-08-04 12:10:38 +02:00
Eduardo Quezada D'Ottone
81e59ace25
Cleaned up remaining Castform hack stuff ( #3063 )
...
* Removed gCastformFrontSpriteCoords
* Removed sCastformElevations and IsCastformForm
* Removed sCastformBackSpriteYCoords and castformPalette in BattleStruct
* Scrubbed unused BS commands
* Removed B_ANIM_CASTFORM_CHANGE and BattleForm constants
* Removed redundant function in Pokémon Debug menu
* Removed handling in animation scripts
* Removed gBattleMonForms
* Reduced MAX_MON_PIC_FRAMES to 2
* Removed Castform/Cherrim makefile stuff
* Fixed weather form change tests not checking species.
* Fixed Castform palettes after Lunos' PR
2023-06-30 09:58:07 +02:00
Ultimate_Bob
32e63d8cc7
Don't copy opponent personality when swapping mon sprite during Mega Evolution ( #2852 )
...
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-04-30 21:15:03 -04:00
Eduardo Quezada
749225ace1
Matching merge from upstream pret
...
# Conflicts:
# graphics/interface/menu_info.png
# include/pokemon.h
# src/battle_ai_switch_items.c
# src/battle_anim_mons.c
# src/battle_anim_water.c
# src/battle_controller_opponent.c
# src/battle_gfx_sfx_util.c
# src/battle_main.c
# src/battle_pike.c
# src/battle_script_commands.c
# src/data/pokemon/species_info.h
# src/pokemon.c
# src/pokemon_summary_screen.c
2023-01-20 12:31:54 -03:00
GriffinR
0cc10a1ada
Merge branch 'master' of https://github.com/pret/pokeemerald into ui-standardize
2023-01-18 11:07:12 -05:00
Bassoonian
333917941b
Add PLA+ obedience mechanics (with config)
2023-01-11 08:15:57 +01:00
Eduardo Quezada
5403cd036e
Merge remote-tracking branch 'pret/master' into RHH/pr/pretMerge_20220902
...
# Conflicts:
# include/battle.h
# include/battle_controllers.h
# src/battle_ai_script_commands.c
# src/battle_ai_switch_items.c
# src/battle_controller_opponent.c
# src/battle_controller_player.c
# src/battle_controllers.c
# src/battle_main.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
2022-09-02 23:24:08 -04:00
Eduardo Quezada
15d611ba65
Usage of BATTLE_PARTNER
2022-08-27 01:26:13 -04:00
DizzyEggg
1b9c2816c2
fix updatehptextinhealthbox arguments
2022-08-25 17:37:47 +02:00
Eduardo Quezada
afcc1178b2
Merge remote-tracking branch 'pret/master' into MergedBranchUltimate
...
# Conflicts:
# data/battle_ai_scripts.s
# data/battle_scripts_1.s
# include/battle_controllers.h
# include/battle_script_commands.h
# include/battle_util.h
# include/constants/battle_script_commands.h
# include/constants/global.h
# include/decompress.h
# src/battle_anim_effects_1.c
# src/battle_anim_normal.c
# src/battle_anim_poison.c
# src/battle_anim_water.c
# src/battle_arena.c
# src/battle_controller_link_opponent.c
# src/battle_controller_link_partner.c
# src/battle_controller_opponent.c
# src/battle_controller_player.c
# src/battle_controller_player_partner.c
# src/battle_controller_recorded_opponent.c
# src/battle_controller_recorded_player.c
# src/battle_controller_safari.c
# src/battle_controller_wally.c
# src/battle_gfx_sfx_util.c
# src/battle_interface.c
# src/battle_main.c
# src/battle_message.c
# src/battle_script_commands.c
# src/battle_util.c
# src/berry.c
# src/data/trainers.h
# src/decompress.c
# src/field_effect.c
# src/hall_of_fame.c
# src/overworld.c
# src/pokeball.c
# src/pokemon.c
# src/pokemon_icon.c
# src/pokemon_storage_system.c
# src/scrcmd.c
2022-08-22 20:30:45 -04:00
Martin Griffin
6fed961ed6
Write palette IDs in hex
2022-08-19 15:29:35 +01:00
Eduardo Quezada
7b3401ee27
Standarized use of star in pointer types
2022-07-29 10:17:58 -04:00
Sneed69
c60de5055d
remove IsMoveWithoutAnimation
2022-06-03 17:42:42 +03:00
ultima-soul
23bf41713c
Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync
2021-12-01 20:17:08 -08:00