Alex
31a561201b
Adds hazard queue ( #7295 )
2025-07-07 15:30:35 -04:00
Eduardo Quezada
621d2ef83d
Fixed missing move encapsulation in upcoming ( #6226 )
2025-02-09 20:03:53 +01:00
Alex
b2f2a8c9fb
Fixes Rapid Spin / Toxic Debris interaction ( #6023 )
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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2025-01-21 21:43:54 +01:00
Eduardo Quezada
5ec08ee98c
Small Battle Test reorganization ( #4504 )
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* Fixed test folders + Chud Chew test name fixes
* Adjusted file names + merged Burn Up and Double Shock files
* Added Spit Up/Swallow files that point to Stockpile's file
* Multiple changes (see description)
- Moved secondary effect files to their own folder.
- Split hit_set_entry_hazards.c to separate files for Spikes/Stealth Rock.
- Grouped Hex/Venoshock to the same file
2024-05-06 09:36:52 +02:00
Nephrite
46b67355a5
Merge remote-tracking branch 'rhh/upcoming' into battlemove_refactored
2024-02-26 14:23:53 +09:00
Nephrite
174c6fc999
Renamed "MoveHasMoveEffect" functions
2024-02-26 14:21:38 +09:00
Alex
7694628296
Adds Powerful status move flag ( #4125 )
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* Adds Powerful status move flag
* fix flag
* fixed final issues
* review changes
2024-02-18 15:05:08 +01:00
Nephrite
3c93f97166
Apply suggestions from code review
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Thanks, Edu
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-12 02:13:55 +09:00
Nephrite
25f0179628
Review changes
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Numerous AI updates and test fixes; added a test for Aura Wheel
2024-01-10 00:55:43 +09:00
Nephrite
f5ae8e0686
Rapid Spin uses additional effects + test
2023-12-30 17:02:59 +09:00